News: 11 March 2016 - Forum Rules
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Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 06, 2020, 08:54:50 pm »
I don't think Edward is walking away from that one  :o
Hi Sarah Shinespark!
Lol nice catch. Yeah Edward's toast in that situation. :)

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 06, 2020, 04:49:56 am »
Hi Everyone!

It's been a while since there was an update as the team and I took some time off after v11's release. Now that the break is over let's get ready for one! We've been working hard at v12 and is now in beta testing currently. It should be released mid to late November.  :)

Here are some new screenshots:

Here's a brief list of what's being added:
-4 new bosses
-Upgraded/polished existing bosses
-New areas
-New command upgrades
-General balance

Stay tuned and hope you'll all check it out when it's ready! :thumbsup:

Cheers!! :beer:

8-bit fan

Woohoo! It's finally 'officially' released!! :D

Oh and welcome to the discord Vanya! :)

News Submissions / Re: ROM Hacks: PAL HeroQuest Prototype Converted to NTSC
« on: September 16, 2020, 02:59:08 am »
Hi famiclone!

This is absolutely amazing! I have been waiting for this for a while now so that I can finally fully enjoy this game!
In fact, I believe I posted a suggestion on this over at 'Hack Ideas':

Thanks so much for this!! :D

Cheers!! :beer: :thumbsup:
8-bit fan

Personal Projects / Re: ZANAC Randomizer
« on: September 16, 2020, 02:50:06 am »
Hi Omaha!

Zanac is my all time favorite shooter and this is incredible!
I'm going to have to try this out when I have the chance!

I wonder if this would work with my Zanac Music Restoration hack?  :)

Awesome work on this and keep it up!!

Cheers!! :thumbsup: :beer:

8-bit fan

Just tried this out and it is absolutely amazing!! :D

I love Zanac but never really liked any of its sequels more than the original so this is like having infinite amount of sequels of my beloved shooter!! :D

One request if possible. So I tried to use my Zanac Music Restoration hack and obviously it didn't work due to the checksum. I was wondering if it'd be possible to make it work with my Zanac music hack? Or, if not, would it be possible for an option to choose which music tracks to include and exclude?

Thank you so much! :)

8-bit fan

Having a lot of fun with this! :D

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 16, 2020, 02:29:06 am »
I forgot who it was but there was a project a while back that was upgrading the battle sprites and *I think* also the backgrounds to bring them up to par with the GBA rerelease.
Also, that FF2 pseudo-remake Mato translated has upgraded monster sprites.
As long as you're planning on looking into using larger map sprites, how about a look at graphics upgrades in general?
It's low priority, but it would be a hell of a cherry on top at the end.
The 4BPP backport project?
I think maybe yes.
I remember that asked Gedankenschild for help in order to apply the expanded palettes of their mod to the Ultimate mod. As far as I remember Gedankenschild has been absent, for quite some time by now.
Hi Vanya MysticLord Thanatos-Zero!
Yeah that was a while back, but it's been put in the back burner since ... now that the project is more or less at its final iteration maybe we can explore this idea again. However, the rom has been expanded for quite a bit and so this might or might not work off the bat .... if not then might require some tinkering to make it compatible with FF4 Ultima.
Any cheats for this that work? Am on Retroarch.
When in combat, go to the item screen and select a blank space, then select it and scroll all the way up to the top, then hit up one more time to select a weapon and/or shield. Select it to unequip it, then run out of combat. Equip whatever you want/can to the slot that got disarmed and boom, duplication. Rinse and repeat as many times as you like. You can do this multiple times per combat. Best of luck!
I have found that most GameGenie codes work, but not all, you'll to test each one you want to use. Same with ProActionReplay codes. Both ZSNES and SNES9X have cheat search functionality built in so finding your own codes is doable.
Hi nanashi89 Dakitty lexluthermiester!
Most beneficial glitches are kept in the game. GG codes and other forms of cheats should also work.

