My project is to translate Ghosts 'n Goblins (the arcade version) into Italian.
I am working with a Raspberry Pi, Mame debugger and a hex editor.
I've managed to translate the basic stuff ("player", "best ranking", "top score", "time"...).
I'm currently working on the logo.
Since the Italian translation is somewhat longer I need to widen the logo space.
I've tried to examine (very randomly, I admit it) all the files in the .zip but right now I'm feeling a bit lost and that I am wasting time.
Could somebody give me an advice? Is this something feasible with a hex editor only?
Could it be that the hex value corresponding to the logo space is in another file?
March 10, 2021, 12:18:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Still trying to widen the space allotted to the logo.
The gng.zip has 17 .bin files. I've erased the content of each file one after another and loaded each time the game in order to understand which file handles the size/position of the logo.
I don't know if this procedure is right but for the moment I think the logo is handled somewhere in files 3.bin, 4.bin and 5.bin.
But when I try to modify one of them the game loads but then a message appears saying "rom no good". So now I have to understand which files handle this check