News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ChaddyBones

Pages: [1] 2 3
1
I haven't played the game in a while, but if you want someone to look it over for typos, I can offer that at least!

2
Personally, I like the clean version more than the one with the vocals.

Agreed, and it would require less work for the team too. No need to worry about subtitles.

3
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: May 08, 2021, 11:01:53 pm »
Fantastic news! Hope things go smoothly for you guys!

4
Man, this looks fantastic! I feel like that PC Engine CD port of Mega Man from years ago could have used a graphical upgrade like this, rather than just a straight port.

5
Really looking forward to this one. My Dreamcast doesn't get much play time these days, but you can bet I'll be dusting it off to do a full playthrough of this one when it's finished! Nice work so far, things seem to be moving along nicely!

6
Personal Projects / Re: Honey in the Sky (PCE) English translation
« on: March 21, 2021, 10:11:43 pm »
Always good to see another PCE translation! Good luck with the rest of the project.

7
Personal Projects / Re: Balloon Fight - 4 players hack
« on: October 16, 2019, 01:43:51 am »
I'm all for this! The Battle City 4-Player patch, and now this! These will make some great games to play while having a few beers with the boys! :beer:

8
Personal Projects / Re: Shounen Ninja Sasuke Translation Hack
« on: June 16, 2019, 12:17:32 am »
Not this again...

9
Personal Projects / Re: Shounen Ninja Sasuke Translation Hack
« on: May 13, 2019, 02:01:10 am »
Fantastic job on the new Title Screen! Captures the aesthetic and feel of the original perfectly! :thumbsup:

10
Personal Projects / Re: Karous / カラス [SEGA Dreamcast]
« on: May 07, 2019, 12:03:03 am »
I think the Wii version is closer to the original game. It has useful resources like an English logo.

Yeah, it was localized on the Wii in the "Ultimate Shooting Collection". The intro seems to be untranslated, but I believe all the in-game dialogue has been translated to English. Could definitely help with the project.

11
Personal Projects / Re: Panorama Cotton In English
« on: November 04, 2018, 11:35:17 pm »
Always happy to see a new Genesis/Mega Drive translation! Looking forward to the release!

12
Newcomer's Board / Re: Journey to Silius Terminator project
« on: March 17, 2018, 10:41:53 pm »
This sounds like a cool project, and nice job on the mock-ups. Some of them look pretty much exact to the original screenshots that were shown in Nintendo Power. Crazy to think this game was originally meant to be a Terminator game. And it actually would have been a good one!

13
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.12]
« on: February 10, 2018, 04:58:04 pm »
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.

I'm curious of this myself. Looks fantastic, but seems irrelevant...

14
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 25, 2018, 04:45:51 pm »
Well that's a given, but I want to include optional patches without the changes.

This is probably the best option. Have a patch that has everything ready to do for those who want the patches in their entirety, and separate ones that will allow people to piece together the patches they prefer. I personally only want to apply patches that will adjust the game to be more like the originals (SRAM, Shooting Speed, and Movement Speed) so I welcome this approach!

15
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 24, 2018, 12:57:43 am »
Fantastic job on this hack! I love that Megaman can still inch forward like he's suppose to when tapping the D Pad, something that was no longer functional in the original hack. But would it be possible to get a separate patch with only the 3 improvements listed below to keep things more true to the original? Would be much appreciated. Thanks!

-Sram fix by motzilla
-Movement delay is fixed! Now it plays just like the nes original.
-Bullet speed is 67% faster, also just like the NES originals.

16
Personal Projects / Re: Hokuto No Ken/Black Belt (Sega Master System)
« on: December 05, 2017, 09:18:05 pm »
Big fan of the anime. Looking forward to seeing this finished! Nice work so far.

17
Personal Projects / Re: Translating every Master System game
« on: December 02, 2017, 06:52:39 pm »
Oh, that's a good point, I don't remember if I ever did. :D I guess I should get round to that. Plus releasing all my Famicom Disk System translations... Thanks for the reminder! ;)

No problem, looking forward to that title screen! I can give that a test for you on real hardware too and let you know how it turns out. Just make sure to change the region. Japanese SMS roms wont boot on an North American or European Master System.

18
Personal Projects / Re: Translating every Master System game
« on: December 01, 2017, 11:36:01 am »
Was the title screen translation for Rygar ever released?

19
Personal Projects / Re: Translating every Master System game
« on: August 17, 2017, 10:54:44 am »
Actually, Hokuto No Ken/Black Belt has already a french translation. I was hoping to deal with that after I finish my Hokuto No Ken/Last Battle project for Genesis.

That sounds exciting, I've always hoped someone would translate Black Belt and Last Battle back into Hokuto No Ken/FOTNS. I'm a big fan of the series!

20
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 08, 2017, 09:55:01 pm »
I'm torn between one and two. I'd be ok with either.

Pages: [1] 2 3