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Newcomer's Board / "Half" compressed GBC titlescreen?
« on: April 15, 2013, 07:33:23 pm »
Hello all,
Just trying to improve my understanding of compression. I've been toying around with a GBC game and have finally figured out where some of the graphics are. As an example, here's a picture of the tile of a box's upper right corner.

What's interesting to me is that the first 5 'lines' of the tile correspond to the graphic, but the last 3 are a jumbled mess. Furthermore, changing the colors anywhere in the first five lines makes the expected visual change in the game...

But editing anywhere in the last 3 lines screws up that tile and every other one that follows it...

It seems odd to me that only 'half' of a tile would be compressed if the purpose was to save space. I'm sure that's not actually the case, but if anyone could explain it better (or at least send me looking in the right direction) I'd be much obliged. Thanks!
Just trying to improve my understanding of compression. I've been toying around with a GBC game and have finally figured out where some of the graphics are. As an example, here's a picture of the tile of a box's upper right corner.

What's interesting to me is that the first 5 'lines' of the tile correspond to the graphic, but the last 3 are a jumbled mess. Furthermore, changing the colors anywhere in the first five lines makes the expected visual change in the game...

But editing anywhere in the last 3 lines screws up that tile and every other one that follows it...

It seems odd to me that only 'half' of a tile would be compressed if the purpose was to save space. I'm sure that's not actually the case, but if anyone could explain it better (or at least send me looking in the right direction) I'd be much obliged. Thanks!
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