For more info, feel free to join us on our discord if you have further questions and/or suggestions, or if you'd just like to hang out:

Thanks again and cheers! :beer:

8-bit fan

News Submissions / Re: ROM Hacks: Final Fantasy IV - Ultima (VERSION 11.1)
« on: September 16, 2020, 02:12:50 am »
I just wish you had figured out how to include MSU-1 support, the way Chrono Trigger Plus did. Ah well, not the end of the world, good thing the chiptune soundtrack is still good. :)
I was once able to get the MSU1 patch and the Ultima patch (I think back at v8) to co-habitate on a ROM, but I can't seem to remember how I did it. I just know it doesn't work at all with v11, so there must have been enough changes to displace where the MSU1 code thinks it should go.
Given how highly-regarded this mod is (for good reason), I've long been surprised that no one has MSU-1-hacked it, to my knowledge. Maybe once the revisions stop coming out at such a steady pace...
Hi npaladin2000 and galneon!
It's something that might happen down the road. But yes, the rom has been expanded so much to a point where the MSU1 patch might conflict with it. Perhaps someone that knows how to create MSU1 for FF4Ultima could collaborate with us! :)
I've been 100% this mod every update for a while, and true story, I can never enjoy FFIV without it again. Considering that FFIV is quite possibly my favorite rpg of all time, I promise it is high praise and I am deeply grateful to 8bitfan and co!

That being said, a few suggestions... mainly regarding the post game content.

First and foremost, there are still commands and items that are too vague. Many abilities I had to test out in combat multiple times to find their use, and most ended up feeling useless by the time you get them. Edge's additional skills, Rydia's white magic, Dark Cecil's black magic, Cid's tools, and Kain's white magic all just kind of fall flat, particularly at the end game. Cecil's white magic very narrowly hovers above that point, but has more to do with his kit and melee attackers being fairly obsolete compared to their spell dumping brethren. He fits the position of off-tank very well, and that is largely to your credit!

On the flip side, Dark Cecil's skills are actually really fun in the early game, but by the end game... yikes. Bane will never catch up to throw or magic, and the cost to use it or Dark (which could really use some buffs) is extremely high. Yang, being the other physical front liner, also has a tough time. Kick is woefully underpowered, and his tankiness has the cap of 9999, meaning that by end game and post seed binging, he is going to fall right off the defense and offense ladder. He also suffers from a friend nearby, one Rosa the flipping all purpose monster, who can tank, hammer-murder, wash dishes, revive, heal, regen, and I guess she also has aim which would be a bit more fun if it also applied to her projectile weapon options (aim the chicken!). This problem doesn't even need to exist, really, since you're already so close to a perfect answer to his usefulness with brace! Just make him fully immune. So many of the extra game content bosses have scripted routines that can auto-kill a character or even majorly gib the party despite any other defenses. Having a full power Yang take a turn after that could be a whole new level of strategy.

Lastly, we have the children and the crybaby. I already knew going in that the option of another black or white mage would be amazing, and I was not disappointed.  Their abilities still scale fairly decently, and actually give me hope of fixes for the less powerful options of their cohorts. Sure, twin hits a damage cap real quick, but until you get there, it is a moon-busting level up friend. Edward... oh boy. My first few times with this mod, I chucked battle items pretty often, but when I saw you added him to the end game, I knew better. What a monster. He is the anti-Yang, and that is not a bad thing. My only small complaint is that the last harp is quickly outshined by so many other weapons next to it, and he needs something to sing with... my only large complaint is that for a glitched character who doesn't level-scale... his health total is pathetic. I'm unsure if you were making him Onion Knight-esque, but post seeds he is bar none the strongest beast you can party with and very unique.

