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Messages - vivify93

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ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: Today at 07:02:13 pm »
I mean all of them, although I would be discussing with some of the mods how I would go about submitting some of the bug fix patches all in one bundle so it wouldn't be like FFVI's section.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 22, 2016, 12:00:47 am »
Well, the thing is, I have a couple of tweaks applied to my own personal Frue Lufia ROM. I wanted to know what patches I should apply so I don't have to make all those changes all over again. I guess it might be time to make my edits to Frue Lufia by hand again though for a fresh look.

edit 1 - that didn't take too long actually.

Edit 2 - I'm willing to submit these patches to RHDN myself. I have just one question--the patches for Lufia II that say they require an expanded ROM. Do they expand the ROM when you apply them, or do you have to expand the ROM manually?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 11:13:39 pm »
That's two votes for Skywrath then.

So just to clarify, those of us in the audience who want to apply the new tweaks ASAP should get these patches:

- All-in-one 24
- Submarine Cave fix
- Ancient Cave items fix
- Chaed Cave v2

And apply them over a clean Frue Lufia ROM?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 09:42:41 pm »
And then vivify will put HIS patch on top of the ... whatever the final one is?!

Y'all have this Lufia Voltron going on and I'd like to not try to figure out which parts goes. I just want FORM BLAZING SWORD!
Just to clarify for anyone else--I've sent Digitsie a PM--I am not working on any Lufia II patches. I'm primarily concerned with Lufia & the Fortress of Doom (Which is complete.) and Lufia: The Legend Returns. (Which will be complete soon.) While I have made input on Lufia II, I'm just asking questions in this topic since the three Lufia projects all aim to be as in-line with one another as possible.

Edit -
If the Le-Gion from Lufia II is the Ele-Gion from Lufia III, giving them the same name would be ideal - what's wrong with Raiju anyway? It seems clear enough to me that if Le-Gion from II is the same as Ele-Gion from Lufia III, then II is misnamed (and why it's dummied out) and should be Ele-Gion.
Ele-Gion actually isn't in Lufia 2. I typed my post a little wrong--I said Lufia 3 has the three more dummied thunder spells, when it was actually Lufia 1.

Lufia 1 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)

Ele-Gi / Shock (Small thunderbolt, all foes)
Ele-Gio / Plasma (Medium thunderbolt, all foes)
Ele-Gion / Skywrath (Huge thunderbolt, all foes) (Final boss attack only)

Lufia 2 has...
Le-Gi / Flash (Small thunderbolt, one/group of/all foe/s)
Le-Gio / Bolt (Medium thunderbolt, one/group of/all foe/s)
Le-Gion / Thunder (Summons thunder beast to attack one/group of/all foe/s)

Lufia 3 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)
Ele-Gion / Storm (Summons thunder beast to attack all foes)

I would rather not rename the other spells, since I want to keep consistency with Lufia 2 as much as possible. But I can't keep both Le-Gion and Ele-Gion as "Thunder," hence the issue. Storm could work, I guess, but I was wondering if I should name it how Lufia 1's "Ele-Gion" is named, and rename it Skywrath. Then Lufia 3's most powerful elemental spells would be:

Ice Valk


ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 01:40:27 am »
Huh. I guess that was a myth, then, that the Capsule Monsters had different feeding values among different regions.

So are we officially all done here then, gang?

Edit - I have a question for you guys. So, we know that Lufia I and II have three usable thunder-elemental spells, and Lufia III has four. Lufia I also has three additional unusable thunder-elemental spells, one of which is a boss magic only.

Lufia I has...
Le-Gi / Flash
Le-Gio / Bolt
Le-Gion / Thunder
Ele-Gi / (Same, I named it Shock. Dummied)
Ele-Gio / (Same, I named it Plasma. Dummied)
Ele-Gion / (Same, I named it Skywrath. Was dummied, but restored, so now the final boss can use it again)

Lufia II has...
Le-Gio / Flash
Le-Gion / Bolt
Le-Gion / Thunder

BUT, in this game, Thunder actually summons a thunderbeast (Raiju) to attack your enemies. Lufia I's Thunder was a massive thunderbolt.

