« on: June 27, 2011, 01:51:31 pm »
-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.
-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.
-Strider (genesis): The crappy sequel "Strider Returns" has a cool sword animation that would look cool in the original Strider.
-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.
-A Link to the Past/4swords: Nintendo in their infinite wisdom decided to give Link his annoying shrieks in this GBA version of ALttp, someone make a "duct tape" mod. (and unlock the temple of the 4 sword too please...)
-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?
-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?
-Last Starfighter (NES): This game is actually a graphic hack of the game Uridium, any way to switch it back?
-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.
-I like many retro enthusiasts have a PowerPak for my NES, but to my dismay I cannot get NWC '90 and the famous Mario Adventure romhack to work on real hardware. I know that NWC '90 is sold as a repro as is Mario Adventure. That means someone somewhere knows how to get them to work. The use of dipswitches isn't all that important, but just being able to press "start" to get past the title screen would be enough.
-BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons.
-On a somewhat related note, because BS Zelda has new dungeons it isn't a true remake of The Legend of Zelda.....unless if someone really generous would be willing to put quest 1 and 2 onto BS zelda in place of quests 3 and 4.
-Super Mario World (SNES): There is a version of Super Mario All Stars that contains Super Mario World, it would appear to be a straight port, until you get a buddy to play as Luigi, then you will notice that Nintendo was kind enough to give Luigi a unique sprite. But what about all those people who only have Super Mario World and are stuck with a green Mario? Can someone put in Luigi's SMAS/World sprites into SMW?
-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games?
-Yoshi's Island (SNES): Baby Mario is loud...Baby Mario is annoying.....someone make a "Pacifier Mod"....please....
-The FDS versions of Castlevania and Kid Icarus allow saving...but it's kinda hard to use since it's all Japanese. Someone did a similar translation for Metroid, so any one up to translating the save screens of Kid Icarus and Castlevania?
yep, those are all the hack ides I can think of.