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Messages - Chpexo

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Gaming Discussion / Re: FFMQ Sucks
« on: May 28, 2015, 02:18:17 am »
I must say that Hoshi wo Miru Hito makes Final Fantasy Mystic Quest look like a masterpiece. For these reasons:

* God awful music
* The graphics look like vomit, I'm not kidding
* It takes one second to move two tiles
* The first town is invisible
* The more expensive weapons aren't necessarily the strongest, some weapons are weaker than your bare hands
* There is a password system that doesn't even save your level or position. If you die, you start over at the beginning at level 0
* Overpowered enemies combined with no option to run
* Too frequent encounter rates
* Developed by the company Hot-B

and many more!

Gaming Discussion / Re: FFMQ Sucks
« on: May 28, 2015, 02:00:02 am »
It was on the SNES, Chpexo.
Quite aware; I just haven't explored the terrible games of the SNES yet. From what I recall there are more terrible RPGs on the NES mainly because designing games at that complexity was a new thing, result in many terrible games.

Gaming Discussion / Re: FFMQ Sucks
« on: May 28, 2015, 01:31:22 am »
Also... @Chpexo:

Isn't "below mediocre" the same thing as "bad"?

'mediocre' is the median between good and bad.  So if it's below the median that makes it bad, right?  ;P
Aw crap, I just got called out!

Well I tend to be less harsh towards games. It's less than mediocre but it's definitely not "horrible" as you said. There are much, much worse RPGs from the NES era, Hoshi wo Miru Hito comes to mind. Though how easy the game is contributes to why I think the game is not terrible. To be honest, I think Mystic Quest is much better than hardcore RPGs like Dragon Warrior NES where you have to grind for countless hours just to buy a weapon. Though I will recognize that Mystic Quest's engine is broken to favor the player and is not even closely superior to the Dragon Quest NES's, Mystic Quest at least has a sense of progression that Dragon Warrior NES lacks. In addition, Mystic Quest has little gimmicks where the player can interact with the environment.

That said, I would totally play Mystic Quest on the SNES over Dragon Warrior NES any day.

Gaming Discussion / Re: Those Catchy, Catchy Tunes...
« on: May 27, 2015, 09:35:41 pm »
I feel I should mention that some of the battle themes in Final Fantasy Mystic Quest are quite possibly the most badass SNES themes ever composed. Prepare for whiplash.



EDIT: I don't know how many times I've heard these tunes and I still can't get over them.
The soundtrack is not even composed by Nobuo Uematsu, it's actually by Ryuji Sasai! Take that Uematsu!

That game's soundtrack is not only totally amazing, but is also the only redeeming part of that otherwise terrible, terrible game.
I can't agree that this is a bad game, just below mediocre.

Personal Projects / Re: Death Fuck '89 (Final Fight Guy (J) hack)
« on: May 27, 2015, 02:22:24 am »
This is the most wild hack I've seen in a while! You're up the there with Naked Headless Mario Fights the Dick Nazis and Donnor Party. Congratulations on such an accomplishment!

The plot so far is that Haggar's replacement character (still not 100% on his name yet) is fired for being a huge perv who watches porn and jerks off at work. With nothing else to lose, him and his nihilistic drug dealer decide to go down in flames on one last drug fueled murder spree.
May I suggest the name Haggard? I think the urban dictionary definitions match the character quite well.

Site Talk / Re: Am I the Only One Who has Noticed this?
« on: May 26, 2015, 08:33:43 pm »
That should be "only one who has noticed this". I thought about just letting it go, but then I realized you did make the mistake twice. :P
I don't know what you're talking about, I'm pretty sure I sad "who" ;D And don't you dare look at the topic in previous posts!

Personal Projects / Re: Metal Gear NES Faithful Edition
« on: May 26, 2015, 06:24:59 am »
Those screenshots look hot, a great improvement over the original!

As far as dynamic palettes go, I do believe metal gear has the capability (snake changes colors when hit) but not only do I have no idea how to do that, I would also prefer this to be playable on real hardware if people choose to do so so I don't really want to induce crazy flickering in CRTs.
Not really, the sprite palettes appear static even when he is hit; he just cycles through different static palettes that are already stored in memory. Blaster Master on the other hand has a special dynamic palette for sprites when an enemy or you is taking damage.

Also you'd be surprised how the flickering is not apparent on TVs. I would definitely try Super Mario Bros. on your TV to see what I'm talking about when Mario is hit when he's big. Though the palettes are not changing, there is a rapid change in colors that create the illusion of colors that are not capable on the NES palette.

Though if you don't want to do my trick, feel free to not, there's hardly any space in the ROM to code a dynamic palette routine anyway.

Edit: let me clarify. A lot of areas in this game share palettes. Do you know if there is a way to unshare them and use new added palettes or at least choose a different one? I have the feeling I am getting more into the way things work specifically for metal gear tho so Ill probably have to learn this out of research, but if you have any ideas, please, let me know!
The game is using pointers to point to palettes so they're not repeated for each map to save space in the ROM. Keep in mind that the cart size is only a mere 128 KB; that's pretty tiny. Try finding the pointers and repoint them to some free space; there's not much. Sorry, but I can help you find these pointers.