Lufia III has...
Le-Gi / Flash
Le-Gio / Bolt
Le-Gion / Thunder (Is actually the same Le-Gion from Lufia I)
Ele-Gion / Storm (Is actually the same Le-Gion from Lufia II)

So I don't know what to do. I was considering renaming Storm to be Skywrath. The other spells of this line are Dragon (Water-elemental, in Lufia II only), Ice Valk (Ice-elemental), and Firebird (Fire-elemental), so I feel like thematically the name fits.


ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 19, 2016, 04:45:53 am »
As long as you can find better items in the Ancient Cave now, I think that's all that counts.

I guess we're done here, huh? At least according to Artemis' list.
This is the music glitch:


And there are also these glitches:


As this altogether really is a lot, so let's have a look at what's important.

The remaining boundary issues:
Completely not worth it, especially considering you said these ones are harder to do. I expect to be that Dragon Mountain one also to be somehow tied into the puzzle logic (related to the falling bridge, I guess). So I'd say it's the best to screw these.

Capsule Monsters feeding:
Also not that important because it doesn't do too much harm - aside from making the CMs some snobbish and obnoxious assholes. I'd say, skip it if it makes too much trouble.

Pot glitch:
Looks strange, but doesn't do any real harm. So, especially considering that it looks fixing it has the potential to destroy more than it actually fixes, this one can be skipped as well.

Lufia report glitch:
This one is a bitch because it totally spits on all your effort and invested hours to beat the Ancient Cave. So this should be fixed if possible.

Music glitch:
This one is annoying because it easily happens and doesn't go away unless you reset. So this one also should be fixed if possible.

Inn stay:
Not really a glitch because it just seems like an intentional safety measurement to ensure you always can refill your powers at all. Theoretically, instead of not touching your money at all, the inn keepers at least could take all the remaining money. But that's not really worth it. Let's just call it generosity.

Hook sound glitch:
Somewhat annoying but as it seems easily to cancel, so no real harm. Therefore, this one really isn't important.

Ancient Cave creation glitch:
This one is annoying as it can completely screw over your run. Especially annoying, if you found great stuff, but no Providence yet. However, I don't have any savestate for this one.

Arek intro glitch:
I don't care. If anything, it makes Arek even more mysterious, so it's actually not a bad thing, eh?  ;)
I'd say screw this one.

Ancient Cave chests:
Actually I'm undecided about this one. I say you can look whether you find an error that lets us make conclusions about how actually it was supposed to be. Then we can think about it again. If, however you don't find this kind of error, then let's skip this one, too.

That's all there is about glitches and bugs I think.

I'm in agreement on fixing the remaining boundary issues, as well as the pot glitch, hook sound glitch, and Arek intro glitch. And personally, I think fixing the Ancient Cave generation could be a whole heap of trouble that isn't worth looking into. One of the reasons this happens is due to the truly randomly-generated nature of the cave.

Everything else has been fixed. Like I said, in my opinion, we're done here.

So, Artemis... Since I posted these here and all, do you possibly think we could work on uploading all of these patches to RHDN's database?

Edit - On the Lufia III side of things, I just fixed a boatload of typos that were reported back in 2009! I'm pretty happy with this. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 17, 2016, 12:51:32 pm »
Rainponcho already provided two fixes for the Capsule Monster feeding glitch though.

Capsule Monster Feeding fix

Option 1 - 14908h @ fe 00 00
Yum = fussy + 1

Option 2 - 14908h @ ea ea ea
Yum = fussy + 0

Yuck = fussy - 1

(*) fussy = item craving level

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 16, 2016, 10:57:31 pm »
What music glitch? This isn't the Stereo > Mono > Stereo > LV 0 glitch, is it? Because Relnqshd fixed that a long time ago. I think looking into the Ancient Cave armor issue should really be the last thing, judging by your report.

