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Messages - MegaManJuno

Pages: [1] 2 3 4 5 6 ... 13
1
General Discussion / Re: Latest MS Windows fail
« on: May 18, 2017, 12:19:35 pm »
I feel like the bigger, most important issue here is not that Windows had a flaw. It's that a government agency did the "wrong thing", which is what ultimately what led to this recent outbreak of ransomware (after its base code was stolen from said government agency). Had they done the "right thing" and reported the flaw they found, instead of sitting on and exploiting it... this flaw could have been corrected years ago.

But, by all means, keep arguing about which OS is best.

2
Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 10:43:11 am »
To me, it really depends on the game and the art style they chose. Typically, due to the low resolution, I think the games with simpler textures (from that era) tend to look better these days (especially if emulating at a higher resolution). Trying to cram too much detail into 320x240, 320x200, or similar resolution can lead to some really messy looking scenes, sometimes.

Low resolution suits 2D well since you typically have full control how your art will display and can craft it accordingly. In 3D, with your art being potentially viewable from any angle, scaling factor, and potential skewing or distortion... not so much.

3
Gaming Discussion / Re: TEARS SOM COLLECTION
« on: March 23, 2017, 10:33:09 am »
I thought we had a thread here a while ago indicating that the mobile port of SoM was rubbish.  This will surely be derived from the same.

From the video, it looks like just the GB and SNES ROMs for SD1, 2, and 3.

So... another Virtual Console "collection", maybe? (They basically did this with Super Mario Bros. and Kirby in the past... so, not out of the realm of possibility).

4
Gaming Discussion / Re: The hardest game you ever played.
« on: February 09, 2017, 11:49:32 am »
I was gonna, but I decided not to, really I Wanna be the Guy the Movie the game is more fair than F-Zero X at least you don't have to literally fool the AI into letting you win, I made it halfway through IWBTG which is more than I can say for F-Zero.

I don't recall having too many issues with X. GX though... that was a different story.

5
Nevermind the fact that I would expect the Switch to carry on their Virtual Console service in some form.

6
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 20, 2017, 12:11:07 pm »
One minor nitpick: "Ware Wolf" should be "Werewolf"... unless this something other than the classic horror creature, man/wolf hybrid lycanthrope. :beer:

7
General Discussion / Re: Your life's philosphy, summed up
« on: January 19, 2017, 12:08:33 pm »
Don't be a dick.

8
General Discussion / Re: Good and Bad console names
« on: December 30, 2016, 08:52:39 am »
You can also see it in action here, presented by the infamous Jonathan Branstetter.

Yep, that's exactly what I was thinking of. Just as janky-looking of a setup as I remembered.  :D

9
General Discussion / Re: Good and Bad console names
« on: December 29, 2016, 10:43:46 am »
That reminds me that at one point they were working on an add-on that would allow the Turbo/PC Engine to interface with a PC, to provide a CD-ROM drive to said PC. As far as I recall, this was never released in any market, but it was interesting since it was not common at the time for a PC to have a CD-ROM drive yet.

I remember seeing images in an old gaming mag, long ago. (Maybe, EGM)?

10
General Discussion / Re: Good and Bad console names
« on: December 22, 2016, 12:28:31 pm »
Even before Earthbound, the Nintendo Power magazine had the character Nester in its comics... so... that possibly influenced some people to say "Ness".

It's fairly common for people to pronounce acronyms (where possible). I mean, do you pronounce NASA, spell it out, or say the mouthful of the actual full name? How about PETA? SWAT?

I really don't follow getting upset by this.  :huh:

11
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 02, 2016, 09:36:45 am »
Something more like this maybe..?

"This fan-made, free hack is not affiliated with nor endorsed by Nintendo."

12
Gaming Discussion / Re: RPG for Android
« on: October 31, 2016, 10:08:41 am »
The Android remake of Final Fantasy Adventure was pretty decent. Way more faithful to the original than the Sword of Mana "remake".

13
General Discussion / Re: Good and Bad console names
« on: October 24, 2016, 11:54:42 am »
On the whole NES / SNES and what people called it thread.

My $0.02:

My friends and I would generally alternate, as far as I recall. Like, we would "play Nintendo", but when talking about the system itself, it was "The Ness".

As for the SNES, I seem to recall it was usually "Super Ness" (which then solidified calling the NES "Ness" even more). Maybe the occasional "Sness" here and there, but that was way less used in my circle.


I turned 40 this year... so not a "millennial" thing as some suggested.

