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Messages - ChronoMoogle

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Personal Projects / Re: [SNES] Super Famicom Wars Translation
« on: February 12, 2016, 05:54:52 pm »
I am super pumped for this! Super Famicom Wars has been a couch multiplayer game for me and some friends which are really into Advance Wars  for years, but the translation will make it much more enjoyable for a bigger range of people :)

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: November 11, 2015, 10:21:09 am »
For those who didn't recognise it during the 20th anniversary (I kinda tried to make it viral on twitter and youtube), I released a small challenge version hack for all Terranigma fans to test their skill in the first chapter of the game. Even with a highscore at the end!

Way too late, but deep inside me I was hoping for a full English translation for Romancing Saga 3 on todays 20th anniversary. :(

Newcomer's Board / Re: Star Ocean (12MB ROM) problem
« on: February 21, 2015, 04:47:43 pm »
The real time clock of Daikaijuu Monogatari II is already supported on sd2snes... And the game is also produced by RED/Hudson.
Are you really sure the RTP is on the same chip as the graphic decompression Gideon? I have no idea, but from pure logic it would make sense that it's a seperate chip and the same one previously used with DM2.

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 07, 2015, 08:39:05 pm »
Awesome! Thank you for this great release! I've been waiting for this and revisited the thread many times since you first posted the topic :)

Personal Projects / Re: Romancing Saga 1 translation
« on: January 30, 2015, 04:25:03 pm »
Flocken is also a common term for snowflakes in German. So if it should have something in common with ice, you got your term :D

General Discussion / Re: SNES Homebrew Games?
« on: January 27, 2015, 01:18:10 pm »
Jet Pilot Rising. It's more like a minigame (but that's also true for Christmas Craze) but really fun and challenging:

Personal Projects / Re: Romancing Saga 1 translation
« on: January 23, 2015, 03:29:43 pm »
Just wanted to post an update on where things currently stand.

I finished playing through the game last week, and uploaded a new version of the patch that fixed all the things I noticed while playing.

I also want to announce that Eien Ni Hen is the one that was reviewing the script's translation, which is great because she also did the translation work for Aeon Genesis' Romancing Saga 2 translation. She has volunteered to also edit and proofread the script, so it may take a bit longer for a final release, but it will be worth the wait.

Those are great news! I already had the pleasure to work on the same project like her (Arabian Nights) and her translation was outstanding!

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: January 22, 2015, 04:04:51 pm »
I am super-thrilled! My GB-flashcard is so damn ready for this  :thumbsup:

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 02, 2014, 01:16:34 pm »
Thanks for the heads-up and good luck with the last tasks which have to be done  :beer:

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: November 29, 2014, 04:10:30 pm »
How's it going guys? Do you think you can do it until Christmas as you announced?  ;)

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: October 03, 2014, 10:03:15 am »
Thanks for the update, every time I see screenshots of the progress it makes my day! :)

You can contact the team via the forums or email to join the beta testers  ;)

It's from the same publisher like Pier Solar, but from a different programmer (should be easy to figure out who's behind this ;) )
I simply gonna leave this link here for you:

Front Page News / Re: Utilities: New Utilities Added to the Database
« on: September 11, 2014, 10:54:04 pm »
Terracraft got a lot of new functions in the last months, fans of Terranigma should definitively check it out :)

Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 07, 2014, 09:13:12 am »
Very impressive! Is a real-hardware rework planned or will this game stay emulated-only?

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: July 25, 2014, 09:42:27 pm »
Love that FF6 improvement hack! I don't even want to imagine the amount of work which probably flowed into it.
Some of the known issues seem like they should be fixed though (stamina instead of mp use, broken map and broken animations for example). But who am I to judge^^

ikari made SRAM of 512kbit and 1mbit possible in one of his last patches... I see no reason why it shouldn't work with expanded SRAM-data on a sd2snes now.
If it shouldn't work, just send the ROM to him. He even did a special fix to his flashcard so the Megaman X 3 playable zero patch works flawless on real hardware.

Bosses in Action-RPGs are hardcoded most of the time and can't be changed much with editors (if you put status changes aside). You have to poke at the code yourself to alter AI most of the time and if you even want to extend the battle you need to add new routines to the code yourself.

I bought all the SFC and GBA entries of the series because I love Intelligent Design especially for their 2D games.

However, I would never play Fire Emblem because the games are made to be a pain in the neck. And the japanese fans love it for being this way. Masochists.

At least the games reward the player with beautiful presentation (if you leave the first SFC one out), deep mechanics, a lot of contend and a great storyline.

But still, you'll have a lot more fun with Super Famicom Wars and Advance Wars, trust me.

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