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Messages - Kain Stryder

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Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 06, 2021, 03:51:36 pm »
Ah nice catches, we actually had caught both of those last week I wanna say and made a fix for the next patch. I flat forgot to document and write it here, thank you  :beer:

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 05, 2021, 11:54:05 am »
Then it's up to Mato since it's his translation and I'm just maintaining it. I'll fix bugs or errors but editing the text and stuff enters into editing his work. I know he said people can do what they want with it freely, (personal use etc) but since this is his base file, and what the majority would download, I'm not comfortable editing things without him saying so.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 05, 2021, 11:39:52 am »
It's probably just pulling from the same dialogue used there to save space. I'm not really adamant on nitpicking small dialogue things like that, because if you start there, it just snowballs.

Edit: We've found a few more issues we're gonna look into fixing. Just documenting them here:

Bushido #2's help text is wrong (it actually deals high damage via counterattack (700+ when you first get Cyan))

The status screen has the bleed text mentioned before with the short window and the Moogle picture (a streamer was browsing and saw Bushido's o bleed into the Ghost's box).

Setzer's desperation is called Bloody Guard, should be Card/Cards, easy mistake :P


Text just freaks out on this painting only, but doesn't crash the game.

A handful of weapons/armor/relics are missing notes on special properties they add. This isn't Mato's fault, as Tsushiy forgot to list them (and we found out via data mining everything and double checking). Here's the list so far (from memory):

Genji Shield: Sleep Immune
Safety Bit: Petrify Immune
Rune Bell: Petrify Immune
Last Resort: Magic Up
Mjolnir: +12.5% MP
Maiden's Prayer: Auto-Regen
Florah's Frill: Blade Grasp
God Hand: Confuse/Zombie Immune
Magical Brush: Add: Teleport
Rainbow Brush: Critical: Protect
Zeus Mace: MP+25%
Lamia Brush: Add: HP Drain
Orichalcum: Steal success count=attack power (255 cap)


On EX, selecting the costume option brings up blank text, but it's just invisible. The person who reported it said clicking (A) twice confirmed and swapped Terra to her default costume

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 04, 2021, 10:27:04 pm »
Ok, updated the patch again

I'll be adding this to the next patch (with Ballz's stuff and anything Mato fixes on his end).

Thanks again, assassin

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 04, 2021, 03:53:05 am »
Ah, thanks. Yeah one of our coders replicated the C2 fix (and had to do 3 versions cause she kept missing things and ended up going to bed lol). I'll have her check your post tomorrow and see if we can throw up the C1 also and just fine tune this then.  :beer:

Edit: Quick follow up on MSU-1 and anyone using SD2SNES. For some reason and we're unsure the cause (it doesn't happen for everyone), if you use MSU-1, when you save your game, make sure you go back to the SD2 menu after, then turn the console off. If you just save the game and turn it off, it doesn't save the .srm for some reason. Again this only happened so far for one guy, but not another.

Another issue we're seeing, at least with everdrives (no MSU-1) is if you have multiple copies of a game, say, vanilla FF6 and T-Edition, and boot up vanilla and play, it will overwrite the T-Edition files possibly. So just take precaution. We'll be updating the readme for MSU-1 with this info later today.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 03, 2021, 05:13:46 pm »
Oh man, I can't believe I missed that. I was even changing my characters' names to lowercase, I should have caught that!

New link with changes I made to the text files.

Fixing the lowercase "x" is simple enough, it's in _menus/ff6t-misc-strings.txt

EDIT: I also made a few more changes since last night to ff6t-battle-dialogue.txt. There was a missing [WAIT] during the Ultros/Relm scene, and some pauses were added to the cut scene where the espers rush to help at Thamasa (and fail miserably).

Oh thanks Ballz, I'll toss it into the next update. Yeah the name screen I just wanted to note down, I was fixing that on our end lol. Good work on the pauses  :beer:

And thanks assassin on the Sketch info, we'll see where this leads. We had another bug pop up last night (unlikely related to the translation) with:

The FC in WoR

but that place has had issues, some were ironed out via Tsushiy. Streamer had a softlock going through a teleporter.

