News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zzonkmiles

Pages: [1]
And now version 2.2 has been released!

The main update from 2.1 involves a more comprehensive readme. It now includes information about spell accuracy ratings, enemy encounter lists, and enemy stats (HP, resistances, AI cycles, etc.).

There are some other small updates as well:

1. The game is slightly more difficult in general because many monsters' stats have been increased somewhat.

2. One of the bonus monsters had a minor overflow bug that caused it to disappear before you could kill it due to its high HP. That's fixed now.

3. There was an obscure bug involving the CONF spell, which caused enemies to sporadically disappear. That's fixed now.

4. A handful of enemy encounters have been changed slightly.

5. There are some very minor updates to some text boxes and treasure chests.

Enjoy! :)

Be on the lookout for Version 2.2.

This final version contains a bugfix for one of the hidden monsters as well as a significant update for the readme. The new readme includes ALL enemy stats, including HP, spell cycles, absorb, elemental resistances, and more. It will also include information about all possible monster encounters as well as accuracy ratings for spells and enemy abilities. This extra monster information is safely tucked away at the end of the readme in case you don't want to spoil everything.

Thank you all for your continued support.

News Submissions / Re: ROM Hacks: Final Fantasy Zz Hard Type (Version 1.8)
« on: September 27, 2015, 06:29:58 am »
Final Fantasy Zz Version 2.0 is coming out soon! Shagadelic!

Be on the lookout for Final Fantasy Zz Hard Type Version 1.8! It should be released within two or three weeks! :)

It's taken me a very long time, but I am pleased to announce the final release of my Final Fantasy Zz Hard Type hack.  For those of you who are not familiar with this, FFZz is a considerably more difficult version of Final Fantasy for the NES.  FFZz offers new weapons, buffed enemies, new magic spells, revised text dialogues, new enemy formations, and redesigned dungeons.  Even though you are almost required to be at Level 50 in order to beat this hack, you won't feel like you are grinding.  This project was started in 2007 and initially released in 2011.  The original thread is here:

Final Fantasy Zz also offers numerous enhancements and bugfixes.  The critical hit bug, Black Belt armor bug, door bug, invisible character bug, enemy magic bug, double-level up bug, broken spell bugs (SABR, HEL2, XFER, LOCK, etc.) and all other known bugs have been fixed.  There are also some enhancements, including being able to dash by holding the B-button, being able to buy 9 potions at a time, being able to see the contents of a treasure chest even if your inventory is full, moving Heal Potions to the top of your inventory to make them easier to use, not rearranging poisoned characters after a battle, and increased spell capacity for anyone who can use magic.  Other enhancements and bug fixes are listed in the hack's readme.

Even though 1.0 was a lot of fun to play, I was not quite satisfied with the endgame areas, particularly the Temple of Fiends Revisited.  I also felt there was a bit more potential I could squeeze out of a few enemies.  So I released version 1.1 in April 2013.  That version was superior to 1.0, but I found some unanticipated bugs regarding the wrong enemies in the northwestern corner of the northwestern continent and around Matoya's Cave.  I also still wasn't satisfied with the later fights against the fiends.  I also added a shortcut to Chaos, but that allowed you to access him too easily.  So I drafted 1.51.  This version includes some new treasure chests, better treasure chests at the end of the game, even more difficult enemies, an improved Red Mage, improved magic spells (particularly LOCK and MEGA, but a few others too), and more difficult fights against the later fiends.  Please consult the readme for other changes with 1.51.  Note that the readme now includes information on every enemy formation in FFZz as well as information on which enemy formations cannot be run from.

After extensive playtesting and debugging, I am convinced that 1.51 of this hack is as good as a hard-type Final Fantasy hack is going to get.  You won't want to bother playing the original game anymore after you give this a try.  Final Fantasy Zz has been downloaded almost 500 times as of this writing, and I have found at least three different sets of videos on YouTube of people playing the game.  It's gotten great reviews.  One person has even called it the Final Fantasy equivalent of Legend of Zelda Outlands.  But don't take my word for it--why don't you download the patch and see for yourself?

