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Messages - MegaManJuno

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Also, I remember playing Turok 2 a few years back, and remember the frame rate not being terrible, but also not being buttery smooth.  It was definitely playable, as far as N64 games go

That seems to be my memory as well. I was using the "official" Nintendo expansion pack, if that matters (not sure if there were issues with any of the 3rd-party ones). I remember noticeable choppiness with the flamethrower, but still nothing verging on unplayable. Of course, this was around the time of its release, so it's been a while...

Kind of sounds like maybe a hardware issue and/or possibly overheating.

Gaming Discussion / Re: They see me remakin', they hatin'
« on: June 26, 2015, 04:52:07 pm »
I don't know... based on what little I played of the FFXV demo, it felt like I had played a better version of the game already.

It just kind of felt like Xenoblade Chronicles, but with douchier characters, and a shittier camera.  :-\


I only mess with this sporadically though, so my highest character (Cloud) is only Lv29 so far.

If I may digress further from the topic at hand, have you been able to install and use the Amazon App Store or Instagram?  And does it emulate a camera somehow?

Yes, the Amazon App Store installed and I grabbed a couple of thier free games of the day to try out through it.

I haven't tried Instagram.

As for the camera, I believe I remember seeing it could support one, but I don't have one connected to my PC to test it.

Since you mentioned the Amazon App Store, I'll note that the Google Play Store isn't on there by default, but they have a link on thier site to a package to download and apply to DuOS after it's installed to add it.

Aroo?  I thought BlueStacks was the only game in town, and most of my attempts to use it have been extremely frustrating for one reason or another.  What other ones did you try, and what made DuOS superior?

I think I tried BlueStacks and Andy, plus one other I'm not recalling the name of, offhand. I don't think I tried GenyMotion (I think that's the right name).

I know some were using VirtualBox, and wanted to force install a specific version. I already have VirtualBox set up with some virtual machines, so don't screw with my setup. :P

Others, I kept seeing graphical glitches. For example, in FF Dimensions, I could see the seams between tiles due to bad stretching/filtering going on.

It's been a few months since I went through all of this, so I can't remember exactly which was which as far as my issues with them are concerned. I did end up with DuOS, as I found the performance to be decent, haven't noticed the same tiling graphical glitches, and it seems to handle full screen well enough. Coupled with an app to lock the rotation, I can force everything to the orientation I choose. I have run into some issues with a couple apps here and there with certain orientations, but that's likely due (in some part) to my monitor's unusual resolution (21:9 monitor) and the developers setting the screen size based on a more "normal" screen aspect ratio.

Edit: I will note, DuOS is like $10, but you can get a trial version to test with... and it's a lifetime license, so updates are free.

I've messed with this a little bit on my PC, via an Android virtual machine. (After testing out a few, I pretty much settled on AMI's DuOS).

The grindy-ness/monetization for crafting are a small turn-off, but I realize they need to make a profit somewhere (just not likely from me).

It was cool to see some of the characters from 7+ rendered in a classic SNES style, instead of the weird-looking sprites of recent iOS remakes and such.

...Does this also apply to classic games played on newer systems through the virtual console or the playstation store?

Yes, the input lag is dependent on the TV itself, not the source. The source can add additional lag on top of that though.

Take, for instance, the PS3. If you have the system set to upscale PSOne Classics, it's documented that this adds more lag to the mix on top of whatever your TV does on its own. In this case, turning off the PS3's upscaling will result in less lag. But, on the other hand, some HDTVs don't really do the best job upscaling 480p content (again my old Samsung sucked terribly in this regard), so the image may or may not look worse.

Even some of the ones that do offer a reduced latency "game" mode, can still have noticeable lag in games that require quick reflexes.

I went back to replay some of the Mega Man series last year. The Yellow Devil in Mega Man 1... on my old Samsung LCD (early 2000s model), even in Game mode, was nigh impossible due to the timing required for the jumps. I got a new Sony LCD last year that was rated as one of the lowest lag times in Game mode. Went back to MM1 again after that and the fight was like night and day.

