I'm not going to bother with trying to argue in a console vs. PC debate. I'm perfectly happy enjoying both sides, as I find strengths and weaknesses in both camps, and see games as more than their graphics capabilities (what it seems like most PC vs. Console comparisons devolve into). If you enjoy a game (regardless of platform), play it and shut the hell up.
That being said, there are a few points I'll note here:Fixed hardware
: You may not agree, but the fact remains that it's easier to develop for hardware that is unified, where you don't have to worry about driver A on operating system B crashing when specific action C happens. Like it or not, this is a strength of the console side.Freemium
: Mobile may have had a part in this model, but I would think that PC MMOs were probably the original ignition point. Particularly with the Korean/Chinese area ones, which then expanded out to cover more MMOs as a fallback when the subscription model failed in the face of WoW. Some do this well enough, with item shops that offer small boosts or cosmetic items that you can ignore and still get full enjoyment out of the game for free. Others, need to die in a fire (more of a mobile problem though in my experience). Spamming ads after every single level/death or "energy" limits that only allow you to play for like 5-10 minutes then wait an hour for more (unless you buy more energy!). You want to put out an ad-based "free" version? Fine, but make the ads sane, and give the option to pay 1 time to unlock the "full" game. Showing the same 2 ads 12 times in 10 minutes isn't going to increase the chances of someone clicking on them (except maybe accidentally), and gets really annoying after seeing the same ad 2-3 times in a row.DLC
: Not really 100% sure where this got it's start, but there are plenty of good and bad examples in both camps. Obviously the best examples basically turn an expansion pack into a digital download, thus a natural progression with technology. Others, like paying $2 to unlock a different outfit... yeah, whatever. At least you get the choice to not purchase it. Not buying them is the only way we can really tell the publishers to cut that shit out, but the fact that this ridiculousness keeps showing up as DLC just goes to prove the old saying about "a fool and his money".