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Messages - MegaManJuno

Pages: [1] 2 3 4 5 6 ... 12
1
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 02, 2016, 09:36:45 am »
Something more like this maybe..?

"This fan-made, free hack is not affiliated with nor endorsed by Nintendo."

2
Gaming Discussion / Re: RPG for Android
« on: October 31, 2016, 10:08:41 am »
The Android remake of Final Fantasy Adventure was pretty decent. Way more faithful to the original than the Sword of Mana "remake".

3
General Discussion / Re: Good and Bad console names
« on: October 24, 2016, 11:54:42 am »
On the whole NES / SNES and what people called it thread.

My $0.02:

My friends and I would generally alternate, as far as I recall. Like, we would "play Nintendo", but when talking about the system itself, it was "The Ness".

As for the SNES, I seem to recall it was usually "Super Ness" (which then solidified calling the NES "Ness" even more). Maybe the occasional "Sness" here and there, but that was way less used in my circle.


I turned 40 this year... so not a "millennial" thing as some suggested.

4
General Discussion / Re: Iron Fist and Luke Cage.
« on: October 17, 2016, 12:31:40 pm »
I knew little to nothing of the Luke Cage character going in.

My wife and I both really enjoyed it. Myself, probably more so than Jessica Jones.


I will say for Daredevil, the one fight scene in the last season where it's like one continuous shot down the stairwell... was pretty fantastic. :thumbsup:

5
Gaming Discussion / Re: Games you want to love but can't
« on: October 06, 2016, 04:22:37 pm »
Blaster Master 2.

The 1st one is one of my favorite NES games. I even somewhat enjoyed the PS1 and the GBC ones. Never really played much of the WiiWare one, so I can't comment there... but, the Genesis one.. UGH.

For one, it's pretty sad/hilarious that the 8-bit NES soundtrack mops the floor with the 16-bit Genesis one.

6
I recall the MM2 GB music was discussed around here before.

Instead of muting the music altogether, dropping it around an octave made a huge difference (based on some examples floating around on YouTube). I'm not sure how feasible this is for an actual hack, but the music did sound much better / closer to probably what was originally intended... almost like this was some bug/issue that was never resolved before release.

7
Yeah, I was also questioning this "I've never seen/heard it, but I already know that I hate it" mentality. Can we at least wait to see how it goes before hopping on the QQ-Train? ::)

8
Gaming Discussion / Re: "New" GBC RPG released.
« on: August 17, 2016, 01:43:43 am »
I remember this. Cool to see they went back and are finally releasing it in some form.

9
Gaming Discussion / Re: No Man's Sky
« on: August 15, 2016, 11:02:02 am »
It's pretty much exactly what I expected of it, and I can appreciate it for what it is. I do think the "hype train" went a little off the rails on it though, and many people are expecting more of it than what it is.

That being said, I pretty much seem to have started in the asshole of the universe. :(

My first planets/moons in my starting area are:

Frozen wasteland: Constantly refilling hazard protection due to extreme cold. Little life.
Toxic wasteland: Constantly refilling hazard protection due to extreme toxicity. Little life.
Irradiated wasteland: Constantly refilling hazard protection due to extreme radiation. Little life.
..?? Wasteland: I remember it saying something about low gravity (not noticeable difference on control, that I recall). For some reason this one puts extra strain on life support, so constantly refilling life support due to ..?? No life.
Wasteland: Pretty temperate, with no constant refilling of systems for protection/survival. No life.


I enjoyed Terraria and all, but that one was much more focused on the building from what I felt from it. A new planet on Terraria was so similar that I only spent a short time on a second planet before just going back to my original one.

With NMS, I feel like there's way more exploration than crafting going on here (even if the planets are kind of "samey", so far). This is kind of a perfect "chill-out" game for me (that's not to say the game itself if perfect, though). I mean, I am the kind of person who spent an hour climbing up a cliff in the first Tomb Raider game (underground pyramid area), not because there was anything up there, but just to see if I could. I also enjoyed (for the most part) exploring the planets in the first Mass Effect game. To me, those were more of a disappointment, especially now compared to NMS. They were handcrafted and not procedurally generated, yet gave you a very limited area to explore instead of the full planet and were all very lifeless rocky terrain from what I recall. So, at least in comparison to ME, this game is a strict upgrade to me in the exploration aspect.

