If it's not stated in the OP, it hasn't been implemented/planned at the moment.
I originally wanted to implement the Easy patch into this, but I feel like there are way too many changes in that patch which makes the game too much of an "Easy" thing all the way, which is why I preferred to only focus on changes to certain enemies, and not all of them, mainly the most obnoxious ones to make the game more enjoyable and not too much of a hassle.
I also implemented some changes to the Magic consumption, because in the original the magic barely even lasted if you used 2-3 spells in a row.
First and foremost, I want this patch to tackle the most annoying aspects of Zelda II, rework them in a way that feels fair and balanced, to make the overall experience a better trip all the way throughout.
Right now, you can test the patch in the OP, should be the latest so far (without the palette changes yet).
Try it out and let me know what do you think of it.
If at all, at the end you can still patch the Easy patch over this one, I haven't repointed anything related to enemies or magic consumption, which is what the Easy patch focuses on.
I haven't done changes to the levelling system at all, it isn't pointed in the OP I believe, so at the moment no plans until I get through the Dialog box to have more lines of text, and the palettes for Link and some NPCs (I really don't like the pink $36 palette for almost every skin tone, I feel $37 fits way better).
So now I'm conflicted. I do like this new patch, but it's starting to get weird, and complicated, and harder than the original game in some small ways?
What do you mean by this?