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Messages - MegaManJuno

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1
Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: August 11, 2014, 09:28:39 am »
Battletoads.


RAGE!


And no, not speederbikes... I'm talking later stages. That game infuriated me so bad that it's one of the very few I traded away as a kid.

2
(Admittedly English is not my mother tongue, so my principle is a bit hollow.)

Although, your grasp of it seems better than many "native" speakers. I can't decide if that makes it all the more funny or sad. :-\

3
I played through this on a chipped PS2, so can confirm it works there too.

4
Gaming Discussion / Re: Victoly!
« on: March 20, 2014, 10:32:39 pm »
Been a while since I posted an update here. Since my last post, I've finished:

Mega Man X Collection: Mega Man X5 [PS2]
Mega Man X Collection: Mega Man X6 [PS2]
Mega Man X7 [PS2]
Mega Man X8 [PS2]
Mega Man Xtreme [GBC]
Mega Man Xtreme 2 [GBC]
The Magic of Scheherazade [NES]
Super Mario 3D World [WiiU]
Dragon's Crown [PS3]
Soul of Darkness [DSiW]

5
Gaming Discussion / Re: Victoly!
« on: January 02, 2014, 09:59:07 am »
Been a while since my last post. I've got a slew of things that I've run through since then (in roughly the order beaten):

Rolan's Curse [GB]
Bonk's Adventure [NES]
Rolan's Curse II [GB]
Aerostar [GB]
Operation C [GB]
Mega Man & Bass (translated) [SNES]
Contra: The Alien Wars [GB]
The Legend of Zelda: Oracle of Ages  [GBC]
The Legend of Zelda: Oracle of Seasons [GBC]
The Legend of Zelda: A Link to the Past [GBA]
Suikogaiden Vol. 2: Duel at Crystal Valley (translated) [PS1]
Mega Man Anniversary Collection: Mega Man [PS2]
Mega Man Anniversary Collection: Mega Man 2 [PS2]
Mega Man Anniversary Collection: Mega Man 3 [PS2]
Mega Man Anniversary Collection: Mega Man 4 [PS2]
Mega Man Anniversary Collection: Mega Man 5 [PS2]
Mega Man Anniversary Collection: Mega Man 6 [PS2]
Mega Man Anniversary Collection: Mega Man 7 [PS2]
Mega Man X Collection: Mega Man X [PS2]
Mega Man Anniversary Collection: Mega Man 8 [PS2]
Mega Man Anniversary Collection: Mega Man: The Power Battle [PS2]
Mega Man Anniversary Collection: Mega Man 2: The Power Fighters [PS2]
Mega Man X Collection: Mega Man X2 [PS2]
Mega Man X Collection: Mega Man X3 [PS2]
Mega Man X Collection: Mega Man X4 [PS2]

6
I remember messing with this back in the early days of SNES emulation, checking out a bunch of stuff we never got in the US. Looking forward to giving it another shot with this translation. :thumbsup:

7
Gaming Discussion / Re: New consoles launch
« on: November 15, 2013, 11:47:05 am »
Age is irrelevant in my mind. It will take a lot before I have no interest in gaming.

This.

37, and "real life" is my biggest hurdle to having the time for gaming. The interest is still just as strong as it was 20 years ago, but a wife and a job get in the way.  :P

8
Gaming Discussion / Re: New consoles launch
« on: November 14, 2013, 08:42:12 am »
My backlog is large enough that I can wait a bit.

Eventually, I'll probably pick up a PS4, but it will be sometime after the library matures a bit.

9
ROM Hacking Discussion / Re: Screenshots
« on: October 31, 2013, 01:39:26 am »
Gideon Zhi you are amazing.

True story. :thumbsup:

10
Gaming Discussion / Re: Victoly!
« on: October 28, 2013, 09:31:27 am »
Since my last post, I've started a new job, so my gaming time has lessened a bit. This led me to spend some time on some shorter games, just to make a little more progress with my backlog. :thumbsup:

Suikogaiden Vol 1: Swordsman of Harmonia [PS1]: Went through this and enjoyed it enough for the story presented, but not enough to "play" through it again for the extra images you can unlock. I also started on Vol 2, and have the last episode to go through.

Gun-Nac [NES]: Yet-another-COMPILE-shooter. While I enjoyed it... overall, it felt a little weaker than their earlier game: Zanac. In some ways, this seems like their answer to Konami's Parodius spoofs of Gradius, but much less over-the-top.

Ghouls 'N Ghosts [GEN]: Having finally went through this (in addition to the NES and SNES games), I think I'd rate this one directly between these other 2. Since playing this after the SNES entry, there were a few times I really missed the double-jump. It did feel like an improvement over the NES entry, but the sound/music was definitely much better on the SNES entry. To be fair though, I've never really been a huge fan of the sound of the Genesis... to the point where I find even NES games to sound better in a lot of cases.