Thanks again for all the hard work, Rainponcho. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 14, 2016, 11:37:24 am »
Warn: Use a clean Frue headered rom. Use this only, not previous patches.
I have a question. I have a slightly altered version of Frue that I have for personal use. But I don't seem to have kept a backup of before I applied any of your patches. The oldest revision I have is the very first church patch, which restored the small-town outside-church crosses and all the inside-church crosses. Do you think it would be OK to apply the most recent two patches over that patch, or would I have to create my changes again?

Edit 1 - It looks like all is fine. I've kept that old one for a backup now. For those of you who didn't make any additional personal alterations to Frue Lufia, I advise you to heed rainponcho's directions.

Artemis, I'm not sure if the boundaries really need to be fixed, but we should probably get a save state for rainponcho to fix the poison bug.

Edit 2 - Rainponcho, there are two more bugs that come to mind. In the Ancient Cave, you can't get any type of armor other than body armor after reaching B9, I believe. And there's also Capsule Monsters, who mistakenly ask for rare items instead of common ones like in the Japanese and European versions.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 13, 2016, 01:51:39 pm »
Something else that comes to mind, Zap and Fry both had their graphics changed from a pentacle to a triangle. Would it be possible to restore that spell effect?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 13, 2016, 02:31:58 am »
Thanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?
Years and years ago, I did have plans to look into The Ruins of Lore, but I was honestly really let down by that game's story. It had so much potential and it just kind of falls apart when you go into the past. I think making Eldin a silent protagonist was a mistake as well.

Thanks again so much for all your hard work, Rainponcho. You're amazing! ;D

ROM Hacking Discussion / Re: Screenshots
« on: October 10, 2016, 11:20:14 pm »
Oh my god, it looks so good. Thank you so much.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 10, 2016, 11:16:43 pm »
Sorry for a necro-bump gang, but Rainponcho who has helped me with my Lufia I Text Cleanup mod has released a patch to restore the majority of crosses to Frue Lufia and other patches in this collection using Frue Lufia as a base. http://s000.tinyupload.com/index.php?file_id=45049311665757454795

Please enjoy, and let me know if the link somehow goes dead. ;D

Edit - Updated link to the one contained within Rainponcho's later post here: http://www.romhacking.net/forum/index.php/topic,20324.msg320112.html#msg320112

ROM Hacking Discussion / Re: Screenshots
« on: October 01, 2016, 12:10:16 am »
He's going by the hard-working and kind group Sea of Serenity Subs' translations. They use alternate names for some things such as Tellur instead of Tellu, for one. I don't mind it. I've heard there may be a second patch using official terms, though with how bad BST's Another Story translation is, I'm willing to live with just one patch, as it would be a vast improvement.

It looks fantastic, Justin. I can't wait for Another Story to get the translation it's deserved since 1999. :beer:

I understand, I should probably update that, everything including the "story" behind Rogue Dawn has evolved a lot since I wrote that (2 years ago  ;)) The original intention was to say Samus knew about Dawn but since I would like this to sync up to the original series as best as possible I believe keeping the two from ever knowing about eachother makes more sense.


[Edted the rest out for brevity.]
Alright, thank you very much for answering my concerns so kindly and gracefully. I hope you excuse my questions, I was just really getting into the series' lore. As I tend to do! :laugh:

Oh, I had no qualms about the Dawn character. She seems fascinating. From what I've read of the manga so far--I found out I should have started reading it after I beat Zero Mission--it's entirely plausible that Rodney and Virginia could have had another child. It was just that the questions raised in the story/stories synopsis/synopses opening post had been already answered by either Metroid or Metroid II's manuals or by the manga itself...

"Why is Samus so obsessed with the Metroids?" Ridley killed Samus' parents, as well of the humanoid population, on a mining colony planet when she was 3 years old. She survived. The Chozo found her, took her to their home planet Zebes, and raised her as their own child. At the same time, the Chozo were creating the Metroids to wipe out the X-Parasite on SR388. The Chozo were doing this as they had lost their ability to reproduce and decided to become guardians of the universe.  "Why does she feel responsible for their eradication?"  I'm not sure what you're getting at here with this question, but she does kind of kill them all in Metroid II. "How did the mother brain facility end up with the species on ZEBES?" The Chozo created her to manage Zebes and help build along the Metroids. But she went renegade when Ridley's Space Pirates attacked the station and wanted to use them for her own needs in protecting the galaxy. She wanted to dispose of the Chozo, which is why Samus didn't agree to this plan. And why did Samus go to the planet SR388 in Metroid 2 to finish off the Metroids, how did she know to go there? Metroid 1 and Metroid II's manuals both state that the Galactic Federation had obtained the Metroid sample from SR388, so they knew where to send her.

