« on: July 25, 2015, 03:00:11 pm »
The logo you posted on here looks much better than the one used in-game, use it instead.
Course 1: High High Skies
The course is too flat here. In addition, to get to the top of the tower, the player needs to be very experienced in Mario's abilities. Considering the tower requires an experienced player, the boss on top does not. The bob-omb king is a tutorial boss from Mario 64 that does no damage to the player, very easy for an experienced player. i would suggest some tweaking to his AI so he's more aggressive.
Course 2: Dry Dusty Dunes
A huge improvement over course one because the terrain is dynamic. In the middle Mario gets stuck in a brick like snow so fix that. I also see that you made coins 3D which can be a nice touch but that means you can't have as many coins as screen when you have 2D sprites on screen.
Course 3: Bob-Omb Bayside
Another good stage but the water fall looks bad but this is an easy fix. Make the waterfall the same texture as the water and when the waterfall meets the water there should be a particle effect. See Tall Tall Mountain in SM64 for reference
Course 4: Whomp Swamp
An alright stage; just change that waterfall
Course 6: Maple Mushroom Mountain
An alright stage as well, the grass texture is too overpowering for me, stretch it out.
Course 14: Crazy Computer Chaos
A very whacky stage, I don't like the textures but that's about it. The surreal nature of the stage gives you, the level designer, more freedom to have harder challenges.
The hack is alright in my opinion. The some levels like Dry Dusty Dunes and Bob-Omb Bayside are the highlight of the hack to me and look straight from a Mario game. I haven't played the game myself though but so far I would recommend it. It looks competently done, and I am impressed with many of the levels.