I have revised the hack and I believe successfully addressed most of your comments. Those I have not addressed, I explain below. A complete list, assuming I'm not forgetting anything:
Moved the compass in the color dungeon closer to the entrance.
Turtle Rock no longer requires midair jumping.
Linked Angler's Tunnel and Catfish's Maw via staircases. I could not tweak the falling stuff to make it look better.
Face Shrine no longer drops the player multiple screens.
Face Shrine now lacks the Hookshot to endless wall jumping trap.
Added a hole in the overworld on map 11. You can no longer get trapped in the way you described; you need the feather to get there now.
Some of Key Cavern's enemies have been replaced with less vicious monsters.
Eagle's Tower's side scrolling section no longer looks wacky and uses weird tiles. It is also much less horribly murderous.
Face Shrine no longer has weird garbage tile ledge thingies. It has its tricks and turns, but the ledges are coordinated to look normal and the floors have been cleaned up.
Stuff I have not addressed:
The rupee chest messages still don't say how many rupees the player gets. There is not enough room in the text and it would take much rearranging to add room. You can really mess up the text if you exceed the vanilla text range and don't adjust all the surrounding text ranges to suit it.
I don't know how to fix the heart piece loss. I've noticed I've lost a heart piece, if not a full heart, so it's not just the emulator. I am not sure what is causing it. I will simply include a warning in the readme.
The Cue Ball enemy is the goofy miniboss that throws the ball at you. There has always been one in Catfish's Maw in NA, with a fireball thing and a spike trap. I've removed the fireball thing and some spikes if there were any before. Catfish's Maw no longer has a Dodongo Snake at all. I replaced that screen with a puzzle type thing.
I have not changed the room in Angler's Tunnel with the hookshot place you mentioned. You don't really need to hop on those spikes.
Finally, I have tweaked the hookshot-related room in Eagle's Tower.
I have not posted the new version yet, as I do not have time to test it. For one thing, we've got a Chinese test tomorrow. For another, my bedtime is at 10pm now, and that's less than three hours away over here. I will make a post here when the new version is up and running.
June 27, 2014, 04:35:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I have tested the new version and fixed a mistake I made during the revising process, but there is a problem with Dropbox. If it is anything like the other Internet problems I have had in China, it will take a while to resolve.