In summary:

-Buff physical attack skills (kick, dark, bane) with something like a stat debuff that will actually reliably go off on enemies. In the case of Cecil, perhaps less hp drain and tack on an additional magic drain to compensate.
-Dig a little deeper into the magic tree for DK Black/Dragoon White/Caller White magic, and give Edge his goodie bag a little sooner. The tower linkage could help with this, I wager.
-Improve Yang's Brace to be immune to damage altogether for a turn. Tank a crush or a supernova like a true boss monk!
-More item descriptions? Clearly tier the items in damage scale maybe?
-Cid's tools are almost amazing, but if need be, give the poor guy some mp and buff them to being useable.
-Aim projectiles, not just bows. Instead of sing, perhaps "perform" to spam whatever debuffs are on any weapon? Slaying tail dance!
This mod is amazing.   :woot!:

I didn't realize until a little ways into it that I had already played a much earlier version of it years ago.  I'm very impressed with the updates that have been made.

I agree completely with Dakitty's suggestions. 

I see that you made a warp out point in the Lunar area.  I remember discussing this with you waaaaaaay back... either here or maybe on YouTube or something, and I'm pleased to see that a solution was made with that, even if it's only a 1-way shortcut.  Although with the ability to turn off encounters it's almost moot at this point.

That being said, I think it would be more appropriate if the ability to turn off encounters was something that you earned via an accessory like in other games in the series.  I didn't even know this was an option until very late in the game so it didn't matter for me, but being able to turn that off on the fly from the beginning of the game probably doesn't make sense.

And without giving away any spoilers, I don't believe anybody who said they beat the 8 goons that were designed to be unbeatable.  I resorted to cheat codes that mostly didn't work, and even the one that ultimately did, I'm not even sure why it seemed to work on accident.  I wasn't able to replicate a successful battle with that code no matter how many times I tried. 

If I'm wrong, I'm wrong.  I mean no disrespect... But unless there's a video out there of the feat, I'm calling BS.  :)

Great job, and many thanks to the team for the continued work on this definitive version of Final Fantasy II.  I look very much forward to playing it again in a few years and seeing what else you managed to cram in there.
Hi Dakitty and firedropdl!

Thanks so much for the kind words and much appreciate! It means a lot to the team and myself, and your feedback and comments make all the efforts in creating this hack all the more worth it! :)
I'm very glad that you have enjoyed the hack and thanks also for the suggestions! We take suggestions seriously and do everything we can to take them into account and continually improve the hack.

Feel free to join us on our discord if you have further questions and/or suggestions, or if you'd just like to hang out:

Thanks again and cheers! :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 26, 2020, 05:52:35 pm »
Hi Everyone!  :)
Sorry for the late reply as we've been busy with all the updates for the hack. Now that that's all done with, let me try my best to answer some of your questions...

I just finished 100%ing this newest version, and I gotta say...

No spoilers but I dislike the reward for beating a certain octet of magical animals. =P

All hail Edward, godking of Globe199 (only way I've found to legit beat it)
Hi Dakitty!
Yeah, sorry about that! In that version, it's as chillfeez has said and the reward was rushed as we didn't take into account for the possibility of it actually being beatable! In v11.5, this has been rectified and we have created a VERY special reward for those that are actually able to beat that fight. Hope you'll get to check it out! :)

Howdy - was there any solution to this? I am having same problem. The Title screen comes up, I click B button, and then the sound continues but screen fades to black and nothing happens. Thanks!
Hi Sentinel78!
This sounds like an issue with the patching. Make sure you apply the patch to a clean v1.1 of an FF2US rom. Hope this helps! :)

Any idea what Bane does for Dark Knight Cecil? I read through the notes and spell notes etc., and couldn't figure out what it does. It seems to be a basic attack. Does it do more damage, if so, what's the drawback?
Hi Janus!
Bane is a guaranteed Critial Hit attack for DKC, at the cost of some of his HP. This might seem superfluous at first but will come in very handy at endgame. :)

Still one the best hacks ive played in its many versions, and glad i was able to do a review of this on my blog.
Hi kaine23!
Thanks so much again for the kind words!! Love the review you have put up on your blog! :)

