« on: February 26, 2014, 09:26:54 am »
All Shining games use compression. I remember the "m*.mdx" files: scrpt files with your own font.
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It's alright now as when I tried it later on in the day it worked fine, don't know why it didn't the first time around as I did the same thing.
Sword of Hope II: I was playing this RPG from 3DS VC recently. Potential can be had for text editing, a change of scenery, portrait editing, shop/casino editing, etc. There is plenty to work with for a balance patch, such as the Fortify spell being too powerful.I have a non public tool to extract the script. Tomorrow I search it.
World of Spectrum is a decent place to find some primers and ask Z80 questions. The introduction to Z80 gives a quick explanation on exactly this problem.Yeah
21 40 00 ld hl,0040
19 add hl,de
EB ex de,hl
7B -- -- ld a,e
CD XX XX call XXXX
C6 40 -- add a,40
5F -- -- ld e,a
D0 -- -- ret nc
7A -- -- inc d
C9 -- -- ret
Your position is clear.011 must be preceded by another 011 or 1nn code.
In that case, I would like to learn more on the example of what it means:
- 011 + nnnnn ..................... copy 'nnnnn' more decoded bytes"
October 13, 2013, 12:33:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
That's interesting. By reducing the size of the font #1 to 4 bytes, managed to increase the space for the font #2 to 3502 bytes. It seems that a limitation is imposed only on the amount of all the blocks of compressed data that come one after another. But not on a separate block.