Edit: Ok, after checking out assassin's stuff, we went and threw together a fix. Tested it a bit, and can't seem to trigger the bug anymore, especially in the Hidon fight. However, we were able to confirm the bug is present on the raw Japanese version of the mod, so Tsushiy didn't fully fix it it seems. This patch WILL NOT work on his nor our translation (which most likely is present there), but we're going to get a patch for those 2 separately later (late and people went to sleep). In the meanwhile, Mato's is solved...hopefully lol

(File below has been updated from my post after this/old one removed - 12/4/21)

This patch goes on AFTER Mato's translation, so 1.0 Japanese vanilla->Mato's translation->this sketch patch

I'll put everything together (Ballz's stuff and this) later and throw a link up. I know Mato's busy so if you want us to just look into the status bug thing let us know, but if you get it solved, I'll throw that into the next update too.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 02, 2021, 11:28:08 pm »
Oh crap, I didn't realize earlier that that bug was a Sketch bug, or that it happens in vanilla too? I don't know if I'll be able to fix a Sketch bug.

I will take a look into the other bug, but it'll take some time possibly.

Yeah, we did a little more troubleshooting to help give more feedback. It's not triggering on the Japanese version or our translation (at least so far), but turning the short menu off on yours didn't fix the issue either, so it probably isn't related to that. If you're unable to fix, I'll see what we can do or just issue a warning that some busy fights and Sketch MAY cause issues, so be careful and reload if you trigger it.

And Ballz the Sketch glitch was fixed in the mod by Tsushiy, this is the first time in x amount of streams/feedback from players we've seen it, just trying to pinpoint it now (not ruling out it was 100% fixed by him, just mentioning that for all intents, it was fixed).

Edit: Noticed a small error, there's 2 lower case z on the name screen and no lower case x

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 02, 2021, 10:09:47 am »
Edit: Ok, we got a save state to isolate it.

Just miss Sketch on Hidon with Relm and it'll trigger. You will have to cancel the targeting, wait a few seconds, select Sketch and confirm. If it succeeds, reload, cancel Sketch, wait a few seconds more, try Sketch, etc. The screen will flicker and/or your inventory is going to get very corrupted. You must fail Sketch for it to work.

What our tester who got this working thinks:

It seems to be more transient than in vanilla. It doesn't happen at battle start, and it didn't happen after I used Ashura. It did happen after I used PuPu as well, though. I suspect it's some sort of VRAM overflow or something. My working theory is that using busy spells will eventually allow the bug to trigger in a longer battle. Other factors may include the business of the formation; Hidon's formation is one of the largest in the game. But it may be impossible to trigger the bug against e.g. a single Leafer.

Edit Again: Someone popped into discord and showed a small bug with equipped espers and the status menu. Equipping Asura for example here:

and then checking the status menu shows they have Mist Dragon equippd:

This happens for a few others like Pupu->Shiva etc.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: December 01, 2021, 09:13:42 pm »
I'm still chugging along in my playthrough, documenting any (admittedly, minor) issues. Going forward, where would be the best place to report/talk about them? I don't know if Mato wants us cluttering his thread up as he moves on to other things.

You can post them here if Mato's fine with it, or here on our site:

If we're maintaining it, I'd like to be informed of any issues so we can address or be aware of things. Luckily so far, since his release of the patch, there's been no bugs etc reported (just text stuff which he's already fixed).

Edit: Good god literally as I posted this, Dyne on stream had this happen to him:

Dyne thinks it's something to do with Sabin's spell list as with Terra in the lead, it hasn't happened to him on retries (he's guessing/troubleshooting based on the old Sketch glitch).

I don't know if this is from Mato's patch or the mod in general, we're gonna look into it but I figured I'd alert Mato, and he does have a save file handy to help troubleshoot if needed.

This is his save file, as per the videos above it happened on Hidon with Sabin in the lead.