I've been keeping up with this hack and it's super fun! Was wondering, though, if you or someone else could figure out if it's possible to modify overworld sprites to be 16x24 instead of the regular smaller 16x16. Final Fantasy Record Keeper features almost all of the overworld sprites for all characters as well as the NPCs. Could make for a much more modern hack.
Hi CatSlobber!
Thanks so much for the kind words and we are very glad that you are having a good time with the hack! :)
Regarding modifying overworld sprites - it's a great idea! It'll definitely be something that would require quite a bit of work as the tiles in FF4 are 16x16. But I'll jot this down and see if it's a possibility for later. Thanks for the suggestion! :)

Thanks everyone and I apologize again for the delayed response!
Hope you'll all continue to enjoy the hack! :thumbsup:

Cheers!! :beer:

Personal Projects / Re: Ganymede (Super Mario World hack)
« on: August 26, 2020, 05:35:56 pm »
This looks absolutely AMAZING! Great work!!  :D

I'll be looking forward to its completion! Keep it up!! :)

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 07, 2020, 04:52:25 pm »
So much for version 7 being final!  :laugh:

Currently playing through the latest version and the changes are interesting. I'm liking it.
Hi lexluthermiester! :)
LOL! I'm very glad that you are finally able to check out the hack!! :D Hope you're enjoying it and feel free to reach out if you have any comments and/or questions!

Cheers!!  :beer: :thumbsup:
8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 06, 2020, 04:41:05 pm »
Ultima is great fun!

One thing I noticed though, the two patches are different sizes.  Is there more going on than just the header, or is the no-header made using a headered ROM meaning most of the original ROM data exists in the patch?
Hi Chronosplit! :)
Thanks for the kind words and glad you are having fun with it! :)

Thanks for bringing this to my attention.
I have resubmitted the zip to the site to include a no-header patch that is compliant.

Thanks so much again for letting me know! And hope that you are enjoying the hack also! :)

Cheers! :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 03, 2020, 08:24:25 am »
Geez At some point, are you going to stop doing updates? LOL!  :laugh:

Every time I say I will take some time to play this, you launch a new update.  :laugh:

I guess at some point, I just have to settle down and play it.
Hey ultimaweapon!
Lol sorry about all the updates! :D But v11.12 should be VERY, VERY close to the final version of this hack and I think it's safe to say that it's a good time to jump in if you haven't already! :)

I hope you'll enjoy the hack immensely and feel free to reach out if you have any questions/comments! :)

Cheers!!  :beer: :thumbsup:

8-bit fan

I think I played through version 8 or 9. When I get time I'll have to try playing through again
Hi Rudy!
Sounds great and hope you'll enjoy all the new content in the latest version! :)

Feel free to reach out if you have any questions and/or comments! :thumbsup:

Cheers!! :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: July 28, 2020, 04:37:23 pm »
OK. So I just played up to Kaipo.
LOVED the 2nd boss fight after the cave of mist!
So far I'm digging the extra abilities the characters have.
My one critique so far is that the script could use a bit of grammar clean up here and there.
Can't wait to play more!
I'm basically playing it for the first time, so it's mostly all new to me.
I even forgot I had read about the Tritoch Rod before and was pleasantly surprised by it.
I was only able to play a bit more.
Just got to the Ant Lion's den.
Looking forward to this dungeon crawl.
Hey Vanya!
Thanks so much for the kind words and glad that you are liking what you see so far! :)
Got it. I'll take a look at the script and try to clean it up further. If you see anything specific, please let me know! :thumbsup:

Hope you'll enjoy the rest of the hack!
Cheers!! :beer:

Oh man! This looks like an enormous update! Maybe I should be glad that my previous save was lost. It gives me an excuse to go through this from the start again. It looks like you've managed to put some of Chillyfeez and myself's work to great use, from these pictures and descriptions!
Hey Grimoire!
Hope you are doing well!
Yeah, we really packed a lot into this update. You can now Party Swap at endgame among a plethora of additional content such as new commands, boss rush, etc. :)

Yup, and thanks to you and chillyfeez! This hack would not have been possible without you guys' help! And especially that Conditional Event Skip patch, that was TREMENDOUS. So thanks SO much again!! :D

Hope you'll like the hack! If you make it all the way to the credits, you'll see your name there! :D

Cheers! :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: July 25, 2020, 04:17:29 am »
Ooh! That is hefty update there. Can't wait to try this out.
Hey Vanya! :)
Yeah we've packed quite a bit into this one including the long awaited Party Swap at endgame! :)
Hope you'll enjoy it and feel free to let us know your thoughts and comments when you do!

