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Messages - inthenameofDT

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ROM Hacking Discussion / Re: Internal Name of N64 ROM
« on: April 03, 2015, 01:39:31 pm »
How about http://www.romhacking.net/utilities/791/ ?
Perhaps you have a specific question in mind?

This tool simply does not work on my machine. Thanks though!

April 03, 2015, 01:40:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Internal name starts at 0x20, 0x14 bytes long.  It can be freely edited without worrying about checksums and the like.
To be honest, the bytes leading up to the 5-byte game ID are unused, but things that read the name won't read up past 20 bytes.

Database entries will look something like this:
Code: [Select]
[DBF4EA9D-333E82C0-C:45]
Good Name=Snowboard Kids (U)
Internal Name=SNOWBOARD KIDS
...
The DBF4EA9D-333E82C0 above is the ROM checksum found at 0x10-0x18.  The country code--C: above--is the byte at 0x4E.  I believe only that first line is used to detect the game, and although different emus use the rdb file different ways PJ64 probably displays the actual internal name, not the one on this list.

If you make a new hack that alters the checksum and expect HLE emus to play it you need to copy the original game's existing entry and paste it in, changing that checksum + country code entry.

That all makes sense, but for Zelda's Birthday using the Ocarina of Time Debug rom, which entry would I need to copy and paste? I saw a post you made elsewhere helping someone with The Final Star. But I'm wondering how you come up with the new 0x10-0x18 number? I should note that I'm not making any new hack, I simply want PJ64 to recognize hacks differently from the original game so that shared savestating can be avoided.

2
ROM Hacking Discussion / Internal Name of N64 ROM
« on: April 02, 2015, 09:12:47 pm »
Hey, I've read a couple of old posts on the matter, and through a couple hours of trying to make something work, it seems I am unable.

What I am trying to do is change the internal name of, in this case, Zelda's Birthday, in order to give it its own set of savestates. I read a bit about editing the project64.rdb file, but in truth this just isn't my forte. If there is anyone that could help, I would greatly appreciate it. Thanks

DT

3
Newcomer's Board / Patching Problems?
« on: June 04, 2013, 01:23:12 pm »
Hi, I just signed up on the forum but have been visiting the site for several years. Some of my favorite romhacks have come from this place. My question is fairly simple. I recently downloaded the patch for a Super Mario World hack, titled "The Lost Adventure Episode 2," (http://www.romhacking.net/hacks/1310/) but the graphics on the title screen seem glitchy, and I cannot progress through the first level after going through the pipe. The screen turns black and all you can hear is the bonus game music.

Before anybody inquires, I made sure I was using the correct version of the rom. I've tried expanding the rom to various sizes, hoping something would work, but I still have the same problems. I'm no stranger to patching roms, I just get stumped sometimes. Any help would be greatly appreciated. Thanks.

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