M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor [GEN]: An interesting variant on the SHMUP genre, what with the oriental influence in much of the designs. I found the weapon selection a little lackluster though, comparing it to something like Space Megaforce/Super Aleste [SNES], where there is both a larger selection of weapons and more weapon levels.

11
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: October 25, 2013, 09:32:52 am »
Personally, I think I like D. Something about A's dress seems odd to me. B-C, are more casual attire to me. D seems more like she's wearing some kind of suit/armor for battle.

12
Programming / Re: How did you start programming?
« on: October 16, 2013, 11:48:50 am »
For me, small BASIC programs in the 3-2-1- Contact magazine got me started with QBASIC. From there, I took a couple Junior High and High School classes in Apple II BASIC and Apple II Pascal. I went into the military straight out of High School, guaranteed a programming role. They trained me in ADA, but when I got to my duty station, they didn't use it there.  ::)

From that point forward, I've pretty much just picked up stuff as I go, including (but not limited to) the following:
  • NATURAL
  • Clipper
  • Visual Basic (classic & .NET), VBScript, and VBA
  • HTML, ASP (classic & .NET), JavaScript
  • T-SQL

Lately, I've been getting into a little C# since my new job is moving in that direction from VB.NET for new projects. I dabbled a little in C/C++ some years ago, but never really had a need for it for any of my jobs, so I kind of dropped it to focus on the more relevant stuff I was working with.

13
Gaming Discussion / Re: Victoly!
« on: September 13, 2013, 05:19:46 pm »
I assume you used the run button through the game.  Makes the main character look like a complete dork in the process (as if he didn't already with that run animation), but at least you can get around quickly.  Weirdly enough, you can do that with the ship, too.

Yeah, I had it set in reverse. I.E.: Always run; hold the button to walk.

14
ROM Hacking Discussion / Re: Game Boy Colorizer!
« on: September 13, 2013, 11:59:11 am »
It was an interesting project, but yes... it breaks a lot of games in the process of trying to colorize them, requiring additional hacking to fix. That's likely the biggest reason it didn't go too far. I remember working on Super Mario Land back when it (GB Colorizer) first released and getting it about half-done before I gave up due to the game-breaking bugs it introduced. :(

15
Gaming Discussion / Re: Victoly!
« on: September 13, 2013, 11:42:27 am »
Finished off Suikoden IV [PS2]...

I did like that the battles were back to a faster-paced style, much like the first 2 games. That being said: Holy encounter rate, Batman! Especially when travelling by ship. Personally, I'd take 3's backtracking through a handful of screens over spending upwards of 30-45 minutes to travel by ship from one town to another across the map, when it consists of staring at nothing but water around your ship and the battle screen every 6 feet you travel. The game could definitely benefit from both the ship moving 2-3 times faster and the encounter rate being cut by 1/2-1/3. This is diminished somewhat by getting the capability to teleport a little earlier than in #3, but there are times when you aren't allowed to teleport to your destination, so are forced to travel by ship anyway.

Runes are more in line with the 1st 2 games, as well. No more multi-turn casts that can be interrupted, so kudos there. I still think the battle system from 3 could be interesting with a few more tweaks, especially with the skill system they introduced there, but it did make it feel a little unlike a Suikoden title, comparing it to the first 2.

Story-wise, it felt shorter than even the 1st game, but padded with a lot of slow, battle-laden travel. The story itself was decent enough for what it was, I suppose. So far, it's my probably my least favorite, story-wise... but I'll be moving on to Suikoden Tactics [PS2] next, which I understand takes place both before and after this game and adds to the story of #4. Perhaps that may change my mind once I go through that one and get the rest of the story that ties into this one.

It was a little disappointing having only 4 characters in battle, mainly because it offers less room to experiment with other characters. Sure, you can form 2 other parties to swap between for ship battles, but not being able to upgrade weapons/attach runes/etc. unless they are in the main party makes it more of a chore to keep the other members up-to-date. I mean, come on, they allowed this for everyone in #2, even if they were just cooling their heels in the castle, so I'm not sure why they didn't carry this feature forward.

While the graphics generally offer more detailed environments than #3, and more detailed character models than #3... some of the character models are questionable, at best. The main character, for instance... he looks better in his 2D representation than the 3D model. Something about it just didn't look right to me, so it didn't quite make the transfer too well. I wasn't really a fan of the cat kobolds (since when are kobolds cats!?) either, as they looked a bit weird and all seemed to suffer from bad cases of scoliosis.

Voice acting was passable. It's not the best out there, but I've heard much, much worse. It was a little disappointing coming right off of #3 (having multiple main characters that all had a lot to say) to end up with another fairly silent main character.

All-in-all, not a horrible game. It could be a little better with a few small improvements. With the faster ship travel and lower encounter rate, it would cut down padding and lend itself better to the player possibly wanting to go through a new game+. As it stands right now, I may go back and do it at a later date (since I missed a couple time-sensitive characters to keep me from the full 108), but I've had my fill, for now.


