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Messages - Midna

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1
That's probably a lot more difficult than you're making it sound. It's very likely that the PSX version uses that console's internal sound hardware and the Saturn version uses streamed audio, meaning that a rewrite of the entire sound engine would be in order in that case.

2
Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: July 14, 2018, 07:11:43 pm »
The post directly above yours says that they're not.

3
Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: June 28, 2018, 02:30:11 am »
Nope, having played Donkey Kong Country 3 on the GBA, it got the same treatment as its predecessors. Most of the new renders made for the game, like the redone overworlds and Brothers Bear houses, look fine, but the graphics ripped from the original game look really washed-out and hideous. Ropey Rumpus is particularly eye-gouging. Even the stages that don't look that bad suffer from awkward palette choices (pink snow in Lemguin Lunge).

Take Floodlit Fish for an example. In the original game, you basically couldn't get through the stage without hitting every one of the yellow fish to light up the stage. In the GBA remake, the colors are so much brighter that you can see where you're going on any properly backlit system, making those fish a pointless distraction.

4
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.7]
« on: June 04, 2018, 05:27:21 pm »
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?

You'd have to ask whoever made the "Mario Land Colorized" hack.

5
ROM Hacking Discussion / Re: Tales of Phantasia SNES [Script?]
« on: June 04, 2018, 04:58:00 pm »
I really think someone ought to take a crack at retranslating the SNES Tales of Phantasia from scratch. The DeJap script isn't that bad I guess, but as far as accuracy goes, it's very much a product of the early 2000s. "tee-hee he said 'fuck' in a Nintendo game wow there's so much cursing they took out of these games back in the day! whee!"

6
ROM Hacking Discussion / Re: Screenshots
« on: June 02, 2018, 02:40:32 pm »
I'd like to propose a sound restoration project as well, but the GBA Donkey Kong Country games use a proprietary Rareware sound engine and not the more common Sappy, so that's probably not viable.

7
Even if you know what you're getting into, its quality is very uneven. For every legitimately effective moment, there's at least two that just flash a spooky image at you with a burst of white noise. And the premise itself is ultimately derivative of early-2010s creepypastas. I don't hate it, I just don't think it's worthy of all the praise it gets.

8
Eh... Seen one, you've seen them all, really.

This but unironically.

9
I feel like it was meant for Surf City because it's so upbeat-sounding. The gloomy-sounding song used for both levels in-game fits a level where you're stuck in a pipeline full of spinning blades and carnivorous fish more than it does surfing down a river through a wide-open cave.

10
It's probably how they are so many levels between them, so even though it's not a new song at all, it still feels fresh.

11
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: May 19, 2018, 05:18:24 pm »
The music in Frogs isn't that bad at all, I think. Certainly not as high as the Game Boy Mega Man II. Why would you take a perfectly good soundtrack and then make it so high-pitched it's only audible to dogs?

12
Can't be done without some serious reworking, possibly reprogramming the game from the ground up. Sonic Mania has so much fluidity in its animations that chances are very good you wouldn't be able to fit all of the sprites in a Genesis ROM. What's left would look very choppy.

13
Personal Projects / Re: SonicNes [Improvement Project]
« on: May 17, 2018, 07:23:31 pm »
I think the alternative reads a little better. Reminds me of the 8-bit Sonic 1's spikes.

14
Personal Projects / Re: SonicNes [Improvement Project]
« on: May 17, 2018, 02:33:31 pm »
That one awful part in Marble Zone where you're dropped right on top of a spiked enemy with no opportunity to dodge and no room to get out of the way needs to go.

15
Personal Projects / Re: Zelda II Redux
« on: May 16, 2018, 03:26:31 pm »
That looks great! It's amazing what just removing the dakuten spaces can do to get you a little extra space.

You have already sped up the text drawing speed, right? It'd make sense, because Japanese is read and parsed more slowly than English as a result of being able to convey more with fewer characters.

16
Personal Projects / Re: SonicNes [Improvement Project]
« on: May 14, 2018, 02:23:35 pm »
Looks very nice. Are you considering adding Scrap Brain (level 6) to the game? There's still a few glitchy remnants of it buried in the code.

17
ROM Hacking Discussion / Re: Final Fantsy II NES ?
« on: May 11, 2018, 06:29:25 pm »
You're going to have to be more specific about what you mean.

18
Personal Projects / Re: Zelda II Redux
« on: May 07, 2018, 12:24:14 pm »
- A clue revealing that Bagu is hiding in an invisible square in the swamp. I had to check online for this, and discovered other players have the same problem, wondering how anyone back in the day would find him without a guide. Someone in the river town really should tell you to find the hermit hiding in the swamp. One poster online joked that he thought Bagu was the town mayor, in hiding due to Ganon's "eyes" in the town, and that's why his note has the clout to persuade the bridge guard.

Bagu's location is hinted at in-game. There's a Bot in one of the houses in Saria that will tell you its "master is N of river" if you pester it enough.

19
Personal Projects / Re: Zelda II Redux
« on: May 03, 2018, 10:27:00 am »
My only request is to please fix the room in the Maze Palace with the statue heads that fly in a wave motion and continually knock you into the lava pits until you die

20
I've already made my opinion on this clear, but in brief, I have no problem with editing the script to make it flow more naturally in English while getting the gist of the original sentence across. What I do have a problem with is rewriting serious dialogue to add in lame pop-culture references, fart jokes, and sexual references. Working Designs did too much of the latter and not enough of the former. (It's not just Working Designs' localizations that annoy me, Fire Emblem Fates is just as guilty.)

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