So, if you want to play quick-reflex games on an LCD, then yes, do research on the input lag first, or you'll be sorry.  :P

Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: August 11, 2014, 09:28:39 am »


And no, not speederbikes... I'm talking later stages. That game infuriated me so bad that it's one of the very few I traded away as a kid.

(Admittedly English is not my mother tongue, so my principle is a bit hollow.)

Although, your grasp of it seems better than many "native" speakers. I can't decide if that makes it all the more funny or sad. :-\

I played through this on a chipped PS2, so can confirm it works there too.

Gaming Discussion / Re: Re: Victoly!
« on: March 20, 2014, 10:32:39 pm »
Been a while since I posted an update here. Since my last post, I've finished:

Mega Man X Collection: Mega Man X5 [PS2]
Mega Man X Collection: Mega Man X6 [PS2]
Mega Man X7 [PS2]
Mega Man X8 [PS2]
Mega Man Xtreme [GBC]
Mega Man Xtreme 2 [GBC]
The Magic of Scheherazade [NES]
Super Mario 3D World [WiiU]
Dragon's Crown [PS3]
Soul of Darkness [DSiW]

I remember messing with this back in the early days of SNES emulation, checking out a bunch of stuff we never got in the US. Looking forward to giving it another shot with this translation. :thumbsup:

Gaming Discussion / Re: New consoles launch
« on: November 15, 2013, 11:47:05 am »
Age is irrelevant in my mind. It will take a lot before I have no interest in gaming.


37, and "real life" is my biggest hurdle to having the time for gaming. The interest is still just as strong as it was 20 years ago, but a wife and a job get in the way.  :P

Gaming Discussion / Re: New consoles launch
« on: November 14, 2013, 08:42:12 am »
My backlog is large enough that I can wait a bit.

Eventually, I'll probably pick up a PS4, but it will be sometime after the library matures a bit.

ROM Hacking Discussion / Re: Screenshots
« on: October 31, 2013, 01:39:26 am »
Gideon Zhi you are amazing.

True story. :thumbsup:

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: October 25, 2013, 09:32:52 am »
Personally, I think I like D. Something about A's dress seems odd to me. B-C, are more casual attire to me. D seems more like she's wearing some kind of suit/armor for battle.

Programming / Re: How did you start programming?
« on: October 16, 2013, 11:48:50 am »
For me, small BASIC programs in the 3-2-1- Contact magazine got me started with QBASIC. From there, I took a couple Junior High and High School classes in Apple II BASIC and Apple II Pascal. I went into the military straight out of High School, guaranteed a programming role. They trained me in ADA, but when I got to my duty station, they didn't use it there.  ::)

From that point forward, I've pretty much just picked up stuff as I go, including (but not limited to) the following:
  • Clipper
  • Visual Basic (classic & .NET), VBScript, and VBA
  • HTML, ASP (classic & .NET), JavaScript
  • T-SQL

Lately, I've been getting into a little C# since my new job is moving in that direction from VB.NET for new projects. I dabbled a little in C/C++ some years ago, but never really had a need for it for any of my jobs, so I kind of dropped it to focus on the more relevant stuff I was working with.

ROM Hacking Discussion / Re: Game Boy Colorizer!
« on: September 13, 2013, 11:59:11 am »
It was an interesting project, but yes... it breaks a lot of games in the process of trying to colorize them, requiring additional hacking to fix. That's likely the biggest reason it didn't go too far. I remember working on Super Mario Land back when it (GB Colorizer) first released and getting it about half-done before I gave up due to the game-breaking bugs it introduced. :(

Gaming Discussion / Re: Favorite really obscure SNES games?
« on: September 09, 2013, 01:21:26 am »
Operation Logic Bomb

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