16
Gaming Discussion / Re: Favorite really obscure SNES games?
« on: September 09, 2013, 01:21:26 am »
Operation Logic Bomb

17
Gaming Discussion / Re: Victoly!
« on: September 03, 2013, 01:27:10 pm »
Since my last post:

Gunpoint [Steam]

I finished this off without too much issue. It's fairly short, but quite decent as a sort of a hybrid action-puzzler. Worth checking out, IMHO.


Sacred Citadel - Jungle Hunt DLC [Steam]

More of the same (see my prior notes)... just a new Act that takes 10-15 minutes to clear.


Torchlight II [Steam]

I finally went back and finished this off, as well. I ended up soloing through with a custom class loosely based on a WoW Paladin. It was enjoyable enough for a hack-n-slash, but I think in some ways I sort of liked the original game slightly better. I didn't really do any multiplayer with it, so maybe if/once I get around to it, my opinion may change..?


Suikoden II [PS1]
I finally went back and finished this off. I played through most of it years ago, but "gamer ADD" stepped in to take my attention elsewhere.

I still think I prefer the 1st game's music, overall. Mainly, this is due to the use of XA in I vs. synth in II, and the sound quality differences that comes with the change. Otherwise, there are a number of decent tracks, and only a couple of "stinkers".

Story-wise, I'd say II has the stronger story, but the pacing sometimes seems a little off in some cases compared to the original. It is a longer game, so a few points do feel a little like extra padding sometimes (such as cleaning up oil spots in the beginning). It also has a couple occasions of giving you little to no direction of where to go/what to do next... but, for the most part, it's not much of an issue.

Graphically, the environments generally look much better in II, with better color gradients and such, as some of the backgrounds in the first game looked really "gritty" in comparison. Character animations are also improved with more frames of animation.


Suikoden III [PS2]
I started and cleared this for the 1st time.

Due to different composers, the music is quite a shift from prior entries and it doesn't really "sound" quite like prior Suikoden games. There are again a couple of weak tracks (Brass Castle, in particular - it just seems rather dissonant to me), but the music's not too bad overall... just maybe not as memorable as some of the tracks in the prior games.

I wasn't a huge fan of some of the changes to the battle system. The pairing of characters, combined with changes to how some runes work from prior games (potentially damaging your own party, for instance) really led me to ignoring runes more so than the prior entries. The concept of placement and movement in the battle was an interesting addition... but ultimately, flawed. Mainly this is due to having no real say in where your characters position themselves when attacking an enemy, and sometimes blocking other characters from attacking (leading the AI to run them back and forth until they use up their movement, accomplishing nothing for their turn). Also, battles seem to run a bit slower than in previous series entries. For the most part, you can just "Auto" through the majority of random encounters (much like the previous games), so the character pairing doesn't really matter in that case. One slightly notable addition that comes from character pairing is the capability to mount a beast when paired with the right character... however, there's only like 3 possible pairings for this so it's not a large feature or anything.

The fixed camera is occasionally a pain, but not too bad overall for the first 3D entry into the series, and not really any worse off than most other fixed-camera games I've played.

There's a lot of story thrown at you, especially since you play through 3 different main characters viewpoints during the first 3 chapters of the game. At some points, I got to the point where I was just wanting to go and actually do something. Also, in the course of playing through these 3 different viewpoints, you end up revisiting a lot of the same areas over and over again. Especially since you don't get the ability to teleport until much later in the game, and you are required to travel certain areas of the map repeatedly. Overall, I found the story interesting enough to press on through the worst of the repetitiveness, and collecting all 108 stars allows you to play through a bonus, super-condensed chapter as the game's antagonist (sort of like a "behind the scenes"), which I found to be an interesting touch. It does offer a resolution to the character that you wouldn't otherwise see, and tries to explain his motives to a degree. It takes considerably less time to go through than most of the "regular" game's chapters. Overall, I think it's worth it to experience the bonus chapter.

The difficulty does spike occasionally, which will generally just require some levels/upgrades (read: grinding), but you seem to catch up in levels quick enough. Aside from a spot early in Hugo's 1st (I think it was) chapter (where normal enemies in the area I was supposed to be going could one-shot my entire team sometimes), usually this seemed to be limited mostly to bosses... particularly the last few. In a way, it's nice to have some additional challenge from the final boss(es), but half of it just seemed to come down to luck of the draw, depending on what attacks/magic it randomly decided to do.

--------------------------

I just moved on to Suikoden IV [PS2], and already have some strong opinions on the game at only about 3 hours in... but I'll save that for later.

18
Site Talk / Re: ROM Hasher
« on: September 03, 2013, 11:18:47 am »
Also, is there anything besides NoIntro and GoodTools that I should look into?

Perhaps, TOSEC? In general, I'm thinking it might be useful for some of the home computer systems that may not be covered by GoodTools/No-Intro.

19
gensx?

20
Gaming Discussion / Re: MMJ's eBay stuff
« on: September 02, 2013, 02:41:59 am »
20130805 - Updates to the 1st post.

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