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Messages - omarrrio

Pages: [1] 2 3
1
ROM Hacking Discussion / Re: Help on this compression please ?
« on: July 09, 2016, 06:03:26 pm »
Just out of curiosity, what hex editor are you using?

(Sorry I can't be of more help than that.)

It's absolutely alright  :thumbsup:, it's wxMEdit.

2
ROM Hacking Discussion / Help on this compression please ?
« on: July 09, 2016, 09:03:50 am »
Hello, i have been trying to decompress >>>this file<<< for some time now, offzip doesn't detect any known compression algorithm and neither LZ10/11/Ovl nor huffman4/8 are used on it, anyone might have an idea for decompressing it ?

It's from a 3DS game, also using the UTF-16BE encoding shows some text:


I can provide more files like this one if there is need of more.

3
ROM Hacking Discussion / [PSP] Smaller output AT3 file
« on: July 31, 2015, 09:44:37 am »
Hello, is there anyway i can output a small AT3 file ? the tool i am using (at3tool) outputs a big AT3 file out of the WAV one, does bitrate affects the size in any matter ? (Yep Smaller bitrate means less size)

Thank you.

4
Hi FAST, so yeah, it's pretty much line spacing, but as you said, the start position gives a base calculation to the line spacing itself, i can't find anything related to the text by debugging in and following it's instructions, and i am not so familiar with the GE Debugger in ppsspp, so i thought maybe someone could point the obvious here :s thank you for your answer.

5
Newcomer's Board / Help with Editing the X/Y positions of a psp game text
« on: September 12, 2014, 08:32:44 am »
Hi, i just wanted to know if there is anyway i could use the GE debugger in the psp Emulator PPSSPP, to find and edit the X/Y values of some text, it's been 3 days going through instructions in the Disassembler to no avail, the game is pretty much Yu-Gi-Oh! 5D's Tag Force 6, i already have Tag Force 5 both eur and jap, but i can't get anything done by comparing instruction paths between the two.

6
ROM Hacking Discussion / Re: GBC Action replay code types ?
« on: October 22, 2013, 03:08:08 pm »
http://doc.kodewerx.org/hacking_gb.html
http://nocash.emubase.de/pandocs.htm#gamegeniesharkcheats
From them the difference seems to be that GameShark had an additional cheat that swapped the WRAM bank and then did the usual 8 bit write.

Back then gameshark, action replay and codebreaker swapped various names in various markets though I am not sure what went here (the above links to do not help much either). As most emulators/tools will likely be geared towards those it should not matter though.

Thanks FAST, as always :p, for the links, i already found those but thought that the GBC might have something different than the GB.

7
ROM Hacking Discussion / GBC Action replay code types ?
« on: October 22, 2013, 09:22:04 am »
I literally cannot find them anywhere, are they like the usual Gameboy Code types(only 8-bit code type), although Gameboy didn't have Action replay, can anyone list them here or help me find them ?

Thank you.

8
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 10, 2012, 07:36:03 pm »
aaaah thank you Auryn :)

9
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 10, 2012, 06:55:09 am »
inside the extracted rom folder by CT2

10
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 10:02:48 pm »
still the same error, there a .CT folder inside, what is it for ?

11
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 09:38:05 pm »
still not working :(, here is a picture of the error, it's in French, it says: the current processes can't reach the file, because another processes uses it atm.


12
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 08:00:22 pm »
even with unlocker nothing good :(

13
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 09, 2012, 11:39:00 am »
thank you, now with CT2 it's working good :)
EDIT: now i'm getting an error, it says that the folder is being used by another process. im sure no prog is using the extracted rom image files.

14
Newcomer's Board / Re: [NDS] batch reinsert ?
« on: August 08, 2012, 10:32:43 am »
translating captain tsubasa new kick off, it contains more than 500 files to be translated, and i need to batch reimport everything at once, because one by one, it'll be really, REALLY slow and mistakeable :s, ndstool or ndseditor tool, have a "build rom" function, but it crashes sadly when i try to rebuild the rom :s

15
Newcomer's Board / [NDS] batch reinsert ?
« on: August 06, 2012, 07:08:36 am »
Hello guys, i was wondering if there is a tool to batch reinsert DS files into the room, thank you :)

16
Site Talk / Re: fix this bug plz ?
« on: July 10, 2012, 04:52:05 am »

17
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 03:48:05 pm »
Says the person who did it then complained about it. ::)

i did it just to test, and then boom, i sent a really bad word to myself :( i feel bad :(

18
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 10:46:49 am »
well, i am glad the site is good, but it is still crazy to PM yourself looool

19
Newcomer's Board / Re: looking for a coder
« on: July 09, 2012, 10:20:04 am »
i don't understand anything, i can use console progs, but wouldn't it be better if we use some windows user interface, we can talk more about this in Skype, i'll PM you mine :)

20
Site Talk / Re: fix this bug plz ?
« on: July 09, 2012, 10:17:44 am »
why would i be a troll, on any other engine forum, you cannot pm your self, some even lead to hacking and sql injections somehow, i just don't want to lose a wonderfull forum to those butthurt hackers :/

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