You can download Final Fantasy Zz 1.51 here:

If you know Final Fantasy inside and out and are looking for a challenge, Final Fantasy Zz has more than enough challenge and suspense to keep you on the edge of your seat.  There's nothing cheap here, but carelessness will almost always result in trouble!  Good luck, have fun, and get those Heal Potions ready!

Thanks for giving Final Fantasy Zz a try!   :beer:

News Submissions / Re: ROM Hacks: Final Fantasy Zz (Hard Type) Released
« on: September 20, 2011, 10:17:43 pm »
Nice touch blocking early access to Crescent Lake off. ;)  I'm assuming I have to finish the earth cave before I can get in?

Overall, I'm enjoying this hack quite a bit (and I'm generally not a big fan of NES FF1, so that's impressive on your part).  You managed to make the game challenging, generally without it being stupid so far*, while also making it less grindy than the original (FF1's biggest flaw)! 

* The only complaint I'd say I have thus far is that the fight with the pirates at the beginning is a little ridiculous, since at such a low level you lack the tools to effectively deal with nine enemies that can all proc Sleep on their regular attacks; your only counter (casting SLEP yourself) can be easily shut down with even a little bad RNG.  Removing the sleep infliction from the pirates would easily solve that, as would reducing their numbers while leaving the sleep infliction intact.

Hi Reiska,

First of all, thanks for the feedback.

There are two Titans in this hack.  One is in the Titan's Tunnel.  The other is blocking Crescent Lake.  You only need to get the Ruby in the Earth Cave to be able to pass both of them.  Most people who play this hack simply leave Crescent Lake alone until after they beat Lich.  But if you wish to sequence break and get the weapon/magic/armor upgrades in Crescent Lake, nothing can stop you if you have the Ruby.  It would, however, take away some of the challenge of the Earth Cave, which would kinda defeat the purpose of playing a hard-type hack.

Regarding the Pirates, there are several options:

1.  Cast SLEP.  Since this spell combines the original FF's SLEP and DARK spells, it can be quite devastating.
2.  Cast CONF.  This spell works fairly well on the Pirates too.
3.  Cast SLOW.  This will significantly neutralize their multi-hit offense.
4.  Cast FOG.  Use this spell on the people in the top two positions to increase their chances of survival.
5.  Cast RUSE.  If you try this approach, put the white mage in the lead position to act as a decoy while everyone else wails away.

Without magic, you will have to pick them off one by one.  Each Pirate has about 70-something HP, but once you beat about 3 or 4 of them, you have a very good chance of winning.  During the testing phase, I did not receive many criticisms for this particular battle.  You need to be at about Level 4 with magic or Level 6 without magic to take them down.  Elemental spells are not nearly as helpful as indirect attack spells.  You MUST have the weapon upgrades to survive this battle as well.  If I ever do release an update to this patch, I'd take your suggestions under advisement.  But bad RNG can make ANY boss battle go south in a hurry.  At least with the Pirates, you most likely saved in Pravoka beforehand, so it's very easy to try again if you get beat down the first time.

Also, the next segment of Brian Sulpher's playthrough is online at  This segment covers the first two floors of the Earth Cave and shows how this hack gets real serious real fast.  Good luck!

News Submissions / Re: ROM Hacks: Final Fantasy Zz (Hard Type) Released
« on: September 15, 2011, 09:01:33 pm »

Hi.  I'm sorry, but I've never played your hack.  I guess it was totally coincidental that I referenced Iron Gols in the Earth Cave.  Perhaps I should have said there aren't any Red Giants in the forests around Pravoka?   ;)  I just meant to say that I didn't put any cheap encounters in the game that would overpower any reasonably leveled team.  But yes, I am very familiar with accidentally coding the wrong battle to appear in the wrong location or choosing Formation 1 instead of Formation 2.  This has led to many frustrating testing sessions with my own hack.  But good luck to you!  I hope you enjoy Final Fantasy Zz!

