« on: July 22, 2014, 11:42:25 pm »
I could, I was lucky enough to get ahold of a nanjing game I can use as a donor.
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Lugia, has anyone ever told you you're a madman? First final fantasy vii and now this? Genius.
Also, I make NES repros. If I ever figure out how to make the cart for FFVII, you will surely be the first to get one.
I don't have snapshots, but I noticed that sometimes Weapons & Armors only add Strength (STR) status, must be a glitch. It happened in Aerith's town (at least that's the place when I noticed it) and I had the chance to equip weapons that granted +166 STR with 0 INT, VIT, AGI, HP, etc.
PS- Im using Nestopia and works prefectly
I noticed that when fighting you have "break limits."
How do you release them?
Nice! I really like it, I'll go ahead and make the changes. I'm going to go through and change the looks of fonts in the other menus too.
I found Lugia in the first area after getting Pikachu T_T
Are you making notes of how the game's programming works, by any chance?
Also, some feedback. I'm not a fan of how these look.
This game have ending? or its only a short version of the game?
There is a lot of ports/demakes in nes that are only 2 stages...
After I defeated Palmer and got Cid in my party, I got a ship to take out on the water. I docked the ship on the sand and went into the Canyon village to heal my party and when I went back to the world map the ship was gone. Is this a game breaking glitch or is it supposed to disappear and I'm missing something? I've walked up and down the entire coastline and the ship is definitely gone and I'm trapped now with nothing to further advance the storyline.
It's been a pleasure working with you, Lugia2009. I hope that I can contribute to any of your future projects.
For your information Lugia2009, whenever you load a saved game, the water animation will be glitched. This happens in the original Final Fantasy VII NES ROM.
I just left Midgar I'm having fun playing this remake. For a long time I wanted to play Final Fantasy VII again. I'm happy that someone posted this on reddit. This remake is fantastic.
Is there something wrong with the full patch? The patch labeled as just the English translation works just fine, while the Advent Children patch refuses to load in Nestopia while FCEU will load it but have garbage all over the title screen.
What is this? A FFVII demake for the NES, or a game containing the events of Advent Children in NES format? By the looks of the screenshots, it's the former. But why call it Advent Children?
- During the scene where the train security system discovers AVALANCHE's fake IDs, would it be possible to have one of the more fast-paced songs play to add a sense of danger? Maybe the battle music if another more suitable song isn't available.
Old name > New name
MdPotion > HiPotion
HiMega > Hi-Mega
HiEther > Hi-Ether
I know that naming the spells this way was Lindblum's decision, but there are a lot of spell names that I feel were poorly chosen.
Take out the -ra / -ga / -ja suffixes, and replace them with simple numbering. The suffixes are used in official FF translations post-1999, sure, but on some spells, it just looks awkward due to the 6-letter limit--Watrga, for example. On top of that, not all spells follow the modern-day FF suffixes. So we get Fire, Fira, Firaga, and Firaja, sure, but out of the blue, there's Blaze, Blaze2, Blaze3, and Blaze4? It just looks bad. Fire / Fire2 / Fire3 / Fire4 and Blaze / Blaze2 / Blaze3 / Blaze4 look a lot more professional.
Changing "Wave" to "Flood" would make the Wave line of spells sound a lot more fierce.
A better name for the Rage line would be Shock; it's a thunder-elemental spell in FFXI. "Rage", to me, sounds more like an alternate name for Berserk.
The "Wind" line has really no business being named as such. Aero is the same amount of letters and is the actual name official games have given the spell.
Squall is one of those spells that gets shortened in an ugly manner to make way for its higher-tiered brethren. (Squall, Squal2, etc.) "Gale" is a shorter name for it, and this way you get to avoid connotations with thunder-elemental spells--and the FFVIII protagonist. I would've suggested "Tornado", but there isn't enough room, and I'm trying to avoid abbreviations. (Trnado, Trndo2, etc.? Um, no please.)
"Rock" is another spell that really shouldn't be named how it is. "Stone" is a single-target earth-elemental spell in the MMO Final Fantasies, and fits right in with the allotted space of 6 letters for spell names.
"Holy" is quite possibly the most questionable choice for the damaging light-elemental spells, since Holy is the name of an important plot device in FFVII.
EDIT: Though it's usually branded as a spell that only damages undead in the FF series, Dia would be a great name for these spells. Your team has it cast on them beforehand, and people would be able to recognize that it damages all types of foes. I had originally suggested calling it "Light."
I haven't gotten it yet, but if the materia that grants Cure and the light-elemental attack magic is called "Holy" materia, it should probably be called "Light" materia.
"Bhamut" looks terrible for an abbreviation. "Bahamt", if a six-letter shortening has to be used, looks a lot better.
Also, it looks like there's two entries for "Cura" (One by the water spells, one by the light spells) but "Wave2" is missing. Just a heads up in case something got named improperly.
For some reason, the Ice line and Hail line both have spaces between their names and their numbers, when they really shouldn't. So, for example, "Ice 2" and "Hail 4" should become "Ice2" and "Hail4".
the description of the potion says it heals 200, but when i use it i see a green text that says 500.
I'd like a refresher on what specifically has been edited for space in the rom (as compared to the original PSX version)... Someday I'll land and have the chance to sit down with your work, Lugia...
Awesome! Is there a way to assign certain enemies to certain areas? The first thing I noticed in the mako reactor was all of these out of place creatures attacking me, instead of the Soldiers and machines like in PS1 FFVII.
Hello! I have a quick question. Does anyone know if the Wii emulator FCE Ultra GX would be able to handle FFVII NES? Thanks, have a nice day!