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Messages - cobaltex

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1
Really glad to see someone interested, if you want to you could test out the translation for me as I don't have much time to actually play through the translation to check for spelling mistakes and such. All you would have to do is take a screenshot everytime you encounter a spelling mistake, then I'll know where to find the mistake. I have played through the entire game in Japanese and the translation half way through the blue tower, im gonna make time for it soon though but balancing time between translating two games and play testing time is kinda messy.
I'll do that (I'll ignore obvious abbreviations), also I'm playing it using emumaster for my PSP and so far I haven't run into any issues.

2
Looking forward to this, and I'm really enjoying the missing colors so far.

BTW, are you planing to do the fist games for gb/gg?

3
ROM Hacking Discussion / Re: Phantasy Star II : resurrecting Nei ?
« on: January 02, 2014, 06:08:40 pm »
I would love to see someone make a (side-)quest to revive Nei.

4
General Discussion / Re: Valkyria Chronicles 3 Xmas Release
« on: December 28, 2013, 02:20:17 am »
Awesome.

I tested it a bit earlier. The game works with no graphical gliches and at full speed with ppsspp if anyone wants to emulate it. The translation feels a bit unpolished, but the release mentioned that the tutorial wasn't formated properly due to a hdd crash, and that was the part I played. Definitely perfectly playable in any case. Looking forward to give this a proper playthrough soon(tm).


I'm playing it on my PSP myself and it is definitely awesome. It should be noted that the current release is technically a near full Beta release and not a full final release. They plan on only releasing the next patch once it is complete, then they want to try working on the DLC.

5
Front Page News / Re: Translations: Oriental Blue Translation Released
« on: September 26, 2013, 07:58:57 pm »
I tried to play on PSP using gpSP 3.4 Test 3 Build 152 but the game frezzes before entering the first battle.

Version 3.2 seems to work fine and I can enter the battles, but I only played for a few minutes.

Anyone have more information about the game compatibility with emulators?
I use the same, and the only issue I've ran into so far was one time the random battle animation played, but no battle started, I could walk through everything, couldn't go through doors/entrances, and I couldn't talk to any of the npc's.

6
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: July 02, 2013, 11:57:45 pm »
I vote to remove them.

7
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: April 22, 2013, 06:22:20 pm »
Looking forward to this.

8
General Discussion / Re: Man jailed for downloading Elf porn
« on: April 22, 2013, 05:31:09 pm »
I can't even think of an hentai that has pixies and elves in it.
Fixed.

Unless you count Dragon Pink, but the pixie featured there is censored and has breasts and only gets like 1 and a half minutes of screen time and is done with a mushroom.

9
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 14, 2013, 11:25:51 pm »
Only legit shiny I ever caught was a crabby which I fished up in the cerulean gym on gold. I also found and accidentally killed another shiny in crystal, I can't remember what pokemon it was.

10
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 14, 2013, 01:37:29 am »
Same here.

P.S. those "shiny spots" are way too tempting, I don't know wether I love you or hate for them. :-\

11
...I'd rather have actual monsters.
I'd love to see both (and yes, you can take it THAT way (If you don't know what I mean, don't ask  ;))).

12
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: March 30, 2013, 05:02:53 am »
I have submitted the final release to the board... the game is done... thanks everyone for the help ;)

the game is completely playable with all the pokemon obtainable ;) no major game ending glitches and no pokemon left out (i missed 2 in the previous release)

here is a link to the players guide I made, it is in the .rar file once the 1.21 gets updated here... but if your impatient just download it from the link below...
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20Official%20Players%20Guide.rar

enjoy


I just want to point out that the game_config.txt included with the rar has an error:

What you have in it:

# Pokemon - Ultra Violet(1.21) LSA
game_name = ULTRA VIOLET
game_code = PUVV
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB

What the game_code is as read from the rom: BPRE

You didn't change the game_code to PUVV (at least according to gbata and vba).