Edit/Update: We've been trying to replicate it on our end with our translation and unable to, someone else went to dino forest on Mato's patch and got it triggered doing Vanish etc with this result:

We're gonna keep checking it out, I'll report back.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 30, 2021, 05:37:17 pm »
Thanks Mato, yeah no rush on your end, I know you're busy. As far as maintaining your work, we won't touch anything in your files/notes unless it's some glaring bug or we need to update a text error etc (and we'll note it). To do that we'll host the download if you want to just redirect your link to here so it auto updates:

The only other link you'd want to list on your site is the MSU-1 which the direct download for that can be found here (readme is in the zip for setup etc):

Barring that it's up to you if you want to link directly to our forums and make a note about us just maintaining it and to direct questions/concerns our way, which can be directed here:

We'll do our best to keep stuff from imploding, as you know this mod has been nothing short of a headache to work on lol. Thank you though again for tackling this, and for letting us help you out with it. If anything extreme does need your attention I'll poke you about it, but from watching streams to take notes on any issues, nothing's broken or bugged out, just been text things. Everything seems really solid for right now.

If you have any follow ups or questions/need something just ask  :beer:

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 27, 2021, 10:45:48 pm »
Just a small update on the MSU-1, we've had some new troubleshooting solved and noted come to light with recent players using SD2SNES and the like, so the readme for it has been updated, as well as fixing/bettering some of the download itself. Here's the direct link for the MSU-1 (readme included in the download and updated as of today):

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 25, 2021, 09:20:20 pm »
I would probably just go with "Yve'noile..." to give context who was speaking to him prior. And no worries, FF11's a mess for lore and dialogue for those that have never played it (I can't even recall some of the lore anymore and I played for years), but you absolutely nailed everything related to it in this.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 25, 2021, 03:41:50 pm »
I'll throw my hand in to offer to maintain your work with my team since we already handle our work, the MSU-1, the html help files and such, especially if it helps you out.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 24, 2021, 08:23:46 pm »
Found a small translation error, I'll spoil it due to it's very late-game:

On the EX patch, Zeromus's attack, ワール, is called Wall, should be "Whirl". Graphic is an orange/brownish tornado.

Another one is just a typo, Zeromus's Big Bang is called Bing Bang by mistake lol

Edit: Noticed Silence/Mute wasn't showing "Miss" in EX and wondered if Tsushiy forgot to fix it when he updated 2.9.4. In any case, here's a patch to fix it (and for Mato, it's a simple fix if you want to just throw it on your patch, just double check if the main patch has it enabled, I only confirmed it's on EX).

Another small error with text mix up in EX, again spoilering:

The Divine Might battle, the text for each warrior is mixed up and wrong. Here's the order they appear in and the correct quote (using my translation/what they say from FF11, I didn't grab your text, sorry, but it's mostly the same):

First enemy: "You shall be burned_ <d><NL>_by the rage that controls you_<d>"
Second enemy: "You shall be defeated_ <d><NL>_by the apathy that plagues you_<d>"
Third enemy: "You shall be overwhelmed_ <d><NL>_by the arrogance that disfigures you_<d>"
Fourth enemy: "You shall be consumed_ <d><NL>_by the cowardice that binds you_<d>"
Fifth enemy: "You shall be twisted_ <d><NL>_by the envy that drives you_<d>"

And some more possible errors (rather translation stuff, errors may be a wrong word to use, but read the spoiler) with another fight, again spoiler:

The other FF11 battle with Kam'lanaut and Eald'narche, when Kam'lanaut is defeated and says "brother...why...?" text, Eald'narche's line doesn't make sense after. It kind of does but if you wanted to read into it more, here's a transcript from the actual fight in FF11:

Also the woman talking to Eald'narche once you win is Yve'noile, a sort of holy woman (my memory is foggy on her as it's been years, but you can get context for it her dialogue/his reply here:

Him saying "sister..." seemed wrong to me:

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 22, 2021, 12:57:20 am »
Not sure if this is the place, but is anyone else having an issue where there's an invisible "do not pass" in South Figaro after patching to T-Edition?  Right where the guard normally "goes on break".  I am able to get around it if I put in a Walk Through Walls code, but it seems really odd that it would've shown up at all.  Did I patch the wrong rom or something?  Everything else seems to work fine.

I've seen numerous people playing this week and none of them running into this issue. It may be a bad patch job. Make sure you are using a 1.0 Japanese file and not a 1.1 Rev A (and not English, MUST be Japanese 1.0).

