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Messages - Midna

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ROM Hacking Discussion / Re: Screenshots
« on: September 19, 2018, 11:26:46 pm »
It wasn't even DiC who dubbed Sailor Moon, it was Nelvana.

I understand nostalgia for the 1990s dub, corny and inaccurate as it is, but...I feel like characters who live in Tokyo and wear outfits based on sailor-suit school uniforms should maybe have Japanese names? At the very least?

This isn't a retranslation, it's a mod designed around taking advantage of the MSU-1 chip--basically allowing streamed audio on the SNES's hardware. (All that said, though, I wouldn't mind a new fan translation of FF6, considering how dated and admittedly bad Sky Render's translation is. That, or an import of the GBA script into the SNES game. Either would do.)

Personal Projects / Re: NES Metroid HD Pack
« on: August 19, 2018, 02:58:44 am »
"hey could you take this game that was designed for one system and reprogram it for another with completely different hardware? that's something you can do in a couple of weeks, right? like i'm sure it doesn't take literal years or anything"

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: August 19, 2018, 02:09:29 am »
I'd beg to differ, but to each their own.

Maybe they are the same and run on just an internal capcom emulator or maybe they got some changes.

The original-series Mega Man Legacy Collection does use at least an NES emulator (which, given how well Capcom's attempts to recode their games from the ground up have turned out in the past, is probably for the better), so it'd surprise me if the X Legacy Collection didn't.

As far as I know, the only major changes to the games in the X Legacy Collection is changing the Maverick names in X5 to more closely match the original Japanese version (e.g. "Volt Kraken" not "Squid Adler", "Spiral Pegasus" not "The Skiver"). Again, it's probably for the hilariously awful as the name "Duff McWhalen" is.

Personal Projects / Re: [Homebrew] INTO THE BLUE for the Game Boy
« on: July 23, 2018, 09:10:59 am »
Looking up the gameplay, it does look a lot like Megapanel...which in turn looks like someone decided to turn one of those "sliding tiles" things into a puzzle game.

Personal Projects / Re: [Homebrew] INTO THE BLUE for the Game Boy
« on: July 22, 2018, 11:27:43 pm »
Panel de Pon or Puzzle League, not Tetris Attack. Puzzle League isn't my preferred name for the series, but it's still a better name for it than "let's give this female-lead puzzle game a low-effort reskin with mostly male characters because ew girly cooties, then give it the name of a completely unrelated series because we have that little faith in it selling."

Looks like fun, though!

That's probably a lot more difficult than you're making it sound. It's very likely that the PSX version uses that console's internal sound hardware and the Saturn version uses streamed audio, meaning that a rewrite of the entire sound engine would be in order in that case.

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: July 14, 2018, 07:11:43 pm »
The post directly above yours says that they're not.

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: June 28, 2018, 02:30:11 am »
Nope, having played Donkey Kong Country 3 on the GBA, it got the same treatment as its predecessors. Most of the new renders made for the game, like the redone overworlds and Brothers Bear houses, look fine, but the graphics ripped from the original game look really washed-out and hideous. Ropey Rumpus is particularly eye-gouging. Even the stages that don't look that bad suffer from awkward palette choices (pink snow in Lemguin Lunge).

Take Floodlit Fish for an example. In the original game, you basically couldn't get through the stage without hitting every one of the yellow fish to light up the stage. In the GBA remake, the colors are so much brighter that you can see where you're going on any properly backlit system, making those fish a pointless distraction.

Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.7]
« on: June 04, 2018, 05:27:21 pm »
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?

You'd have to ask whoever made the "Mario Land Colorized" hack.

ROM Hacking Discussion / Re: Tales of Phantasia SNES [Script?]
« on: June 04, 2018, 04:58:00 pm »
I really think someone ought to take a crack at retranslating the SNES Tales of Phantasia from scratch. The DeJap script isn't that bad I guess, but as far as accuracy goes, it's very much a product of the early 2000s. "tee-hee he said 'fuck' in a Nintendo game wow there's so much cursing they took out of these games back in the day! whee!"

ROM Hacking Discussion / Re: Screenshots
« on: June 02, 2018, 02:40:32 pm »
I'd like to propose a sound restoration project as well, but the GBA Donkey Kong Country games use a proprietary Rareware sound engine and not the more common Sappy, so that's probably not viable.

Even if you know what you're getting into, its quality is very uneven. For every legitimately effective moment, there's at least two that just flash a spooky image at you with a burst of white noise. And the premise itself is ultimately derivative of early-2010s creepypastas. I don't hate it, I just don't think it's worthy of all the praise it gets.

Eh... Seen one, you've seen them all, really.

This but unironically.

I feel like it was meant for Surf City because it's so upbeat-sounding. The gloomy-sounding song used for both levels in-game fits a level where you're stuck in a pipeline full of spinning blades and carnivorous fish more than it does surfing down a river through a wide-open cave.

It's probably how they are so many levels between them, so even though it's not a new song at all, it still feels fresh.

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: May 19, 2018, 05:18:24 pm »
The music in Frogs isn't that bad at all, I think. Certainly not as high as the Game Boy Mega Man II. Why would you take a perfectly good soundtrack and then make it so high-pitched it's only audible to dogs?

Can't be done without some serious reworking, possibly reprogramming the game from the ground up. Sonic Mania has so much fluidity in its animations that chances are very good you wouldn't be able to fit all of the sprites in a Genesis ROM. What's left would look very choppy.

Personal Projects / Re: SonicNes [Improvement Project]
« on: May 17, 2018, 07:23:31 pm »
I think the alternative reads a little better. Reminds me of the 8-bit Sonic 1's spikes.

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