« on: January 02, 2014, 06:08:40 pm »
I would love to see someone make a (side-)quest to revive Nei.
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Awesome.I'm playing it on my PSP myself and it is definitely awesome. It should be noted that the current release is technically a near full Beta release and not a full final release. They plan on only releasing the next patch once it is complete, then they want to try working on the DLC.
I tested it a bit earlier. The game works with no graphical gliches and at full speed with ppsspp if anyone wants to emulate it. The translation feels a bit unpolished, but the release mentioned that the tutorial wasn't formated properly due to a hdd crash, and that was the part I played. Definitely perfectly playable in any case. Looking forward to give this a proper playthrough soon(tm).
I tried to play on PSP using gpSP 3.4 Test 3 Build 152 but the game frezzes before entering the first battle.I use the same, and the only issue I've ran into so far was one time the random battle animation played, but no battle started, I could walk through everything, couldn't go through doors/entrances, and I couldn't talk to any of the npc's.
Version 3.2 seems to work fine and I can enter the battles, but I only played for a few minutes.
Anyone have more information about the game compatibility with emulators?
I can't even think of an hentai that has pixies and elves in it.Fixed.
...I'd rather have actual monsters.I'd love to see both (and yes, you can take it THAT way (If you don't know what I mean, don't ask )).
I have submitted the final release to the board... the game is done... thanks everyone for the helpI just want to point out that the game_config.txt included with the rar has an error:
the game is completely playable with all the pokemon obtainable no major game ending glitches and no pokemon left out (i missed 2 in the previous release)
here is a link to the players guide I made, it is in the .rar file once the 1.21 gets updated here... but if your impatient just download it from the link below...
Dude, why do type like that? It makes you look retarded.I don't think he speaks english, and truth be told I wish he'd at least use google translate cause then at least it wouldn't hurt trying to read his posts. (It's painful, very painful)
Yeah, beta 4 has truly taken me a while, but that's what happens when you start doing this properly (all the other releases were too rushed really). Sorry, you won't love me forever, I won't be making it a possibility to get Larvitar in the beginning of the game.I don't blame you, I've been using him as my starter in Ultra Violet and he's an absolute tank that early in the game, the trade-off is, he takes forever to level up.
You're stuck with something even more special.
C'mon guys! Surely we've got someI'd post more feedback, but I have no complaints so far and I suck at putting stuff into words when I like it.
pokemon/RPG fans around here!
Well, I'll just keep the thread going on myself. *It's not like I need any feedback from the people around here, but it would be nice to keep the thread running.
Anyway, two new screenshots today:
I've basically built a thing called "Battle Room" in the upper room of every PC. You may choose a training mode and you're made to fight against a randomly picked trainer of that mode (there are 5 possibilities, it chooses one of them). After you win, you receive Battle Points (BP) depending on how good the opponent was and you can change those Battle Points into certain gifts (pokemon and items mostly, there is one special case around there too).
And, I know the implementation is very similar to the Gold Saucer Battle Arena from FF7, but I don't really care. That is actually where I picked the idea behind this Battle Room too. And since some people tend to get underleveled during the gameplay, they may come here to train instead of walking around hours and hours in bushes (that was actually the main idea behind starting to build this thing. But I happened to add more and more features in it, and so, here we are!).
The PSP version is windowed rather than being expanded to take advantage of the wider screen. It's also, to my knowledge anyway, functionally and aesthetically no different from the Saturn version. On top of this, the Saturn version is probably more accessible thanks to the relatively advanced state of Saturn emulation, and is in my opinion preferable simply by virtue of not being on a handheld.Actually the original source code had been lost, so they opted to run the saturn version in an emulator on the PSP, this is also the reason that no company wants to officially localize it, it would just be too much work and money to do without the source code.
If someone wants to use my translation for a PSP version, that would be fine, but I'm much more enthusiastic about getting the Saturn version done.
do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)just note in the readme to add that to an emulators/flashcarts "game_config.txt" file if it has one, if it doesn't have one then it's most likely not compatible with it, and then the only way to fix the problem becomes to change the header back to the fire red header.
What's the byte count supposed to be? None of the ROM's I tried worked with the patch.He doesn't say it in the readme but you have to use a headerless rom, to add or remove a header (and find out if the rom has one or not) get nsrt which can be found on this very site.
don't feel too bad, I was also giggling for a good long while.Me as well, so you guys aren't alone.
Because this is a common complaint I'll release an optional patch that makes walking on the map faster and reduces the encounter rate (on the map). In the meantime, setting 0xd278 to 0x02 and 0xda64 to 0x0a will achieve just that. Seems to work fine, but be aware that I haven't thoroughly tested it.I was wondering about the status of this?