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Messages - MegaManJuno

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Gaming Discussion / Re: Android OS emulator?
« on: August 22, 2017, 01:40:33 pm »
AmiDuos might be worth checking out as well. It's been a while since I messed with it, though. At the time, I had done some testing with various ones out there and ended up settling on this one due it not messing with my existing virtual machine environment and better graphic fidelity (some emulators I tried had visible tiling artifacts/grid lines in some games).

Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: June 26, 2017, 11:45:55 am »

The lower part looks like cables. Upper part could be a switch or a key hole? Don't know.

I'm guessing this is supposed to be one of the traps as seen overhead..?

(For example:

Gaming Discussion / Re: Good Non-violent games
« on: June 12, 2017, 12:41:50 am »
Anything with falling blocks (Tetris, Puyo Puyo, Dr. Mario, Puzzle Bobble and their many variants/clones)

Not even all of these are without violence...

Dr. Mario has you killing viruses with the pills, for example.

Also, Super Puzzle Fighter has your characters beating each other senseless whenever you bust gems.

Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 10:43:11 am »
To me, it really depends on the game and the art style they chose. Typically, due to the low resolution, I think the games with simpler textures (from that era) tend to look better these days (especially if emulating at a higher resolution). Trying to cram too much detail into 320x240, 320x200, or similar resolution can lead to some really messy looking scenes, sometimes.

Low resolution suits 2D well since you typically have full control how your art will display and can craft it accordingly. In 3D, with your art being potentially viewable from any angle, scaling factor, and potential skewing or distortion... not so much.

Gaming Discussion / Re: TEARS SOM COLLECTION
« on: March 23, 2017, 10:33:09 am »
I thought we had a thread here a while ago indicating that the mobile port of SoM was rubbish.  This will surely be derived from the same.

From the video, it looks like just the GB and SNES ROMs for SD1, 2, and 3.

So... another Virtual Console "collection", maybe? (They basically did this with Super Mario Bros. and Kirby in the past... so, not out of the realm of possibility).

Gaming Discussion / Re: The hardest game you ever played.
« on: February 09, 2017, 11:49:32 am »
I was gonna, but I decided not to, really I Wanna be the Guy the Movie the game is more fair than F-Zero X at least you don't have to literally fool the AI into letting you win, I made it halfway through IWBTG which is more than I can say for F-Zero.

I don't recall having too many issues with X. GX though... that was a different story.

Nevermind the fact that I would expect the Switch to carry on their Virtual Console service in some form.

Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 20, 2017, 12:11:07 pm »
One minor nitpick: "Ware Wolf" should be "Werewolf"... unless this something other than the classic horror creature, man/wolf hybrid lycanthrope. :beer:

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 02, 2016, 09:36:45 am »
Something more like this maybe..?

"This fan-made, free hack is not affiliated with nor endorsed by Nintendo."

Gaming Discussion / Re: RPG for Android
« on: October 31, 2016, 10:08:41 am »
The Android remake of Final Fantasy Adventure was pretty decent. Way more faithful to the original than the Sword of Mana "remake".

Gaming Discussion / Re: Games you want to love but can't
« on: October 06, 2016, 04:22:37 pm »
Blaster Master 2.

The 1st one is one of my favorite NES games. I even somewhat enjoyed the PS1 and the GBC ones. Never really played much of the WiiWare one, so I can't comment there... but, the Genesis one.. UGH.

For one, it's pretty sad/hilarious that the 8-bit NES soundtrack mops the floor with the 16-bit Genesis one.

I recall the MM2 GB music was discussed around here before.

Instead of muting the music altogether, dropping it around an octave made a huge difference (based on some examples floating around on YouTube). I'm not sure how feasible this is for an actual hack, but the music did sound much better / closer to probably what was originally intended... almost like this was some bug/issue that was never resolved before release.

Yeah, I was also questioning this "I've never seen/heard it, but I already know that I hate it" mentality. Can we at least wait to see how it goes before hopping on the QQ-Train? ::)

Gaming Discussion / Re: "New" GBC RPG released.
« on: August 17, 2016, 01:43:43 am »
I remember this. Cool to see they went back and are finally releasing it in some form.

Gaming Discussion / Re: No Man's Sky
« on: August 15, 2016, 11:02:02 am »
It's pretty much exactly what I expected of it, and I can appreciate it for what it is. I do think the "hype train" went a little off the rails on it though, and many people are expecting more of it than what it is.