For those who are curious, you can read Metroid, Vol. 1 in English here and Metroid, Vol. 2 in English here.

That was what I was talking about. I hope that makes sense and doesn't really give any cause for alarm. It wasn't my intention to crap all over you and the team's efforts--far from it, Rogue Dawn looks like a fantastic use of the NES' graphical hardware and is so gorgeously-crafted. It belongs in a hall of fame somewhere. I fully intend to not just play it, but savor it when it reaches fruition. I just had some questions about fitting it into canon, since even though this is a fan game, I would really love to believe Rogue Dawn actually "happened" in the Metroid-series universe. :)

Thanks again for your time.

Edit - Oh, and I just wanted to say that I also haven't played the Prime games or Other M, so I don't have any experience with them either. So we're on a level playing field there!

Hi Grimlock and the rest of the team, I've recently gotten into the Metroid series and wanted to express how fascinated and excited I am for Rogue Dawn to be released. I'm patiently yet eagerly awaiting the release and ask you not to rush yourselves.

However, upon reading the story synopsis (Stories' synopses?) I had questions regarding the plot. Did you take into consideration the manuals and Metroid manga when writing the story? Most of the questions you ask in the beginning that Rogue Dawn intends to answer have already been answered, either by the manuals or the manga. I know the Metroid games everyone loves "show" rather than tell, like the climactic fight at the end of Super Metroid, so Rogue Dawn will likely follow suit.

I'm not asking you to change the story, and likely the level design, just to accommodate the supplementary materials, but I wanted to make some kind of remark about it. If you have no intention of incorporating them, perhaps you should mention on the RHDN download page that Rogue Dawn is an alternate take on the story of Metroid, a "What if...?" story, as it were?

Thank you for your time, best of luck, and thank you all for your hard work! :)

Site Talk / Re: Hacks Guidelines Revision
« on: August 30, 2016, 12:43:04 am »
That's a valid concern. There is no intention of excluding something like a proper case hacks, typo corrections, or complete text re-invigoration. That clause was intended for submitted hacks that only change a few words, or replace a character's name throughout the game with 'vivify93', or changing Mario to blue for no reason, or replacing Mario with a one frame glitched rectangle sprite, etc. There must be a clause that prevents such hacks. People try and submit all kinds of junk daily. Sadly, the noise ratio is high enough already.

The idea is such hacks simply need to substantiate themselves in the description. That can be done by noting reasonable necessity for having the trivial hack, or explanation of any non-trivial nature of the hack. It's not intended to widen the scope of exclusion, rather rephrasing existing exclusion. Do you have a better way of expressing that idea through the guidelines?
Examples would probably be the best way to clearly express what you're aiming for.

"Minor sprite changes, palette edits, text changes, or other seemingly low effort hacks may be viewed as incomplete and/or non-improvements. Descriptions should clearly demonstrate the necessity of, or non-trivial nature of such hacks to avoid unnecessary rejection. Examples: Changing one character or item's name and nothing else, editing only a few pixels of a sprite, palette alterations affecting three or less characters or environmental objects, etc."

My suggestion.

Thanks so much for the update! Can't wait to pop it on my Wii! :)

Site Talk / Re: Hacks Guidelines Revision
« on: August 28, 2016, 08:28:19 pm »
Text-only hacks that require minimal effort... I consider that extremely broad, to be honest. Being frank here, it sounds to me like text hacks could be rejected no matter what, depending on how a moderator feels about you or your work. Putting text in proper case is something I consider pretty important for readability's sake, but under the new rule, I'm pretty sure they'd be considered "low effort." Would my text cleanups, then, that remove various typos also be considered "low effort"? Or what about complete text re-invigorations?

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