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Messages - SCO

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1
Oh the eyes were a edit? I can see why you tried. I prefer this one ofc, even if the eyes of both girls dont look the best.

I'm not a graphics artist, but i vaguely remember that there are techniques to downsize and even pixelize that are more effective than the naive way to do it. I think it was called 'unsharp mask' in photoshop, but as mentioned i'm not a graphics artist. Or is it the palette that is limiting quality?


Have you tried to give both girls a skin tone on the original portrait like Eric (but lighter) and see how the downsizing comes out? I know it's not like the original art, but a bit of contrast might make the downsizing tool have better results since Eric came out so well with nice contrast of eye and eyebrow.


2
Stella eyes look weird. I think it's the white dots, that i suppose were meant to be the eye non-pupil part or reflection but now look like pure black with anime shining reflection eyes. Almost vampiric or insectile in fact eh. Or possibly kryptonian before a heat beam.

Looking at the originals both girls have huge expressive eyes with reflections but Loretta downsized to disguise them and Stella to make the reflection take over the pixels.

Cool Dracula. The other one looked that he didn't care about you because he was a swarmy tall asshole that uses hair gel but this one looks like he doesn't care because he votes republican and is proud of being evil.

3
Can someone tell me what the MD5 should be for the track1 BIN after applying the PPF? I tried patching this game and it hangs after the start screen.

CSotN has a mistake on redump, where the game marked as '1.1' is actually '1.0' and the 'plain' game is '1.1'.

You are most likely using the wrong source.

As for the checksum: https://github.com/libretro/libretro-database/blob/master/metadat/hacks/Sony%20-%20PlayStation.dat#L120

4
If you're talking about the sepia one it's because the 'new' bun is not symmetric (slightly above the other)or shaped like a regular oval with a slopping curve on top like the other with a concave bit on the side - it may also be very slightly too big for the perspective/in comparison with the other. I applaud the attempt to disguise the lack of fine details with shadow and parts of the hair being lighter, like a weak light reflection on the air, though the remaining 'outline border' from the original now seems a bit out of place since that part of the hair would pulled back to form the bun (like on the other side) and it's kind of weird to have that halo (which happens with a source of light from 'behind') with the hair i front of the bun being affected but not the bun.

If you're talking about the color portrait, i think that's because there simply aren't more source portraits - someone would  have to do a Kojima work before pixelazing it, preferably more than one, as the bug of the dev himself being confused about if she was supposed to be a vampire or not in a 'emotional' scene shows (it was using the same languid portrait, which is the only one).

5
Personal Projects / Re: Final Fantasy NES Trilogy Translations
« on: October 31, 2019, 03:14:05 am »
The FF1 required pre-patch "AstralEsper’s Final Fantasy Restored v1.0 hack" appears to be broken in some way.

First, the ips applies without warning to the header and non-header version of the rom. The crc32 appears to indicate non-header but considering what happens next i don't even know.

Then if i try to apply the RNG patch, flips freaks out and says it applied but was malformed on both cases. A very bad sign imo.


Then I check the chaos rush retranslation required crcs:

    Database match: Final Fantasy (USA)
    Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
    File SHA-1: B0ED4E1573260187E31DA715CED28806EA4A81DA
    File CRC32: 5C892F3B
    ROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE
    ROM CRC32: CEBD2A31

Ok, two versions, before and after right? First the 'before' (no-header original rom) is last is counterintuitive.

Then it doesn't indicate what sort of patch checksum was i supposed to end up for the AstralEsper rom (unless it's 5C892F3B, which is unlikely because the (un)headered X RNG combinations don't end with that; - which is fair enough since there were multiple options - but not helpful because now i don't know if the AstralEsper rom is broken as the RNG patch+flips says it is.

Then it since 5C892F3B is not a final result of AstralEsper rom i'm forced to assume it's what happens after this patch is applied, which can't be right because AstralEsper's rom has optional patches

this is the table of (un)header x RNG patched roms for AstralEsper patch:


94178b2c   a.nes header, main patch
872d1677   b.nes header, main patch, rng patch
68a97a09   c.nes main patch
2151b684   d.nes main patch rng patch


and this is that table after all have the chaos rush FFRestored2019ScriptPortv1.3 patch applied:

8d9eeb79   a.nes
9ea47622   b.nes
416cdb98   c.nes
08941715   d.nes

None of them matches the mysterious 5C892F3B on the FFRestored2019ScriptPortv1.3 page, which i assume that if this isn't broken is yet another result of AstralEsper optional patch.


I wouldn't even care about the crc if i didn't suspect the RNG patch was broken and i had any indication if it was supposed to be headered or unheadered. As it is, the chaos rush retranslation indicates unheadered sort of, but with the problems above...

Anyway this is a mess. Could you please make the AstralEsper patch unnecessary? There are no rules against using another patch as a base and incorporating it if you target a different rom. With the RNG patch if possible.

6
Converting from cdi back to gdi is not that easy apparently.

If people manage that could a concerted effort be made to turn the few dreamcast translations that exist into redump compatible patches? I don't like the current progression of things where every patch uses a cdi base from ancient pirate dumps apparently.