That being said, I pretty much seem to have started in the asshole of the universe. :(

My first planets/moons in my starting area are:

Frozen wasteland: Constantly refilling hazard protection due to extreme cold. Little life.
Toxic wasteland: Constantly refilling hazard protection due to extreme toxicity. Little life.
Irradiated wasteland: Constantly refilling hazard protection due to extreme radiation. Little life.
..?? Wasteland: I remember it saying something about low gravity (not noticeable difference on control, that I recall). For some reason this one puts extra strain on life support, so constantly refilling life support due to ..?? No life.
Wasteland: Pretty temperate, with no constant refilling of systems for protection/survival. No life.

I enjoyed Terraria and all, but that one was much more focused on the building from what I felt from it. A new planet on Terraria was so similar that I only spent a short time on a second planet before just going back to my original one.

With NMS, I feel like there's way more exploration than crafting going on here (even if the planets are kind of "samey", so far). This is kind of a perfect "chill-out" game for me (that's not to say the game itself if perfect, though). I mean, I am the kind of person who spent an hour climbing up a cliff in the first Tomb Raider game (underground pyramid area), not because there was anything up there, but just to see if I could. I also enjoyed (for the most part) exploring the planets in the first Mass Effect game. To me, those were more of a disappointment, especially now compared to NMS. They were handcrafted and not procedurally generated, yet gave you a very limited area to explore instead of the full planet and were all very lifeless rocky terrain from what I recall. So, at least in comparison to ME, this game is a strict upgrade to me in the exploration aspect.

As I hinted at above, it's definitely not without its faults, however. I've already ran into a couple or minor bugs with item placement - floating copper nodes, getting pointed to ruins that don't actually exist (stuck in the ground maybe?) - and one straight up game freeze. Also, it does seem kind of silly that Plant A on Planet X that looks extremely similar to Plant B on Planet Y are entirely separate discoveries. I do wish there were a little more diversity between the planets... but, with all my starting planets being wastelands with little to no life, maybe there will be some more diversity once I get out of this system.

Gaming Discussion / Re: Pokémon Uranium released.
« on: August 15, 2016, 09:35:14 am »
The response from the team for Pokemon Uranium is priceless.

They "took it down" after 1.5 million downloads out of "respect for the rights holders"? Really? If they actually respected the rights holders, then they wouldn't have slapped someone else's properties into their game with no license to do so. They could have easily made it a Pokemon clone and changed the name and any possible assets that may be essentially stolen from legitimate releases (sounds/graphics/etc). In the 9 years they were working on this, nobody ever thought this was a bad idea..? Hardly. They wanted the buzz that came with the official property.

Gaming Discussion / Re: Pokémon Uranium released.
« on: August 14, 2016, 05:48:25 pm »

"Bullied their fan base"?

So, people create and release games with characters/content they have no license to legally use, and when the company steps in to (rightfully) protect their properties, it's now bullying? That's rich. ::)

Gaming Discussion / Re: Suggestions for fun, classic MS-DOS games
« on: August 01, 2016, 10:59:09 am »
But... Some of those are not DOS games and are Win9x. :huh:

Gaming Discussion / Re: Are any of you playing FF Brave Exvius?
« on: August 01, 2016, 10:47:52 am »
Messed with it a little so far. I will note that if you (in general) try sideloading this on a Shield TV device, do not bother installing the HD assets when prompted. If you do, the next time you run the game, the pillarbox graphics will be shrunk down and overlaid on part of the active screen.

It's basically Brave Frontier with a Final Fantasy skin slapped on it, plus a few changes. (Kind of like how they did with Tactics Ogre --> Final Fantasy Tactics).

In comparison to Record Keeper... I don't know. I don't spend much time on either, so they both seem like kind of throw-away, time wasters. Both are still miles above All the Bravest though.

Gaming Discussion / Re: This new Sonic is something interesting.
« on: July 26, 2016, 03:39:45 pm »
Personally, while I've never downright hated what I've played of any of the Sonic games I've tried, I never really jumped on the fan bandwagon either.

They built a character for speed, then either designed levels where you have to take it slow, or they throw in random "traps" that punish the player for using said speed. So while I don't mind the character and the idea behind the games, the level designs generally left me feeling a bit "meh".

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