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Messages - omarrrio

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1
Hi FAST, so yeah, it's pretty much line spacing, but as you said, the start position gives a base calculation to the line spacing itself, i can't find anything related to the text by debugging in and following it's instructions, and i am not so familiar with the GE Debugger in ppsspp, so i thought maybe someone could point the obvious here :s thank you for your answer.

2
Newcomer's Board / Help with Editing the X/Y positions of a psp game text
« on: September 12, 2014, 08:32:44 am »
Hi, i just wanted to know if there is anyway i could use the GE debugger in the psp Emulator PPSSPP, to find and edit the X/Y values of some text, it's been 3 days going through instructions in the Disassembler to no avail, the game is pretty much Yu-Gi-Oh! 5D's Tag Force 6, i already have Tag Force 5 both eur and jap, but i can't get anything done by comparing instruction paths between the two.

3
ROM Hacking Discussion / Re: GBC Action replay code types ?
« on: October 22, 2013, 03:08:08 pm »
http://doc.kodewerx.org/hacking_gb.html
http://nocash.emubase.de/pandocs.htm#gamegeniesharkcheats
From them the difference seems to be that GameShark had an additional cheat that swapped the WRAM bank and then did the usual 8 bit write.

Back then gameshark, action replay and codebreaker swapped various names in various markets though I am not sure what went here (the above links to do not help much either). As most emulators/tools will likely be geared towards those it should not matter though.

Thanks FAST, as always :p, for the links, i already found those but thought that the GBC might have something different than the GB.

4
ROM Hacking Discussion / GBC Action replay code types ?
« on: October 22, 2013, 09:22:04 am »
I literally cannot find them anywhere, are they like the usual Gameboy Code types(only 8-bit code type), although Gameboy didn't have Action replay, can anyone list them here or help me find them ?

Thank you.

5
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 10, 2012, 07:36:03 pm »
aaaah thank you Auryn :)

6
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 10, 2012, 06:55:09 am »
inside the extracted rom folder by CT2

7
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 10:02:48 pm »
still the same error, there a .CT folder inside, what is it for ?

8
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 09:38:05 pm »
still not working :(, here is a picture of the error, it's in French, it says: the current processes can't reach the file, because another processes uses it atm.


9
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 08:00:22 pm »
even with unlocker nothing good :(

10
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 11:39:00 am »
thank you, now with CT2 it's working good :)
EDIT: now i'm getting an error, it says that the folder is being used by another process. im sure no prog is using the extracted rom image files.

11
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 08, 2012, 10:32:43 am »
translating captain tsubasa new kick off, it contains more than 500 files to be translated, and i need to batch reimport everything at once, because one by one, it'll be really, REALLY slow and mistakeable :s, ndstool or ndseditor tool, have a "build rom" function, but it crashes sadly when i try to rebuild the rom :s

12
Newcomer's Board / [NDS] batch reinsert ?
« on: August 06, 2012, 07:08:36 am »
Hello guys, i was wondering if there is a tool to batch reinsert DS files into the room, thank you :)

13
Site Talk / Re: fix this bug plz ?
« on: July 10, 2012, 04:52:05 am »

14
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 03:48:05 pm »
Says the person who did it then complained about it. ::)

i did it just to test, and then boom, i sent a really bad word to myself :( i feel bad :(

15
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 10:46:49 am »
well, i am glad the site is good, but it is still crazy to PM yourself looool

16
Newcomer's Board / Re: looking for a coder
« on: July 09, 2012, 10:20:04 am »
i don't understand anything, i can use console progs, but wouldn't it be better if we use some windows user interface, we can talk more about this in Skype, i'll PM you mine :)

17
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 10:17:44 am »
why would i be a troll, on any other engine forum, you cannot pm your self, some even lead to hacking and sql injections somehow, i just don't want to lose a wonderfull forum to those butthurt hackers :/

18
Newcomer's Board / Re: looking for a coder
« on: July 08, 2012, 08:27:33 pm »
absolutly, here is an example: http://www.mediafire.com/?a99rnchgsh7nab8

it contains 2 files:
HELP.str ==> for text strings
HELP.siz ==> pointers and lengths

19
Site Talk / Re: fix this bug plz ?
« on: July 08, 2012, 06:38:38 pm »
it makes me crazy lol, PMing ur self, it is a bug :(

20
Newcomer's Board / Re: looking for a coder
« on: July 08, 2012, 06:37:32 pm »
How are you currently editing the text?
Using a Hex Editor

Are there many files for the text or just one?
Many, MANY files

Is there a filesystem or files that need rebuilt for expansion?
None

Any compression?
None

it may be more convenient to use Atlas to insert the script and automatically update pointers.
I don't know how to handle console applications, the game have 2 files, and an advanced pointer system, lemme explain:
the pointers, doesn't get read till  00 00, the text is like a bunch of crap put together, the pointers only read what the length says, the length is 2 byts in from of the pointer, in other words:
1C 00 25 00
0x001C = pointer
0x0025 = length of text to read (the length is in hex)

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