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Messages - TRIFORCE89

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Bomberman MAX for the GBC - with all stages and Charaboms unlocked/available. Effectively, mimicking the limited edition "Ain Version" (Bomberman) and "Complete Data Version" (Max) from Japan... but in English.

Personal Projects / Re: F-Zero Climax translation
« on: May 21, 2019, 10:16:32 pm »
I think the bulk of my own submissions has been submitted the work of others, credited, that are otherwise absent from RHDN. When it comes to the screenshots, I upload them to the RHDN scratchpad and the uploaded seems to be fine with that.

Tecmo Super Bowl for SNES, but edited to use the teams and stats of its original NES release.

A speed-up / slow-down removal patch for Thunder Spirits, similar to that one for Gradius III that was recently developed

It'd be nice to see patches for Pokémon FireRed (and compatible with the Throwback Edition hacks in particular) that properly add the Fairy type and the Physical/Special split.

Patches for Mario Tennis and Mario Golf for the N64 and GBC that unlock Transfer Pak-related courses in each game. Characters, not necessary, and probably unable to do "cleanly" as they borrow player-specific stats. Just the courses would be nice.

Gaming Discussion / Re: So I bought a Nintendo Wii U...
« on: August 08, 2018, 11:14:54 am »
If you skipped the Wii as well, then the Super Mario Galaxy games (#2 in particular) are a must.

On the Wii U side, Pikmin 3.

As Chronosplit mentioned, try looking into the disassemblies available on GitHub. With some trial and error (and digging through old commits for where Japanese Blue was once part of the repo) you should be able to cobble together something in the vein you're looking for.

Any documentation for your Boss Challenge and the Gym Leader tweaks? Your documentation for the Marts and Locations are very thorough and informative!

MSU patch for Donkey Kong Country 3 SNES, to use the GBA soundtrack

Thank you for doing this. Nice to see so many text projects for the SNES trilogy.

SNES version with GBA text patch, or GBA version with SNES music patch? Which way would now be considered the way to play?

- A text hack of Dragon's Curse for the PCE to swap the cheesier script with that of the original SMS title.

- A hack of Mortal Kombat on the Sega CD that uses the Genesis music instead of the arcade recordings of the CD version. Or keep the arcade songs already there, but patch the ordering (tracks appearing on wrong stages).

You know what would be really good: Maui Mallard: MSU-1 mode. I really love the soundtrack from the PC game and really wanted to hear this again at least on Genesis or SNES.
I like this idea. Shame this game didn't receive a Sega CD release.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: August 18, 2017, 09:00:53 am »
Reading through all the posts on here, looks like there will be two patches. The complete one and a "purist" one. Can there be a third middle-ground patch? I like all your announced extra features (Luigi, physics, etc., and whatever else you've be hinting at recently). But for the item/powerup sprites, I prefer the ones from the original game because it gives the game some of its unique personality. I don't want to lose all the other cool new things you've added just to restore a handful of sprites though. Or maybe provide instructions on how we might do this manually after the fact? Unless a simple tile editor will suffice, then no real point to my request.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 12, 2017, 05:22:04 pm »
I didn't know that you could play GameBoy Color games on the older GameBoy systems.  But then again, I didn't own many GameBoy games to begin with.  I seem to remember the ones that I had, wouldn't work on the original GameBoy when I tried them.

Why would some games be compatible and others not?  Seems silly to me.

But still, I never liked the "Only for" shit.  It just screams to me "Ha ha you can't play this unless you buy our system!  Otherwise you're screwed!"  It just rubs me the wrong way.
Silly or not, it was the case. Pokémon Gold & Silver could be played in colour or monochrome. Pokémon Crystal, however, was colour only. Same thing with Link's Awakening DX vs Oracle Series. As some notable examples.

Not that there's much there to prevent English speakers from playing, but a translation patch for Sutte Hakkun would be welcome.

Excellent work on all of this Supper! Thank you. Always happy to see these kind of improvement or definitive version patches.

Before you hang up your hat though, could you please submit these patches to the RHDN directory before they get lost to the eventual MediaFire broken link netherverse?

Super nitpicky request, but I would like to see a title screen hack of "NES Open Tournament Golf" to use the title/logo of either the Japanese release (Mario Open Golf) or the PC-10 release (Mario's Open Golf).

Basically I just want that classic Mario typeface on the title screen to make it the game feel more like a proto entry in the Mario Golf series.

Took a look in TileLayePro and could not spot any easily discernable titles.

Newcomer's Board / Re: Japanese Super Mario 2 title screen
« on: March 28, 2017, 07:45:22 pm »
If the NES All-Stars hack doesn't work with the Classic, maybe Loopy's MMC3 hack will?

ROM Hacking Discussion / Re: PAL-->NTSC Patches
« on: March 18, 2017, 09:33:02 pm »
Nice to see this set of patches on the site recently. Hope we see the "Classic Series" version of the original Mario Bros. on the NES eventually.

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