Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MathOnNapkins

Pages: [1] 2 3 4 5 6
Oh, I figured at first it was an Afghanistani rebel, but I guess that would make no sense as that was way after his death.

Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 11:06:43 pm »
first 50 and last 50 pages...

Looked it up, it's actually first 25 and last 25 but whatever. If you have trade secrets or highly proprietary code it appears you can blank sensitive portions out too. They seem pretty flexible at the copyright office.

Really though living on the doe is really common in this scene. I know because my mom, who does social work, interacts with women who are sitting home drawing state aid for their babies while they twiddle with their PCs all day.

So? What else are they going to do? Certainly people on state aid are not living the high life, and would be doing something to pass their time regardless of the existence of a video game modding community. That could be doing crosswords to playing frisbee. Is your argument that they should receive money for making Mario Maker maps to supplement their meager income (which could jeopardize their ability to get state aid)?

... paid fan operators...

Ah, well at least some of the fandom is getting paid then.

standard rumor mill bullshit they used against NEC

I should say that none of this has any relevance to me as I have no special fondness for Sega, having been a Nintendo devotee for most of my early life. I would almost say the scale still tips slightly towards animosity against Sega, for no better reason than old habit. So you think Sega is all smoke and mirrors and intellectual property is a complete fiction. Do you have some alternative paradigm to suggest or do you just have some sort of grudge (or like to complain about things you have no control over)?

Site Talk / Re: Feature Request: Hiding Threads?
« on: April 28, 2016, 09:21:33 pm »
Just fyi, the only hierarchy among RHDN staff of any sort is { Administrator } -> { Other }

Where "Other" is one or more of { Submission Staff, Forum Moderator, IRC Moderator }

Submission Staff is also not a trivial job (one that I don't want).

Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 08:43:20 pm »
It's telling that they just dumped the ROMs without the source. The source would have been something, or even an address list. But apparently they are too insecure to do so... or they don't have source anymore to begin with.

If Sega's development process was anything like I understand Nintendo's to be, they wouldn't have the source to third party games anyway. If we assume this to be true, what was submitted was likely one or more floppy disks with an binary image or spanned image of the game, along with some information about what kind of memory mapping to use. I think you are drawing sinister conclusions from what is likely just a plain end result of the game submission process of the day. I also can't imagine licensee developers have ever been required to submit source code to a game publisher or gatekeeper like Sega or Nintendo. That would seem like an incredibly lopsided agreement.

Not to mention that ASM source with labels is not a great aid to programming, particularly on a system as constrained as the Genesis.

So it's bad that they didn't provide any sort of reference information about these ROMs, but it you think it would have been useless anyway? I can understand that you might be partially thinking out loud, but this is slightly confusing to read.

But now users have shown they are desperate to be fleeced, and the gates of exploitation are sadly swung wide open. I don't think it will last... I think programmers are gonna rebel rather shortly. I think there will even be unions and anti-maker contracts drawn up to prevent this kind of thing from continuing. But in the meantime, we get to watch the sad spectacle of self-debasement that I'd hoped I'd never see.

I've played many games over two decades that had an active modding scene. People that play mods play them because they want to continue feeling a similar experience that that game created, or even a superior one. What you see usually is that people with a dramatic surplus of time (people who are still in school) are the ones creating these mods / hacks. Myself now being much older I find it hard to justify the expense in terms of time when I am getting paid at a real job. It seems to me that you assume everyone is static and isn't constantly reevaluating the costs and tradeoffs of participating in a modding community. I started off feeling like rom hacking was an cool, altruistic activity, labors of love you know, and I still do. But I have more skills now and less free time. If I had plenty of time and money, you can be sure I would be feeling more willing to dump time into these projects. And obviously that is my own analysis, some people will value their time differently.

I think your criticism that releasing maker software to users who have no hope of using them gainfully is also overly cynical. People play games to waste time and more importantly, be entertained. Not everyone doing it is out to make a buck. Most people that have given it more than a cursory thought will realize that if you want to sell a game you will likely be forced to create your own intellectual property. Also, as for "anti-maker" contracts. I think you're missing the point that for a maker software to be appealing, you have have some intellectual property in play in it that is appealing in the first place. That doesn't put programmers and artists out of a job. I would find your argument more compelling if game companies were crowd sourcing their level designs and art design from customers and then turning around and repackaging them for sale with no compensation to those users.

Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 02:56:03 pm »
Quote from: zonk47
I thought this forum had a no-advertising rule.

We do, but it's not always clear cut what constitutes advertising. If it's a link to something that would be of general, broad interest among users, and does not have the appearance of furthering the self-interest of the user that posts the link, then it's probably okay. While possible, I doubt anyone here works for Sega or has any financial or social stake in the success of this product.

Site Talk / Re: Request - Add Philips CD-i to Platforms category
« on: April 28, 2016, 01:54:12 am »
LOL @ Performa...my family had one of those. I actually managed to get iNES running on it. Remember iNES?

...It occurs to me that most people probably don't.

Macintosh Performa was one of the most ironic product line names ever. My family had the 637CD in particular. Running Marathon: Infinity custom maps on it would sometimes crash due to the lack of a floating point unit when it encountered a divide by zero. This caused the whole OS to crash with an error message I imagine most Mac users never saw, with a scary looking bomb icon in the corner.

I didn't do any emulation until we had a Windows 98 machine. The thought never even occurred to me to look for one for the Mac b/c it seemed underpowered in comparison.

Front Page News / Re: ROM Hacks: Roll-chan 3 Improvement RELEASED!
« on: April 17, 2016, 08:56:32 pm »
Just to be clear folks, it's pretty clear that this is not a nude patch; not by intent anyway. See kuja_killer's post earlier in this thread for reference images of Roll Chan from Megaman 8. (Yes I had the same thought when I saw the screenshot, perhaps the patch author(s) will amend the graphics in a subsequent revision to avoid this visual ambiguity).

Site Talk / Re: For anyone currently trying to contact Dr. Floppy
« on: March 23, 2016, 12:03:54 pm »
1. If you need to contact a user while they're banned, please find some other way to do it. Many users don't want the email they registered with publicly listed, so it would not be cool for us to just hand that out. SMF 2.0 currently doesn't provide enough granularity to ban someone from posting while still allowing private messaging. If we had that option we would have left it enabled.

2. Moderation decisions are not up for public discussion and further posts on this subject with regards to any user's moderation status will result in Rule 1 violations, possibly escalating to ban. If you find out someone has been warned or banned and really need to express a viewpoint on the matter, PM me or another mod and we will try to listen and give feedback. Please, do not use the "Contact Staff" link on the side bar as that is just for issues dealing with site content like hacks and documents.

3. We don't try to penalize people for having specific political or social viewpoints. It matters to us much more how you say something than what you say. It's the difference between between calling someone a string of expletives versus stating all the reasons you think they are wrong. Again, see Rule 1 of our forum rules.

Personal Projects / MOVED: Super Mario Land 1 & 2
« on: January 23, 2016, 08:10:18 pm »

Script Help and Language Discussion / Re: Mizzurna Falls
« on: October 25, 2015, 07:21:33 pm »
On our wiki, datacrystal, there's a page for requesting translations of games / hacks. Asking for work of this nature on the forum violates our Rules of Thumb (see the Newcomer's board for those).

ROM Hacking Discussion / Re: Super Goomba Bros. ROM hack.
« on: October 25, 2015, 07:18:54 pm »
Create a patch file such as IPS, UPS, Ninja, etc and post a link to that instead. You can also submit the file to the site and it will eventually generate a news article, but we also don't accept roms as submissions.

Locked thread because it's not relevant to this forum.

hossbags2: Please make your request on our wiki:

Posting of this nature in the future could result in warnings from the moderation team, just fyi.

ROM Hacking Discussion / Re: Uyjulian's SPC to IT Converter Project
« on: October 05, 2015, 10:42:12 am »
Moderator's Note:
This topic was split off from a different topic that was more general concerning converting SPC files to MOD files. Also serves as a bump because the origin thread is currently higher up.

Moderator's note: This thread had the tail end of it split off into another thread. It can be found here.

Personal Projects / Re: Castlevania Aria of Sorrow spoofs update
« on: September 01, 2015, 06:57:46 pm »
Yes, please update your original thread. You can edit the original post and bump the thread (but don't bump it too frequently please). We don't need tons of threads for the same project / subject.

Pages: [1] 2 3 4 5 6