As I hinted at above, it's definitely not without its faults, however. I've already ran into a couple or minor bugs with item placement - floating copper nodes, getting pointed to ruins that don't actually exist (stuck in the ground maybe?) - and one straight up game freeze. Also, it does seem kind of silly that Plant A on Planet X that looks extremely similar to Plant B on Planet Y are entirely separate discoveries. I do wish there were a little more diversity between the planets... but, with all my starting planets being wastelands with little to no life, maybe there will be some more diversity once I get out of this system.

10
Gaming Discussion / Re: Pokémon Uranium released.
« on: August 15, 2016, 09:35:14 am »
The response from the team for Pokemon Uranium is priceless.

They "took it down" after 1.5 million downloads out of "respect for the rights holders"? Really? If they actually respected the rights holders, then they wouldn't have slapped someone else's properties into their game with no license to do so. They could have easily made it a Pokemon clone and changed the name and any possible assets that may be essentially stolen from legitimate releases (sounds/graphics/etc). In the 9 years they were working on this, nobody ever thought this was a bad idea..? Hardly. They wanted the buzz that came with the official property.

11
Gaming Discussion / Re: Pokémon Uranium released.
« on: August 14, 2016, 05:48:25 pm »
LOL.

"Bullied their fan base"?

So, people create and release games with characters/content they have no license to legally use, and when the company steps in to (rightfully) protect their properties, it's now bullying? That's rich. ::)

12
Site Talk / Re: Social media sharing
« on: August 01, 2016, 03:46:36 pm »
Nevermind the fact that, as I noted before, the only thing a "Share" button does is eliminate a copy/paste. That's it.

Unless you somehow think eliminating a couple of keystrokes is going to fundamentally change the the entire landscape...?

13
Site Talk / Re: Social media sharing
« on: August 01, 2016, 01:24:26 pm »
Seriously... right now, I can manually do the following:

1. Visit a page on RHDN
2. Copy the URL
3. Paste it into a new post on Facebook/Twitter/etc
4. Type a comment and post it to my wall/feed/whatever


Adding a share button only removes steps 2 & 3. A share button isn't going to change much of anything.

14
Site Talk / Re: Social media sharing
« on: August 01, 2016, 12:09:58 pm »
Nothing's stopping anyone from posting an RHDN URL on Facebook. Having a "share" button just saves a few keystrokes... so I really don't see the big concern here.

That being said, I don't care if it's added or not. Just, seems like this thread is getting a little "tin foil hat".

15
Gaming Discussion / Re: Suggestions for fun, classic MS-DOS games
« on: August 01, 2016, 10:59:09 am »
But... Some of those are not DOS games and are Win9x. :huh:

16
Gaming Discussion / Re: Are any of you playing FF Brave Exvius?
« on: August 01, 2016, 10:47:52 am »
Messed with it a little so far. I will note that if you (in general) try sideloading this on a Shield TV device, do not bother installing the HD assets when prompted. If you do, the next time you run the game, the pillarbox graphics will be shrunk down and overlaid on part of the active screen.

It's basically Brave Frontier with a Final Fantasy skin slapped on it, plus a few changes. (Kind of like how they did with Tactics Ogre --> Final Fantasy Tactics).

In comparison to Record Keeper... I don't know. I don't spend much time on either, so they both seem like kind of throw-away, time wasters. Both are still miles above All the Bravest though.

17
Gaming Discussion / Re: This new Sonic is something interesting.
« on: July 26, 2016, 03:39:45 pm »
Personally, while I've never downright hated what I've played of any of the Sonic games I've tried, I never really jumped on the fan bandwagon either.

They built a character for speed, then either designed levels where you have to take it slow, or they throw in random "traps" that punish the player for using said speed. So while I don't mind the character and the idea behind the games, the level designs generally left me feeling a bit "meh".


18
FF5 might make more sense in that regard, given the Beastmaster job's Catch/Control abilities..?

19
Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 21, 2016, 12:58:00 pm »
Maybe I'm misremembering, but wasn't it found that the Famicom Mini/NES Classics releases for GBA were basically running PocketNES?  :huh:

20
Gaming Discussion / Re: Spotify for games
« on: July 18, 2016, 02:53:36 pm »
nVidia is doing something similar with the Shield devices with the GeForce Now streaming for PC games.

Personally, I just stream my own PC library to the TV on the Shield console for those time's I'd rather be in the living room with a supported PC game. Aside from the nVidia in-home streaming, you have the Moonlight app which is based on the nVidia one, and the Steam Link device streaming (never messed with one of these, so no clue how it fares).


As for PSNow, wasn't this basically built on tech from when they bought out Gakai (or something like that), which I think was similar to OnLive?


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