Brian Sulpher is posting a thorough and entertaining playthrough on YouTube right now.  Here are the videos he has uploaded so far:

1.  (The very beginning up to Garland)
2. (The Garland fight up to the Pirates)
3. (The Pirate fight and exploring the Aldi Sea and Elfland areas)
4. (The first trip into the Marsh Cave)

September 15, 2011, 09:08:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Personally I already found the original FF1 to be a grindfest as it so.... I'll pass this hack thanks.

If I really wanted to spend hundred of hours fighing against random enemies for the sole puprpose to level up I'd rather try something like that :

Wow, what a downer.  Thanks for dismissing a hack you've never played.  And thanks even more for posting bad news in a thread that's supposed to be about good news.  But if you're not interested, that's fine.  I understand this hack is not for everyone.  But I'm not really sure why you'd bother announcing that you're not interested by posting in this thread though.  But hey, whatever floats your boat.  It's cool.   Please stay classy, Bregalad.   :angel:

September 18, 2011, 07:21:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the latest video of Brian Sulpher's LP:

This video covers the rest of the Marsh Cave, the Astos battle, and the treasure raiding on the way to Melmond.  Of all the videos he's posted so far, this video is the most painful to watch.  But it's also quite entertaining.

News Submissions / Re: ROM Hacks: Final Fantasy Zz (Hard Type) Released
« on: September 11, 2011, 09:10:12 am »
While I have no intention to see for myself, showing a game over at the pirates is probably not the best way to say "yeah it's really not like that." Perhaps if you have a gameplay vid of early game...?

Point taken.  Perhaps I should upload a different picture.

In all of my test runs through the game, as well as the testers' runs, you almost always needed to be at Level 50 to beat the Temple of Fiends.  And even at Level 50, it was still tough.  You can actually beat most of the dungeons up to the Castle of Ordeals at levels that are similar to or maybe slightly higher than in the original game.  In other words, you can beat the Marsh Cave at Level 10, the Earth Cave at about Level 14, etc.  This hack is not about spamming Gas Dragons or giving enemies so much attack power that it's not fun to play.  I uploaded the game over screen to show you that this hack must be taken seriously.  That doesn't mean lots of pointless grinding, but it does mean you can't sleepwalk through the game.

Here's the second part of a video playthrough someone has posted at YouTube.  This video includes the Garland fight:

And I hope you change your mind about giving the hack a try.  By posting in this thread, it seems that at least some level of interest is there.  But it's up to you.  I really think you'll like what you see.

And Spooniest:  Do you have any new updates to share?  Glad you gave the hack a chance and are having some fun with it!   :)

News Submissions / Re: ROM Hacks: Final Fantasy Zz (Hard Type) Released
« on: September 10, 2011, 09:18:01 am »
Ahhh, a skeptic.  Too bad.  Why don't you give the hack a chance before you write it off as being a grindfest?  I think you'd be pleasantly surprised.

This hack has taken almost four years to develop with the help of numerous testers, so the difficulty curve should be just about right.  There are lots of new enemy formations, spells, and AI.  So it freshens up an old classic while significantly boosting the difficulty.  The hack is not meant to punish anyone by requiring them to be at Level 10 just to beat the Pirates or Level 20 just to beat Astos.  But it is significantly more challenging, and being able to mow down every enemy and boss in this hack (like in the original) is not guaranteed.  Strategy is more important in Final Fantasy Zz.  If you think the original Final Fantasy is hard enough, this hack is probably not for you.  But if you'd like to play refined version of the game that will make you sweat more often than not, game on!

Someone has started a video playthrough/talkthrough and is posting the videos on YouTube.  Check this out, if you're interested:

Good luck!

Pages: [1]