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 20, 2021, 10:21:22 pm »
Yeah, the original Japanese description for the Ribbon says "all", but it somehow felt like an exaggerated claim when I did my testing. Your new info definitely raises the question of whether to alter the translation or not. I'm curious though, which statuses does the Ribbon not protect against?

As for the "weak to poison" stuff, given that there are actual poison spells, etc. I wasn't sure whether I should veer from what Tsushiy wrote or not. The difference between Poison and the new Darkness element has always really confused me, as it seems like it's not a complete 100% replacement? I dunno, it's a weird mess.

Anyway, if the Ribbon does indeed not block everything then it's absolutely for the player's benefit that I fix the Ribbon's description. But I can envision people seeing "weak to darkness" and not realizing that Bio, etc. spells are the spells to use, so I need to think about how to handle it. Maybe just saying "bio/darkness" in that weakness string would help?

Tsushiy made some mistakes which is why, so editing the Ribbon I feel is ok. A couple other examples of his are one of Cyan's Bushido (I think Snow/Yukikaze or whatever you named it, sorry haven't seen that far yet) said in the description it did just wind damage+silence, but it does ice and wind+silence from the data. Just small errors like that on his part (and they've been fixed in 2.9.4.). Same with Sabin's Chakra saying Poison+Disease and it's only Poison.

Ribbon only guards the ones I listed, everything else will land.

As far as darkness goes, one moment, this is from Tsushiy's files:



        炎 → 火
        地 → 土
        毒 → 闇
        聖 → 光

He changed the element to darkness, so anything weak to poison now it'll just say dark. Poison itself is just an ailment otherwise the spell itself deals water-elemental damage+poison. The description for Bio says "deals medium-elemental darkness damage". "Weak to bio/darkness" would be fine, the other dark-elemental spells are Scourge, Catoblepas, Bad Breath, Acid Rain, Galaxy, Shadow Flare, Almagest, Bio Blaster, Poison Fog, and Poison Frog (your names might be different).

November 21, 2021, 09:34:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Found another couple of small errors; White Wind says "cures poison", it actually cures sleep.

And Wind Slash is being called Blizzard Fist here (Vargas did it as a normal attack and now Ashura did it, Mog's one Dance may do it also (as well as Guard Leader's rage) but haven't seen it yet. Something to check at least).

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 19, 2021, 05:34:24 pm »
No, you won't be able to use FF3UsME for example, as far as lowercase for the names, you can do so upon naming them in game.

November 20, 2021, 02:52:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Found a couple of errors:

1. Ribbon lists it protects from all ailments, it doesn't anymore. I just wrote "blocks most ailments". It blocks:

2. Phunbaba's Libra data says "weak to poison". The poison element has been changed to dark/darkness now, where the spell Poison deals water-elemental, and Bio deals dark-elemental, same with the Bio Blaster (your descriptions for those are fine, just giving examples). Just "weak to poison" needs to become "weak to dark/darkness" (however you'd prefer to write it :) )

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 17, 2021, 08:35:36 pm »
Thanks Mato, we'll look into it :)

Just happened to enter a stream and saw this, snapped a pic. Apparently with directional inputs for the battle menu, names bleed into the space as shown here. It was happening for each Moogle:

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 16, 2021, 11:38:04 pm »
Hey Mato had a quick question; where are the Bushido names located? For the menu display. We were never able to locate it and had to just leave it a mess on our end.

Personal Projects / Re: Mato Projects (mostly FF4/6 stuff)
« on: November 16, 2021, 04:24:36 pm »
I'm sure someone will do it for you for that sweet sweet "internet karma" or whatever, just knowing that there are no objections from you is probably enough for someone to jump at the task.

On a more related note, what are the chances someone could or even attempt at translating those fine looking HTML files that are all in Japaneses? I'd love to throw those into a PDF and make some sort of mini-manual/strategy guide for this, something of this caliber deserves a bit of fanfare/TLC IMO.

Already done :) we offer that on our end, so feel free to do so. Sadly please note my translations will not line up with Mato's perfectly, but for the most part they are the same or close enough, but all of Tsushiy's notes are in English now. Here's the link:

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