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Messages - zstandig

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aren't those still on Board2?


Every now and then a good hack comes up there that never gets released here for some reason.

It occured to me that some FDS games allowed saving while their NES counterparts used passwords or worse didn't allow any kind of saving at all.

Kid Icarus is a good example. The NES version has a password system while the FDS version has a zelda-esque save screen.

Castlevania has a similar situation, what's more when it was re-released in cartridge format for the Famicom it sported an 'easy mode' that the NES version never got.

Poor Stanley. He needs his own ROM hack starring role to offset demands like this. :(

Okay, lemmee clarify this a bit.

Donkey Kong 3 is sorta not as popular as Donkey Kong and Donkey Kong Jr, I find that to be somewhat of a shame because even though it isn't all that unique in gameplay it is still a decent top down shooter type game with a lot of fun to offer. Putting Mario/Luigi in the main role adds some recognition because only extreme Nintendo nerds know who 'Stanley' is.

That's all, also, this isn't a demand of any sort, it's a suggestion in the hope that somebody who has the skills to do a pallate swap might find this an acceptable idea for a project.

Inserting Mario into games via hacking is pretty big tradition, Stanley is not the first to be replaced. Bomberman, Mappy, the star of lode runner, moai-kun and the balloon fighter have all been replaced with Mario/Luigi in the past. Those characters have not gone away because of these hacks, neither will Stanley.


Ever notice how Donkey Kong 3 (NES), you play as 'Stanley the bugman'....

I never got that, Donkey Kong is still the antagonist, but no Mario. Donkey Kong 3 would feel more proper and more like a part of the Donkey Kong arcade series if 'Stanley' was replaced with 'Mario/Jumpman', or hell, even Luigi.

ROM Hacking Discussion / Re: Yoshi's Island on GBA
« on: June 19, 2015, 09:06:30 pm »
GBA was just that good? I guess that's to be expected 1990 vs 2001ish. They seemed comparable, but I suppose they both have strengths and weaknesses.

I guess I jumped to too many conclusions and got excited.

ROM Hacking Discussion / Yoshi's Island on GBA
« on: June 19, 2015, 12:07:25 pm »
One of the major obstacles to running all SNES games on a flash cartridge is the fact that Nintendo utilized expansion chips such as the SuperFX. Yoshi's Island on the SNES used a SuperFX2 I believe. Nintendo successfully ported it to the Gameboy Advance in the early 2000s (I think 2003ish).

What I'm getting at, what exactly did they do to negate the Super FX on the GBA? Does it have its own implementation? Is the GBA just that much more powerful than the SNES? If so, is it possible to do whatever it is that Nintendo did and perhaps hack a "SuperFX Free version for use on flash cartridges?

(This is all out of curiosity, I'm not requesting anything)

Thanks for taking this on, the censorship annoys me too.

wasn't it already known that all the AX parts, vehicles, pilots, and tracks were in GX, I still have my save file that I used Action Replay on to unlock all that stuff since you have to be inhumanly good to unlock it on your own merit.

Gaming Discussion / Re: Games that are based on crewing a ship
« on: March 16, 2013, 03:50:23 pm »
It's not really what you're lookin for but I remember reading about this old computer game for either the spectrum or some other contemporary in which you controlled a single robot that had to maintain a ship.

Gaming Discussion / Re: Rating Systems And You
« on: March 16, 2013, 03:49:03 pm »
My parents limited me to the more arcade/cartoon style games and kept me away from games that were violent for the sake of being violent, then later on when I bought games with my own money they stopped caring to the point where the games "victims" had to be targets that deserved it.

ex: That game looks violent,
       "but mom, it's about blastin, nazis.
      Blast away, then.

-Time Limits
-No continues
-limited lives
-can't skip cutscenes
-not enough or poorly placed save areas
-some gimmick where you need the original 20+ year old manual/box to get past a crucial part of the game
-not in English
-No sub titles (sometimes it's just hard to understand stuff even in your own language, or if you need to play withouth volume)
-letterboxing on a game that isn't HD, RE4, New Super Mario Bros Wii, etc.
-no alternative control methods (not classic controller/gcn controller support for a wii game)
-Dependent on one hardware related gimmick that makes it nigh impossible to play 20 years in the future.

It's been a while but I got an idea.

How about a way to scroll weapons in the NES MegaMan games by using the select button? It's been done on the ps1 ports by using the L and R buttons, but I feel it would be a nice feature for the NES versions. The only setback is that it would be one way...

I just remembered that Punch Out NES was censored slightly.

In the Arcade version there is a fighter called "Vodka Drunkenski", while the home version has the same fighter renamed "Soda Popinski".

Not a big deal, I just hate censorship, it would just be a simple text modification.

The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past.


1: The ability to change direction while dashing with the Pegasus boots

2: A sideways magic meter similar to the one in OoT, MM, and WW

I thought it would be pretty cool to backport? those aspects of AST into ALttP

-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.

-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.

-Strider (genesis): The crappy sequel "Strider Returns" has a cool sword animation that would look cool in the original Strider.

-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.

-A Link to the Past/4swords: Nintendo in their infinite wisdom decided to give Link his annoying shrieks in this GBA version of ALttp, someone make a "duct tape" mod. (and unlock the temple of the 4 sword too please...)

-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?

-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?

-Last Starfighter (NES): This game is actually a graphic hack of the game Uridium, any way to switch it back?

-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.

-I like many retro enthusiasts have a PowerPak for my NES, but to my dismay I cannot get NWC '90 and the famous Mario Adventure romhack to work on real hardware. I know that NWC '90 is sold as a repro as is Mario Adventure. That means someone somewhere knows how to get them to work. The use of dipswitches isn't all that important, but just being able to press "start" to get past the title screen would be enough.

-BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons.
 -On a somewhat related note, because BS Zelda has new dungeons it isn't a true remake of The Legend of Zelda.....unless if someone really generous would be willing to put quest 1 and 2 onto BS zelda in place of quests 3 and 4.

-Super Mario World (SNES): There is a version of Super Mario All Stars that contains Super Mario World, it would appear to be a straight port, until you get a buddy to play as Luigi, then you will notice that Nintendo was kind enough to give Luigi a unique sprite. But what about all those people who only have Super Mario World and are stuck with a green Mario? Can someone put in Luigi's SMAS/World sprites into SMW?

-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games?

-Yoshi's Island (SNES): Baby Mario is loud...Baby Mario is annoying.....someone make a "Pacifier Mod"....please....

-The FDS versions of Castlevania and Kid Icarus allow saving...but it's kinda hard to use since it's all Japanese. Someone did a similar translation for Metroid, so any one up to translating the save screens of Kid Icarus and Castlevania?

yep, those are all the hack ides I can think of.

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