14
General Discussion / Re: Iron Fist and Luke Cage.
« on: October 17, 2016, 12:31:40 pm »
I knew little to nothing of the Luke Cage character going in.

My wife and I both really enjoyed it. Myself, probably more so than Jessica Jones.


I will say for Daredevil, the one fight scene in the last season where it's like one continuous shot down the stairwell... was pretty fantastic. :thumbsup:

15
Gaming Discussion / Re: Games you want to love but can't
« on: October 06, 2016, 04:22:37 pm »
Blaster Master 2.

The 1st one is one of my favorite NES games. I even somewhat enjoyed the PS1 and the GBC ones. Never really played much of the WiiWare one, so I can't comment there... but, the Genesis one.. UGH.

For one, it's pretty sad/hilarious that the 8-bit NES soundtrack mops the floor with the 16-bit Genesis one.

16
I recall the MM2 GB music was discussed around here before.

Instead of muting the music altogether, dropping it around an octave made a huge difference (based on some examples floating around on YouTube). I'm not sure how feasible this is for an actual hack, but the music did sound much better / closer to probably what was originally intended... almost like this was some bug/issue that was never resolved before release.

17
Yeah, I was also questioning this "I've never seen/heard it, but I already know that I hate it" mentality. Can we at least wait to see how it goes before hopping on the QQ-Train? ::)

18
Gaming Discussion / Re: "New" GBC RPG released.
« on: August 17, 2016, 01:43:43 am »
I remember this. Cool to see they went back and are finally releasing it in some form.

19
Gaming Discussion / Re: No Man's Sky
« on: August 15, 2016, 11:02:02 am »
It's pretty much exactly what I expected of it, and I can appreciate it for what it is. I do think the "hype train" went a little off the rails on it though, and many people are expecting more of it than what it is.

That being said, I pretty much seem to have started in the asshole of the universe. :(

My first planets/moons in my starting area are:

Frozen wasteland: Constantly refilling hazard protection due to extreme cold. Little life.
Toxic wasteland: Constantly refilling hazard protection due to extreme toxicity. Little life.
Irradiated wasteland: Constantly refilling hazard protection due to extreme radiation. Little life.
..?? Wasteland: I remember it saying something about low gravity (not noticeable difference on control, that I recall). For some reason this one puts extra strain on life support, so constantly refilling life support due to ..?? No life.
Wasteland: Pretty temperate, with no constant refilling of systems for protection/survival. No life.


I enjoyed Terraria and all, but that one was much more focused on the building from what I felt from it. A new planet on Terraria was so similar that I only spent a short time on a second planet before just going back to my original one.

With NMS, I feel like there's way more exploration than crafting going on here (even if the planets are kind of "samey", so far). This is kind of a perfect "chill-out" game for me (that's not to say the game itself if perfect, though). I mean, I am the kind of person who spent an hour climbing up a cliff in the first Tomb Raider game (underground pyramid area), not because there was anything up there, but just to see if I could. I also enjoyed (for the most part) exploring the planets in the first Mass Effect game. To me, those were more of a disappointment, especially now compared to NMS. They were handcrafted and not procedurally generated, yet gave you a very limited area to explore instead of the full planet and were all very lifeless rocky terrain from what I recall. So, at least in comparison to ME, this game is a strict upgrade to me in the exploration aspect.

As I hinted at above, it's definitely not without its faults, however. I've already ran into a couple or minor bugs with item placement - floating copper nodes, getting pointed to ruins that don't actually exist (stuck in the ground maybe?) - and one straight up game freeze. Also, it does seem kind of silly that Plant A on Planet X that looks extremely similar to Plant B on Planet Y are entirely separate discoveries. I do wish there were a little more diversity between the planets... but, with all my starting planets being wastelands with little to no life, maybe there will be some more diversity once I get out of this system.

20
Gaming Discussion / Re: Pokémon Uranium released.
« on: August 15, 2016, 09:35:14 am »
The response from the team for Pokemon Uranium is priceless.

They "took it down" after 1.5 million downloads out of "respect for the rights holders"? Really? If they actually respected the rights holders, then they wouldn't have slapped someone else's properties into their game with no license to do so. They could have easily made it a Pokemon clone and changed the name and any possible assets that may be essentially stolen from legitimate releases (sounds/graphics/etc). In the 9 years they were working on this, nobody ever thought this was a bad idea..? Hardly. They wanted the buzz that came with the official property.

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