« on: October 03, 2015, 03:39:40 pm »
I actually think snes-projects' title screens were better. This new title screen looks weird in comparison.
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I will defend P3 and 4--well, I liked them at least. I never went back to play 1 and 2, partially because Persona, regardless of the game, is LONG, and I didn't want to have to track down physical copies of really inferior versions of the game (especially US P1--good god I don't know what they thought was so wrong with all the characters!). Are there even PS1 ISOs for less awful English versions? I would honestly play fixed versions of the US editions, but I don't know if anyones hacked those, and I'm not buying a PSP.Being quite honest here, Persona 2: Eternal Punishment's worst aspects are its voice acting (Most of the actors are union veterans by now.) and the fact that it kept the Revelations: Persona names. Persona 2: Innocent Sin was never brought over, so you'd have to use Gemini's translation for it.
I'd also add Persona 2 - dark as shit. I'm of the opinion that they ruined the Persona series with 3I thought I was the only one! I encounter either of the following camps:
Mind you I never went to officially released the patch officially since I'm not happy with how it is.
First of all, I could only replace existing P1P tracks with P1 PSX tracks. That means I was only able to include roughly 1/3 of the music that was in the PSX version.
Secondly, I had to shorten some tracks due to filesize protection that the game uses.
If you're still interested however, then here you go:
[Mega link that could potentially go down]
Personally I'd instead just recommend playing PSP version first and then replaying the PSX version already knowing the plot and using online guide for item translations since that way you will be able to experience original music properly and not in a shortened/cut down form.
You're free to distribute the patch if you so desire, I only ask that you credit me as the author if you do so.
I'd just like to say I'm so happy I wasn't the only one who didn't like Chrono Cross or Breath of Fire 5. Literally everywhere on the internet I see people heaping praise on these gamesMan, you must not've seen all the hatred back in the day. Like, everyone hated them when they were relevant, but now the nay-sayers have moved on unless given the opportunity to say why they didn't like the games.
Wild Arms 3This, and Phantasy Star III. That game is so horrible that I've revoked support for my mod for it. Like, I regret having played PSIII.
Wild Arms 3 is probably the biggest disappointment of all time for me. I love Wild Arms. It's one of my favorite game. Heck, I like most of the series. Wild Arms 4 and Wild Arms 5 were both standout stars as well. Wild Arms 3 got everything wrong in the most painful ways imaginable to me. I hated it. I should have quit many times over, but I kept thinking it couldn't possibly be that bad. It was.
One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.
I think the preferred and definitive source for this site should be ROM Hasher. The output can be copied and pasted right to RHDN submission forms meeting all guidelines.The problem isn't that I don't know how to get the hashes, it's that I don't have the ROM he used for these. Would either of these programs give me the proper hashes if I were to scan the IPSes themselves? I do know of a place I can get a ROM that works for Frue Lufia and probably more of these, but there's also the problem of the patches that require a 3 MB expanded ROM. The way Artemis phrases it in the readme, I don't know if the patches expand the ROM when applied, (I'm sure the project ones do, but I don't know about, say, the Map Fixer patch.) or if you need to expand them yourself before applying.
Back when I owned this game on a cart I remember a glitch that I believe was triggered by something in the equipment menu. I think I removed something or was just switching equip and some of the armor or weapon names became glitched and from what I remember it messed up some of the menus and the damage was permanent (to that save file). Do any of these fixes address this issue (I haven't read through all of the readmes yet, it's a lot of patches)?I do believe that Relnqshd's Lufia Fixxxer Deluxe (And his Artea Name Fix Patch.) was used in addition to Artemis' bug fixes in pretty much all patches in the Projects folder. The "music menu glitch" is what you're referring to. You'd change the sound settings from Stereo to Mono and back again, and you get to Level 0 and freak the game out. The switching weapons and armor glitch has also been fixed, but that was harmless and cosmetic. I don't think Artemis implies this in any of his readmes, though.
For the longest time I've wanted to replay this game with bug fixes (bugs were the reason I didn't finish it in the first place) but didn't want all of the other non-bugfix stuff that was tacked on to the previously available patches to make the game more difficult. It's nice to see these patches uploaded (and separated). Thank you.You're welcome, SunGodPortal. But you should really thank Artemis! All I did was some spell-checking.
LOL just don't mind thatI would love to, but I don't know the correct--are they called "hashes?" The CRC-32, MD-5, SHA-1, and all that. I basically don't know what ROM Artemis used as a basis for these.
At least its from someone you knew.
Maybe you would like to add it here before someone steals it from you? JK
Question: In the Spekkio Lufia Hack, is it just the Egg Dragon and the Final bosses that are more difficult? Or was there a general difficulty upgrade?I have never played Spekkio Lufia, but I've heard it's like Frue Lufia with the "Spekkio Dragon and Seduction Master" and "Sweet La Puella" patches applied.
I ask because I would love a difficulty hack that straddles what I understand to be the brutality of the Kureji Lufia patch and the ease of the original (that brutality is part of the reason I never played Kureji Lufia). I may just try playing through Frue Lufia anyways, as I really wouldn't mind a cleaned up playthrough, but some added overall difficulty would make it....a bit easier for me to motivate myself to do so
make the character's naming screens have set by default: Randi, Purim, and Popoie. These are the 'official' names that SoM veterans can agree uponThe iOS/Android version actually names them Randi, Primm, and Popoi.
I modded the naming dialog.Oh, neat! Sounds like it's way beyond my capabilities though.
It's a bit of work. You have to alter and move the naming dialog text, change the dialog layout, create button events for up/down movement and alter the closing event to read the new text correctly.
I also fixed a little known bug in the dialog that allows you to duplicate starting equipment.
Also, I'd suggest adding something like this to your hack. The all caps thing has always annoyed me.How did you manage to get lowercase letters on the naming screen?! Or is this just a mock up? I've been wanting to add lowercase letters since I made my Proper-casing mod...