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Castlevania - Dracula X
Yes, it's a sloppy remake of Castlevania - Rondo Of Blood. But here's a few simple things that if fixed, could make it seem a lot more polished.
Richter's walk animation: So they took his walk and stair climbing animation from Rondo, then cut out half the frames. The side effect is, he animates twice as fast. There's probably no way to add the missing frames, but would it be simple to just slow the animation down?
First stage boss: Why does a three headed dog sound like a mountain lion?
Sixth stage boss: This is the Death fight. In Rondo Of Blood, it takes place on top of a ship with a wide open background. Death descends in the background with a smaller sprite, rises past the top of the screen, then swoops back down with his larger sprite - right over Richter.
But for some reason, they tried to do the same in this game, despite the background being only 2 feet behind Richter. So it looks like a mini death turns into a big death. It looks dumb.
Final stage background: Before entering the stage, we see a map screen indicating where Richter is on the castle. Then the stage begins, and we see the exact same castle in the distant background. No. Just no.
Third stage boss: Dullahan's death animation shows background tiles from Rondo that don't exist in this game. On second thought, maybe it's best to leave that in. It's funny, and who would notice anyway?
So it's been 13 years since anyone's done a hack for this game. Anyone more skilled than me up for it?
Now that the SNES port of Wolfenstein 3D will be uncensored soon, I would like to see someone decensor Duke Nukem 64.
More GBA hacks in general. For some reason, I'm not a huge fan of the SNES but I love the GBA. It drives me crazy to see all those hacks for F-Zero, Super Mario Kart and the Mario games but so few for the GBA equivalents!
Mario Kart Super Circuit is a better game (IMHO) than SMK, F-Zero: MV is a better game (IMHO) than F-Zero and, well, Mario is Mario, I suppose.
So, get to it guys. Port your levels and tracks over to the little machine that could
PS: Full Disclosure: This post isn't entirely serious. I, personally, wouldn't even know where to begin!
8.Alright, I just thought it would be cooler for the King of Hyrule to have his FDS tomb than the one they made in the NES port, but you don't have to restore it if you don't want to, it's no big deal.
There's no reason to visit his tomb, the one thing to fix in his NES tomb is change the text "THIS IS KINGS TOMB" to "THIS IS THE KING'S TOMB".
-Super mario bros deluxe release on nes with no screen crunch
-battletoads mode B added to the game
-castlevania symphony of the night with saturn extras on the ps1 version( also fast transitions for the game over screen)
Yeah its about time XD. I mean theres Rockman 7 FC, but its in japanese, which sucks. Can you try the codes and tell me if the museum fight pops up. If u want I mean
Good point with the Rush L and R and cut-scene skip, but the save/load feature really isn't optional if you use an emulator and is more of a classic feature, and good point with the eight robot masters, but then how would you fight the mid bosses that appear after the first four are defeated, unless they're made into additional Wily stages.
Found it here:
I think there were some specific uses for the shield as an item.
Such as the Mario Spinies (whatever they were called in the game) where you have to use the shield to make them vulnerable.
And the flamethrower you need the Mirror Shield to get passed.
Technically maybe you could hack the game to auto-shield, but it would seem like, in the above situation, Link just suddenly gains the ability to repel fire.