13
Gaming Discussion / Re: Donkey Kong Hack X Feminism
« on: March 30, 2013, 04:56:25 am »
Dude, why do type like that? It makes you look retarded.
I don't think he speaks english, and truth be told I wish he'd at least use google translate cause then at least it wouldn't hurt trying to read his posts. (It's painful, very painful)

14
Personal Projects / Re: Pokémon Dark Energy
« on: March 22, 2013, 02:44:02 am »
Yeah, beta 4 has truly taken me a while, but that's what happens when you start doing this properly (all the other releases were too rushed really). Sorry, you won't love me forever, I won't be making it a possibility to get Larvitar in the beginning of the game.
You're stuck with something even more special.
I don't blame you, I've been using him as my starter in Ultra Violet and he's an absolute tank that early in the game, the trade-off is, he takes forever to level up.

15
Personal Projects / Re: Pokémon Dark Energy
« on: March 20, 2013, 08:55:14 pm »
C'mon guys! Surely we've got some pokemon/RPG fans around here! :P

Well, I'll just keep the thread going on myself. *It's not like I need any feedback from the people around here, but it would be nice to keep the thread running.

Anyway, two new screenshots today:



I've basically built a thing called "Battle Room" in the upper room of every PC. You may choose a training mode and you're made to fight against a randomly picked trainer of that mode (there are 5 possibilities, it chooses one of them). After you win, you receive Battle Points (BP) depending on how good the opponent was and you can change those Battle Points into certain gifts (pokemon and items mostly, there is one special case around there too).

And, I know the implementation is very similar to the Gold Saucer Battle Arena from FF7, but I don't really care. That is actually where I picked the idea behind this Battle Room too. And since some people tend to get underleveled during the gameplay, they may come here to train instead of walking around hours and hours in bushes (that was actually the main idea behind starting to build this thing. But I happened to add more and more features in it, and so, here we are!).
I'd post more feedback, but I have no complaints so far and I suck at putting stuff into words when I like it.
The Battle Room sound's interesting.

And if you NEED any complaints, I'd say the fact that we're still waiting for the next beta(?) release,LOL.
Also, I will love you forever if you can let me pick Larvitar as my starter, even more so if shiny?

16
Personal Projects / Re: Tales of Phantasia (SNES Enhancement)
« on: March 02, 2013, 07:06:53 pm »
It debatable, but I find the localized names are terrible.
This. They're very awkward to read.

17
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: February 28, 2013, 07:46:29 pm »
The PSP version is windowed rather than being expanded to take advantage of the wider screen. It's also, to my knowledge anyway, functionally and aesthetically no different from the Saturn version. On top of this, the Saturn version is probably more accessible thanks to the relatively advanced state of Saturn emulation, and is in my opinion preferable simply by virtue of not being on a handheld.

If someone wants to use my translation for a PSP version, that would be fine, but I'm much more enthusiastic about getting the Saturn version done.
Actually the original source code had been lost, so they opted to run the saturn version in an emulator on the PSP, this is also the reason that no company wants to officially localize it, it would just be too much work and money to do without the source code.

18
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: February 26, 2013, 07:31:05 pm »
do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)
just note in the readme to add that to an emulators/flashcarts "game_config.txt" file if it has one, if it doesn't have one then it's most likely not compatible with it, and then the only way to fix the problem becomes to change the header back to the fire red header.
By the way, this is the standard fire red game_config entry:

# Pokemon: Fire Red (E/U)
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB


All PSP emulators, a number of GBA flashcarts, and almost all mobile emulators use this file.

19
What's the byte count supposed to be?  None of the ROM's I tried worked with the patch.
He doesn't say it in the readme but you have to use a headerless rom, to add or remove  a header (and find out if the rom has one or not) get nsrt which can be found on this very site.

20
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: February 26, 2013, 04:13:15 pm »
On the Header issue, if your using an emulator or flashcart that can use a "game_config.txt" file than add this to it:

# Pokemon - Ultra Violet
game_name = ULTRA VIOLET
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB

But yah, you might want to include this in the readme so long as you have an edited-header on there, and alternatively you could make an edited and unedited header version available for people who this method isn't available for.

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