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Messages - LooneyDude

Pages: [1] 2
1
Personal Projects / Re: Supreme Mario Bros. 2
« on: March 03, 2014, 05:07:37 pm »
BUMP

Wow, a whole year of waiting and THIS is all I have to show for it. I just lack talent... and motivation.

(P.S. Ignore the distracting timer.)

2
Personal Projects / Re: Supreme Mario Bros. 2
« on: January 03, 2014, 07:26:31 am »
I think I updated it.

3
Personal Projects / New website available!
« on: June 24, 2013, 05:48:17 pm »
It's me, creator of the W.I.P. Supreme Mario Bros. sharing exciting news: I've created my own website! Here, you can keep in touch of my hacking progress and chat on the forums. I hope you enjoy it!

http://looneydudehax.weebly.com/

4
Personal Projects / Re: Supreme Mario Bros. 2
« on: June 21, 2013, 05:40:51 pm »
http://www.youtube.com/watch?v=g1VpHlQD_Bc

Here's a video of Area 2-1.

5
Personal Projects / Re: Supreme Mario Bros. 2
« on: June 20, 2013, 04:45:00 pm »
Sorry for the lack of updates. Due to a large game breaking glitch stopping the game at the end of Area 1, the game was cancelled.



Until...

I decided to see what the problem was, and I fixed it. So the project can continue!


6
Personal Projects / Re: Supreme Mario Bros. 2
« on: April 04, 2013, 11:41:43 am »
Yeah, there was a graphical glitch with getting 3 matching cards, so I fixed it, with the letter L being blank as a side effect. Also, the reason there's only 1 world is because of a glitch I can't fix. The reason I posted this rom was because I want someone to see if they can fix it, not because it's finished. So, don't be surprised to find levels repeating, hammer bros. in environments different from the world you're in, pointer problems, or other things like that.

7
Personal Projects / Re: Supreme Mario Bros. 2
« on: March 29, 2013, 09:29:25 am »
Looks great! You need to change link to point to a patch though.

Whoops! Hee hee. Sorry about that!

http://www.fileden.com/files/2012/2/28/3271795/Supreme%20Mario%20Bros%202.ips

8
Personal Projects / Re: Supreme Mario Bros. 2
« on: March 28, 2013, 07:04:06 pm »
Woah, it's been forever since I last posted. Anyways, I encountered a glitch that won't make the airship appear after visiting the mushroom retainer and the transformed king. Here's the rom if anyone wants to fix it.
http://www.fileden.com/files/2012/2/28/3271795/Supreme%20Mario%20Bros.%202.zip

9
Personal Projects / Re: Project Mario Adventure 3
« on: September 27, 2012, 03:55:58 pm »
I just don't know how to insert the levels.

10
Personal Projects / Re: Project Mario Adventure 3
« on: September 13, 2012, 03:39:19 pm »
I'd make mine in Reuben, but I don't know how to use it.

11
Personal Projects / Re: Supreme Mario Bros. 2
« on: September 03, 2012, 08:29:52 am »
Your graphics are superb! That's much better than what I could (and, for the moment, know how to) do. Your map animations are amaing as well. The original Super Mario Bros. 3 had some code that would activate and deactivate drawbridges if Mario was roaming in World 3, so it would split the number of frames in half so that the drawbridges would display as down or up. To alter this, open up a hex editor and look at 0x017C60:

Code: [Select]
     CPX #$02
     BNE $BC5D
     AND #$01

The game loads Mario's current Area number and will compare it to 0x017C61, which is 02 (Area numbers start at 0). You can simply modify 0x017C61 to whatever Area number you want (minus 1) to activate the drawbridge animation style for that Area, or you could even make it a random number if you don't want a world like that at all. This is around the same area where the game checks if Mario is at Area 5, so if you'd like to alter that at 0x017C39:

Code: [Select]
     LDX $0727
     CPX #04
     BNE $BC34

Thanks for posting. Best of luck with your new SMB3 hack! Keep up all the good work!  :thumbsup:

Woah, thanks! It works! I don't think I can thank you enough.

September 09, 2012, 02:22:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry I haven't been posting updates lately, but now, the wait for one is over!

• Moved Area 3 to Area 4, and made Area 3 a desert land.


• Made a placeover ending with a new font and custom Peach sprites.


• Modified the title screen.


• Worked on the levels.

That's about it. Oh, wait! One more thing:


Me and Princess Peach both know bad music when we hear it!

12
Personal Projects / Re: Project Mario Adventure 3
« on: August 27, 2012, 11:22:59 am »
DahrkDaiz, I'm in need of a little help. Is there any way I can change the silence on SMB3's title screen to a song in the game like you did? If you can help me, I'll be very thankful.

13
Personal Projects / Re: Supreme Mario Bros. 2
« on: August 21, 2012, 10:14:17 am »
I like your recent screens, it almost looks like a flash cartoon to me. Something tells me that this hack is gonna be a funny trip to go through.  ;D
I even added a joke in the game!

14
Personal Projects / Re: Luigi Kun (Moai Kun hack)
« on: August 20, 2012, 10:33:05 pm »
Thanks for the comments fellas, I really appreciate 'em. :D I have good news I'm done with the hack, I'm sorry for askin' a newbish question but what site do you guys recommend to upload zip files? Wish I wasn't on hiatus since 2009...  :'(   
I'd use Media Fire.

15
Personal Projects / Re: Supreme Mario Bros. 2
« on: August 17, 2012, 01:15:54 pm »
Here are some things I've done:

•Changed Boom Boom's sprites:


•Completed changing Areas 1 and 2.

•Changed more sprites, backgrounds, ect. (Too lazy to get pictures :P).

•Changed the first level of Area 3 (a snow world), and some of it's map:

(I know, Areas 3-4 and 3-5 are mixed up).


But, speaking of Area 3, I can't get the map to fully animate, it'll only play the first two frames. Does anyone know how to fix this. If you have a solution, PLEASE tell me!

16
Personal Projects / Re: Supreme Mario Bros. 2
« on: August 15, 2012, 12:10:01 pm »

17
Personal Projects / Re: Project Mario Adventure 3
« on: August 09, 2012, 05:17:57 pm »
Do you want the graphics for this game to be styled like this?:

18
Personal Projects / Re: Supreme Mario Bros. 2
« on: August 05, 2012, 11:54:57 am »
I think the keyhole on world 1 should go right next to the gold-color mushroom house

 cause being in front of the castle is totally pointless..
I dig the way this hack looks, I say keep working on it. Oh yeah & what Kuja Killer said... 

I did what you guys said. Also, I've spruced the graphics up a little.


19
Personal Projects / Re: Project Mario Adventure 3
« on: August 05, 2012, 11:47:30 am »
DahrkDaiz, how should I provide the graphics? Should I make a patch for SMB3 that just changes the graphics, or will you give me a patch of what the game has so far, and I just edit the graphics from that?

20
Newcomer's Board / Re: complete noob needs smbte help!
« on: August 04, 2012, 10:42:07 pm »
Great. Now, to save the title screen to the rom, click result, then another button will appear that says "Save to ROM"(At least I think it does). Then, your title screen is in the game!

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