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Messages - creaothceann

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1
That looks nice! If you haven't already, you may want to look at VSNES for additional interface ideas. That screenshot reminded me of it being a bit similar. I still find myself loading up a savestate in VSNES over debuggers at times to get a nicer interface for evaluating of the state of the system and testing quick changes (obviously VSNES is limited in some areas for this not being an emulator).

 :)

2
No. gzip is not zip!

Think of gzip as a compression scheme. It really handles only one big block of data.


KaioShin said the right thing. :) Format of this archive is plain and easy.
It's just an archive with many gzipped files in there.

3
But if I'm just giving it one file (that contains multiple files), I'll only get one file back?

That's what I said.


I don't really get the streams thing

Stream = channel for program input or output.

When you open cmd.exe and use the "dir" command, it lists the content of the current directory by writing text characters to StdOut. By default that's the console window. When you use "dir >tmp.txt", the output is written to the file "tmp.txt". (">>" appends to the file instead of overwriting it.) When you use "dir |more", the text is redirected to the program "more", which reads text from its StdIn, writes it to its StdOut and pauses after each page. So you can build entire pipelines.

4
Or you can use the command-line program gzip instead of WinRAR. ;)

Would that actually work properly? If I were to throw one of the giant files into gzip, would I be able to get all of the smaller files out of it easily?

gzip works on streams, which may be read from a file or from standard input (e.g. "<file1.dat  gunzip -c  >file2.dat"). So if you give it one file or stream you'll get one file or stream in return.

5
Or you can use the command-line program gzip instead of WinRAR. ;)

6
News Submissions / Re: Translations: Tactics Ogre complete!
« on: April 03, 2010, 05:57:34 am »
It was an april fool's day joke, dude.

7
News Submissions / Re: Translations: Tactics Ogre complete!
« on: April 01, 2010, 02:04:44 pm »
Quote
TACTICS OGRE - LET US CLING TOGETHER
OK it's April 1st and everything, but what's the deal with the sex jokes? :(

8
- the SRAM file name isn't related to a particular slot, so I'd put it above the slot selector
- current Gold could go into the "Gold Changer" groupbox (which could be renamed to just "Gold")
- the "Item Slot", "Item Quantity" and "Magic Slot" controls could be converted to comboboxes without editing ability - that way you don't have to parse user input (and selecting a value is easier, imho)
- no "Save" button?

9
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: February 08, 2010, 04:09:37 pm »
-

10
You could use advanced controls, like this:

http://www.mediafire.com/file/yrmjyhyncn4/LuSRAM_mockup.7z

(Btw. the tab controls are actually page controls, so they send only an index upon events - there are no separate tabs.)

11
Personal Projects / Re: Are these sorts of projects worthy of this place?
« on: February 05, 2010, 02:19:08 am »
http://img40.imageshack.us/img40/5136/sramg.jpg
Just a note: placing the related checksums (i.e. "given" and "calculated") next to each other vertically makes it much easier to see differences.

I'd put the file selection at the top because that's what the user has to do first.

12
Is Turbo Pascal even object-oriented?
Yes, since version 5.5.

Anyway, you don't need OOP for simple file manipulation (imo).

13
@DarknessSavior:
I should add that when I said "read through the help file", I meant only the part that lists the constants, variables and functions of the already shipped units (SYSTEM, CRT, DOS, etc).


lol pascal
It's not standard pascal though.

14
Grab a copy of Turbo Pascal and read through (most of) the help file - shouldn't take more than a couple of hours tops. Then look up the syntax for variable declarations, control structures and functions/procedures (which is really easy), and that's it. You're ready to start experimenting with files.

15
Newcomer's Board / Re: Super Mario Land 2 DX - question
« on: January 12, 2010, 07:31:07 am »
There's also a difference depending on the emulator:

VBA
gambatte

16
Newcomer's Board / Re: Super Mario Land 2 DX - question
« on: January 09, 2010, 09:42:56 am »
"Use the GBColorizer to apply the patch."

http://www.romhacking.net/utils/30/

17
The previous version is still available btw. - it can probably be removed when the finished version is released.

18
Personal Projects / Re: The Console Tool (by Low Lines)
« on: January 03, 2010, 06:25:24 pm »
I spent all night trying to make head or tail of the Wiki documentation on LZW compression, before finally understanding how it works!! It's very vague I think and the examples have horrible paragraphing which makes it even harder to line stuff up!!
Yeah, I tried to understand it at one point and gave up because of the documents. :P

19
Most of these logos are done with actual, physical ink and a brush, and are executed by master calligraphers who do it for a living. Digital fonts are right out!
*shrug* They could be used as a starting point.

20
Georgia isn’t really made for logos. Trajan or Caslon would be more like it.

Even better would be imitating the Japanese logo’s style, but that does take a good deal of artistic vision. Kind of wispy, that brush work.
How about these?

edo.ttf
GOTHIRUS.TTF

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