I guess it's because some DC fanatics have a hardware attachment to read cdi or read a cdrom burned from cdi, but that's not a good reason imo.

7
I tried to apply this to a .hdi image already installed (neko kobe) and it seemed to work, but the patcher crashed near the end because a '.ovl' driver was not installed. Could you try it out to see if there is not a missed file that actually needs patching as opposed to a music driver that wasn't needed in the install? It would be nice if it worked with those hdis.

8
> I am changing Kaiser Claws to KaiserKnucks and Genji Glove to GenjiGloves.

Please don't. If you don't have space enough, i much prefer a shorter alternative name that sounds and looks good, instead of a larger name that trips my 'dat ain't right' sense.

9
Ok, it's sent.

edit: it's sent twice because i had a typo in the readme, please ignore the first.

10
Ehhh - If i used that tool i would need a lot of info about the original disc i'm not sure how to get, such as the original file burn order, if any file is XA audio, dummy file etc. I'm not sure i'm that competent.


I only need to append the extra 'info.txt' of the original translators to have a 'complete' working image after using psx-mode2 right now. I'm really tempted to upload what i have now as a 'new' translation without it, give all the credit to the original on the readme and page, and explain why it exists (work on mednafen and the redump dump) and wash my hands off it, unless that is against the site rules. The title screen gives attribution to the original team and no one except hackers looks at text files in ps1 cds.

PentarouZero is not a member, otherwise i'd ask them.

11
Specifically this translation: https://www.romhacking.net/translations/757/

Won't work on mednafen, which means it also won't work on hardware. Using the ecc tool to fix it, doesn't, because it's not on a ecc error i suspect.

Also of note, the patch is done in xdelta (not xdelta3) and does not apply to the latest redump, but to a older version.

So two things to update this patch.

Find out why it doesn't work on mednafen (tried: run it as mode1/2048 - iso), when the cue says it's mode2/2352 (cue/bin) but didn't work.

After making it work on mednafen transfer the altered files to the new redump dump, taking care to fix error correction data (simple with that tool and this https://www.romhacking.net/utilities/848/ i guess).

Make a new patch if everything works and upload. Any help here, especially the first part? My hypothesis when this happens begins and ends at 'ECD error or file is a iso and is lying in the cue' and both of those failed me.

July 04, 2019, 02:38:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok it turns out that all of the files that are different between the patched bin and the redump bin have the same size (it has a extra text file for 'please don't sell this translation, but i think that should be easy to import), so it should be easy to use the utility above to create a patch for redump. Cross fingers.

July 04, 2019, 03:00:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Turns out that that psx-mode2 tool can't add new files, so the translation info file with the credits is putting a wrench into the works. Any way to do that and not break anything?

July 04, 2019, 03:06:05 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also can another person update the translation or do i have to do a new page? It's the same exact translation, only it works on mednafen and with the redump image, so i'm not sure.

You can verify it's the same by mounting a prepatched of the old and a patched 'new' and doing diff -r new-mount old-mount and there should be no differences (except the text if i cant add it).

12
Personal Projects / Re: slidelljohn (a.k.a.[J]) snes projects page
« on: July 02, 2019, 05:47:16 am »
retroarch snes9x has a flicker reduction option. I don't know if it works here.

13
Does this still work with this new translation like it did with the previous?:

http://www.romhacking.net/hacks/4120/

15
So... has the main patch been updated yet? Why not if there is a fix?

16
Personal Projects / Re: NES Metroid HD Pack
« on: May 03, 2019, 06:40:25 pm »
Could you make a actual page instead of just linking to a forum? You can put the link there in the description if rhdn doesn't allow that size downloads; and pages can actually be scrappable for updater tools to figure out a game needs a update and to parse metadata.

17
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: January 22, 2019, 02:44:08 pm »
My librarian soul extremely dislikes romhack patches that do the 'select mix and match' approach (the patches don't have a single stable checksum).

If this is ever released on the main site could you also do a 'dumb' version that just applies the better options all at once? I'm also applying the retranslation and update to the game and compatibility would be nice.

18
ROM Hacking Discussion / Hack on the database has a too long version number
« on: December 25, 2018, 07:08:14 pm »
This one: http://www.romhacking.net/hacks/1059/

if you check the hack history you'll see two changes to 'fix' the version that did nothing

http://www.romhacking.net/?page=submissions&action=itemhistory&section=Hacks&sectionid=6&id=1059

I'm asking if it's acceptable to remove part of the long version name?

It's supposed to be "Hack 23 (5125)" but turns into "Hack 23 (5". If we removed the 'Hack' it would fit.

Now i'm not the creator so i'm pretty much asking if this makes sense before submitting a change.

19
It works on the recent translation and the Japan version is simply the best (the music).

In fact this hack wasn't so much abandoned but he started doing equivalent hacks for castlevania 1 and 2 (which already exist and work with some hacks).

It's pretty sweet, the staircase drops aside.

20
Yes, it still does't work under SNES9X. But that, and several other games, is exactly why I still have old ZSNES around.

P.S. Correction. It wasn't working in SNES9X 1.55, it now works in 1.56-2.
Cool, that hack commit was merged by snes9x libretro too.

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