« on: July 23, 2015, 12:32:38 pm »
Wow, this is pretty cool, I like the achievement system. Thank you for this!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Sorry to bring this back to the FF7 hack--but there were a few things that bothered me about the other translation that I was just curious if this patch fixed:
--Hard saves not actually saving/loading
--All areas have the same enemy mobs, but they get stronger as you do
--All shops have the same equips (which made me end up with mid-endgame weapons from the original in Midgar)
Does this fix any of these things? I enjoyed a number of things about the other patch, and played as far as the Mithril Caves before I kind of gave up going farther, but would like something that seemed less...disjointed in those ways I mentioned.
I agree, a few of the trainers sprites don't match their overworld versions, would be nice to have that fixed.
The girl in the bike shop with the quote "I want a shiny bright red bicycle", turns out she's also the NPC that'll give you Bulbasaur (for those of you wondering where to find him in the game). However you don't get to obtain Bulbasaur straight away after arriving in Cerulean, unfortunately you'd have to wait till you defeated Lt. Surge (which was never like that in the original Yellow strangely). But I thought that'd be another thing to point out for the next patch.
I am amazed at what you have achieved The game is actually better than the original! But there is one fatal flaw to the game. And that is mapper 163. The darn thing is unsupported by every flashcart because it requires a lot of expensive sram. But, there is something you can do to resolve this. If you get rid of the inefficient render system, the awfully large Chinese letter sprites from the game and reconfigure the game with a 1024 kilobyte mapper. It could run on the powerpak or the everdrive. It would be so cool if it could run on the actual hardware! Do you think it is achievable?
Awesome is there a selection of sprites I can choose from? I might make my own just incase.
And for the reward, I keep thinking one of the R/S/E legendaries or a rare Pokemon like Lapras, Aerodactyl, Omanyte/Kabuto, Hitmonlee/Hitmonchan (even though you can catch them at Navel Rock but just take time to find).
For another decision I thought of a Raichu since I did mention it would kinda ruin the game if one were to evolve Pikachu (since he is the mascot of Yellow version).
Its probably too much effort and none of your concern, but the game would have more of a pokemon feeling if there was that classic beep sound whenever you hovered or clicked an option. It would also be cool if you made the screen smash or roll around and zoom in at random encounters. This would be an incredibly hard thing to do, but it would be very cool. It would affect the filesize and it would mean a total redesign of the mapper system, but it would be cool and all...
September 08, 2014, 08:21:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)Maby you can use empty bytes in the rom???????
I've only seen a storage total bar on photobucket added recently. Did they always have a storage limit?
Not that I'm concerned now. I've been uploading for years and it looks like I've still only used 2% of whatever that limit has.
Does anyone here own the original Chinese cartridge?
On the previous thread, there was the question of if this translation when done can be put back on cart and Luiga said yes, but...I don't think so. As I said before:
I doubt the cart for this game would even use mask roms to begin with. More likely it's a glop top covered in epoxy...and even if it does use mask roms, there's no telling what the wiring is to be able to use eproms with it. Then you got the issue of the sheer size of the Pokemon Yellow bootleg requiring pretty large 8-bit EPROMs and probably again not conforming to standards.
I'm not trying to be a nay-sayer, but I just dont think it's possible If you think it is, someone please post some photos of the pcb. I would love to make a repro of this one myself if at all possible. I just doubt it.
Ok so there are a few minor errors I've noticed while playing the game again and if there's time, they may require fixing. First things first, the backsprites for Kadabra and Alakazam are swapped around, I'm not sure if its a bug or Nanjing did it like that by mistake but is there a possibility to fix this error?
Plus I'd like to note Electabuzz's name is mispelt as "Electabuz", fix that if you can thanks.
Turns out Magical Leaf (TM19) is actually Giga Drain, 5 PP and the move acts the same as Giga Drain would.
And lastly Giovanni's name is mispelt as "Gilvanni".
I'm not sure if you knew about these minor errors but I thought I'd just post them just incase for any future patches.
I think you need to change the tiles of Pokecenter and Pokemart, roof of pokecenter is blue, roof of pokemart is red. And floor of pokecenter very annoying.
Lugia2009, your job is great! But i suggest this:
(it's just mock-up, but it's much better, huh?)
tiles by PokeGlitch
I've wanted to mention that I've started uploading some of the remixed tracks on my YouTube channel.
Lugia, has anyone ever told you you're a madman? First final fantasy vii and now this? Genius.
Also, I make NES repros. If I ever figure out how to make the cart for FFVII, you will surely be the first to get one.
I don't have snapshots, but I noticed that sometimes Weapons & Armors only add Strength (STR) status, must be a glitch. It happened in Aerith's town (at least that's the place when I noticed it) and I had the chance to equip weapons that granted +166 STR with 0 INT, VIT, AGI, HP, etc.
PS- Im using Nestopia and works prefectly
I noticed that when fighting you have "break limits."
How do you release them?