By the way, please do take advantage of RHDN's data crystal and document your finds! People tend to forget about the website but I think it's helpful and prevents repeated research.

Gaming Discussion / Re: Those Catchy, Catchy Tunes...
« on: May 26, 2015, 03:58:21 am »
I know a lot of good tunes, but I'll choose obscure ones

Super Marisa Land (PC) - Overworld

Puggsy (Genesis)

Puggs in Space (Amiga) - Demo

The demo is also cute, watch it

Pipe Dream (NES) - Theme 1

Samantha Fox Strip Poker (Commodore 64)

A cover of an old song that's name escapes me but is a dang good one Rob Hubbard

You know, I really wish Super Mario Bros 3 had a save feature, and also let you freely redo stages and return to worlds you've already been to. Basically get SMB3 and structure it more like SMW.
Yeah, the fact there is no save feature in SMB3 really ruins the experience; however, there's a level select accessible via Game Genie, a Super Mario All-Stars version that allows saving, and warp whistles. Normally, it will take a long time to beat in one sitting.

Solomon's Key suffers from a similar issue. If it wasn't for the infinite lives code, you would have to start from level one after you die thrice and there are fifty levels! Even with the code, the games is difficult to beat in one sitting.

General Discussion / Re: Need a good midi sequencing program
« on: May 26, 2015, 01:59:46 am »
The interesting thing about the MIDI format is that you can actually compose with hexeditor, which is why it was widely used back then as well as the extremely small size.

Now to answer your question, there is a program called Finale Notepad where you can make songs and export midi. I would recommend it if you don't mind composing in a sheet music layout.

Gaming Discussion / Re: Question maybe you fellas could help with.
« on: May 25, 2015, 08:56:07 pm »
I believe you are referring to Gamergate? I myself haven't kept up with gaming news and don't really care about the controversy. Anyways, if you are looking for a gaming website about ROM hacking news that's not too political, you are looking at it.  For non-political news not about ROM hacking stuff for Nintendo http://mynintendonews.com/

Gaming Discussion / Re: Where to find Russian game translations?
« on: May 25, 2015, 08:34:13 pm »
There were a lot of unlicensed/pirate Russian games in the cartridge era. Barver Battle Saga: Tai Kong Zhan Shi had a Russian localization as a "Final Fantasy" game.
That Russian translation is horrendous. Also the Chinese title "Space Warriors" is what Final Fantasy was in Taiwan.

Site Talk / Re: Zelda - Possible Submission Compliance Grey Area
« on: May 25, 2015, 04:29:06 pm »
Just an FYI, you'll need the creator's permission of the utility if you plan to add the patch in the zip, in this case it is Sephiroth3. Ops can't modify the submission when it's on the site.

Site Talk / Re: Zelda - Possible Submission Compliance Grey Area
« on: May 25, 2015, 01:56:58 pm »
If the hack is solely for Hyrule Magic, it should probably be included in Hyrule Magic, at least in my opinion.

Personal Projects / Re: Metal Gear NES Faithful Edition
« on: May 25, 2015, 11:44:10 am »
Looks like a good start, I would just make the elevator's background the wall background like in the MSX version. As an FYI, the MSX version uses five colors for the background, black, dark blue, blue, dark gray, and light gay. The NES is fully capable of doing a dark gray. 00 is dark gray while 2D is an even darker gray, though 2D may appear on some emulator palettes as black. Try using 2D as opposed to brown.

There's also an NES demo that's worth checking out called "NES Color Bars Demo" that's by Quietust. It's useful because it shows how the NES palette appears on your NES emulator and television for that matter as the NES doesn't really have an official palette.

EDIT: I would consider experimenting with my color trick. But first you have to check if the Metal Gear is capable of having a dynamic palette or if the mapper is even able to (I'm don't know if it is). See Super Mario Bros.'s coin palette if you are unsure what I'm talk about with a dynamic palette. If Metal Gear is capable, try changing the certain palettes as fast as you can create the illusion of a new color. Make sure there is not too much contrast as it can cause seizures (black to white). Also keep in mind that your computer screen may not have the same frame rate as your televsion so the trick is not effective on computers as it is on a television.

Personal Projects / Re: Metal Gear NES Faithful Edition
« on: May 24, 2015, 04:14:07 am »
If you're feeling rather crafty, you'll add some sprites on the title screen so you go "go against" the limitations of the background. For examples add sprites so the top of the letters can be gray. If you want to go crazy, you can also rapidly change the palettes  to create the illusion of another color so it matches the MSX version; it's a neat little trick!

Also make sure to add some proof of concept images soon. I'm sure the work you put out will be great!

A lot of NES games desperately need save features, games like Blaster Master and Rygar for example.

General Discussion / Re: Please don't drink too much
« on: May 24, 2015, 12:54:43 am »
I'm surprised no one brought up Mario Kart DUI; where someone plays Mario Kart while under the influence of alcohol.  :P

I seem to recall myself making chickens for your hack due to a help wanted ad. Were they added in?

Newcomer's Board / Re: What's the best hack for ff1 +2 on nes
« on: May 23, 2015, 09:43:07 pm »
I provided the link in my previous post. Click the text "with certain options selected".

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