Thanks for your interest! Cheers!! :beer: :thumbsup:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: July 24, 2020, 04:19:11 pm »
Hi Everyone! :)

Version 11 has just been released and this is looking to be VERY close to the actual product that we had envisioned from the start. We've tirelessly been working on this for the past 2 months and I hope you'll all like all the extra stuff we've added to this update! Here's the list of the biggest additions to v11:

List of version 11 changes:

  • At last, Party Swapping is now available with up to 10 different characters at endgame!!!!
  • Dark Knight is also available for use at endgame!! HUGE thanks to chillyfeez for making these possible!
  • New status 'Aura' indicating buffs surrounding characters during battle!!
  • 2 New Weapons! 2 New Spells! New Attack Items!! New areas!!
  • Also introducing the formidable and EXTREMELY difficult BOSS RUSH Mode that can be unlocked at endgame!!
  • New Commands for party members and also Upgrades to existing ones!!
  • Lots of other new surprises and easter eggs added!!
  • General balance to characters, weapons and gears, spells, etc.
  • General polish of maps, gameplay and dialog.

Some new v11 screenies:

Hope you'll all enjoy the new content immensely!
Feel free to reach out if you have any questions! :thumbsup:

Cheers!! :beer:
8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: May 29, 2020, 07:55:48 pm »
Hi Everyone!
It's been a while since I've updated this post with new information as we've migrated over to the discord channel. But v10 is a big update and I would like to highlight some of the additions to the hack here!

List of version 10 changes:
  • Party Swapping is now available at endgame with up to 6 different characters!! You can now even Solo Cecil for endgame!! HUGE thanks to chillyfeez for making this possible!
  • 4 New Weapons! 6 New Spells! 2 New Bosses including one at endgame that had a randomly generated AI!! Again, HUGE thanks to chillyfeez for the ASM work on this!
  • Magically Imbued Weapons are now introduced in the game! Specific weapons will randomly cast a spell upon striking an enemy! Thanks again to chillyfeez for coding this to happen!
  • New commands and upgradable commands!
  • Damage Limit has been raised to 14999!!
  • New easter eggs added such as connecting the Upper and Lower half of Tower of Babil via a Teleporter!
  • New Blue Magic for Fusoya!
  • General balance to characters, weapons and gears, spells, etc.
  • General polish of maps, gameplay and dialog.
Here are some new screenies:

Hope you'll all enjoy the new content immensely!
Feel free to reach out if you have any questions! :thumbsup:

Cheers!! :beer:
8-bit fan

Personal Projects / Re: Zanac Dissection Project
« on: May 26, 2020, 04:07:25 pm »
Hi ManxomeBromide,

Great work on this! Zanac is my favorite SHUMP and I'll be following your progress on this!

Cheers! :thumbsup: :beer:

8-bit fan

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: May 14, 2020, 02:09:07 pm »
Hi Fox Cunning,

This will be tremendous! I am very much interested in this! :)
Keep up the amazing work and I look forward to this! :thumbsup:

Cheers! :beer:

8-bit fan

Personal Projects / Re: Mato Projects (mostly FF4 stuff)
« on: May 01, 2020, 07:29:21 pm »
I want to try out FF2C as well. I have a soft spot for that game despite it getting a lot of flak for its leveling system.
Same here. I've always 'liked' FF2 despite all that. So it's great to see a recreation using another FF game's engine! :)

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