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Messages - Midna

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1
Impressive. Lately I've been starting to think, aesthetically, Super Mario World is missing something.Earth-like.

It might have something to do with how the color scheme of World leans more towards desaturated pastels, as opposed to the bright, bold color schemes used in the rest of the series. It's a launch title, of course, so maybe they were still getting used to the system's hardware, but compare its artwork with (say) Super Mario Kart and the All-Stars remakes and it really stands out.

2
The Bowser fight is definitely not feasible on the SNES. Bowser and the Clown Car are actually background objects that are scaled and rotated around using Mode 7. With the way Mode 7 works, if the cloudy sky background were added, it would have to scroll, rotate, and scale with Bowser, which would look extremely weird. If we somehow hacked Super Mario World to have Super FX2 support, it would be a different story, though.

(Also, and this is just nit-picking, but the map screen font isn't variable width.)

3
I wouldn't know how to hack it, but felt like doing a quick mockup so I did. Based mainly on the GBA version (there's also a mobile version which looks more like the GB game but I can't find many screenshots).



Hate to burst your bubble there, but that's SaGa 2, aka Final Fantasy Legend 2. Final Fantasy Adventure looks like this:


4
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 31, 2017, 10:32:19 am »
Also, and this is probably just nitpicking, but I'm pretty sure Mario's death sprite is supposed to have an open mouth, like this:


5
Help Wanted Ads / Re: Pennywise's Graphic Design Help Thread
« on: December 31, 2017, 09:56:21 am »


Turned out a lot better.

Edit: Just noticed this: It's spelled "cerulean".

6
Help Wanted Ads / Re: Pennywise's Graphic Design Help Thread
« on: December 29, 2017, 08:56:34 am »
Yeah, please don't ever, ever use JPG for saving pixel art. It's a great way to turn some fantastic pixel art into a blobby mess. (Not that this was exactly fantastic artwork to begin with, but, eh.)

This probably wasn't necessary, but I took my own shot at it. Less colorful, more stylized.


7
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 29, 2017, 06:44:56 am »
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.
It's like that in the original game, too. I don't know why.

The Macro Zone "crash" (it actually just resets to the title screen with a glitched nametable) is a known glitch, but won't be fixed because VBA is an old, inaccurate emulator. Try using a more recent, better-coded program, like mGBA.

8
The difference is that this isn't something a huge video game publisher put out, this is a small amateur passion project made by a Sonic fan who doesn't expect anything in return for his efforts. Saying that the helper character he put a lot of effort into programming "annoying" and calling his artwork "horrible and ugly" seems more than a little ungrateful.

9
You should probably forward your criticisms to the hack's original creator instead of asking someone else to do it. It seems kinda disrespectful to me, in a way.

10
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 28, 2017, 04:11:23 pm »
Is it really a "guilty pleasure" if there's nothing inherently bad about it?

11
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 28, 2017, 09:00:43 am »
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.

It's like that in the original game, too. I don't know why.

12
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 27, 2017, 06:30:48 pm »
As a Game Boy launch title, Super Mario Land doesn't have much potential for colorization without redrawing a bunch of graphics.

13
Personal Projects / Re: Castlevania AoS:Converse Castle
« on: December 27, 2017, 08:15:39 am »
Why my pictures disappeared´╝čI put a picture of map but disappeared now. :o

Because you tried to link to a Scratchpad file. That's just temporary storage for your own private use. You need to use an external hosting site like imgur if you want to show other people.

14
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 25, 2017, 05:41:00 pm »
Aha! That's exactly the emulator I was using to run it. Looks like it's time for me to switch...

15
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 25, 2017, 03:49:47 pm »
Pretty sure the ROM I'm using is version 1.0. I was using Lunar IPS to patch the ROM. What program are you using, tor?

16
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 25, 2017, 02:08:14 pm »
Playing through it right now, and man it's so good. I love all of the little touches you put in, like how (possible spoilers)
Spoiler:
the auto-scrolling level near the Tree Zone fades to dusk as you play through it.

Excellent work!

Edit: I do have to report a glitch, though. When I try to enter the Macro Zone, the game reboots to the title screen, except everything is horribly bugged. Pressing start does load the file menu normally, but I can't ever enter the Macro Zone (and complete the game).

17
Personal Projects / Re: Hokuto No Ken/Black Belt (Sega Master System)
« on: December 25, 2017, 01:12:50 am »
Went ahead and gave my take on the rest:

Chapter 1 - It was a doll of Yuria. You must save the real Yuria.
Chapter 2 - The battle has only just begun. Even more terrifying foes await.
Chapter 3 - The demon has been destroyed. Next you must challenge the legend of Cassandra.
Chapter 4 - In the midst of battle, Toki taught Ken the Fist of Gentleness.
Chapter 5 - The struggle's end approaches. At last comes the showdown with Ken's arch-nemesis, Raoh.
Chapter 6.1 - "I have not a single regret in my life."

18
Personal Projects / Re: Hokuto No Ken/Black Belt (Sega Master System)
« on: December 24, 2017, 12:39:28 pm »
Chapter 6.2's text, to my understanding, is something like "Ken embraces his love, who doesn't know when he will once again return to the wasteland."

19
Personal Projects / Re: The Legend of Zelda II - Adventure of Link Remake
« on: December 23, 2017, 02:55:54 pm »
Yeah, don't post about it (at least not openly) until it's done.

20
Personal Projects / Re: The Legend of Zelda II - Adventure of Link Remake
« on: December 22, 2017, 07:13:16 am »
Nintendo could still go after you for having a Patreon. Just look at AlvinEarthworm.

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