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Topics - nintendo_nerd85

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So, I wanted to try this ROM hack out for Ocarina of Time (version 1.0 USA) and I've had bad luck patching the BPS patches for it

Link here to said hack: https://www.romhacking.net/hacks/5138/

Well, I tried Beat and Floating IPS, nothing, both spew the message "this patch is not intended for this ROM". Why the read me doesn't mention what file to use, is beyond me. Are there utilities that actually patch N64 ROMs or am I out of luck?  :huh:

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Was that necessary? A game that's been in Japanese for so long and then gets removed from the site? Seems like kind of a stupid move, no?
Thankfully someone had the decency to upload it to his Google Drive, but come on, I thought this site was more open to major news like
the translation of an obscure game.

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This is a rather strange glitch that I've encountered in the following ROM hack, located here:

https://www.romhacking.net/translations/1384/

Specifically, the ROM hack from Ryusui's re-translation hack, has an odd behavior with the top-most line in the battle HUD. What's odd is I'm getting various results in how it's displayed. On the top of the HUD, it's showing about 1/4 of a black line flickering at the edge, tested on Higan Accuracy and a Super NT. But on Snes9x 1.55.2, the issue is nonexistent, and there's no black line or flickering of the edge of said line.

Snes9x 1.55.2 - no black line on battle HUD


Higan Accuracy - black line on 1/4 of battle HUD, flickering


Super NT/SD2SNES  - black line on 1/4 of battle HUD, flickering


As you can see, Higan and the Super NT have the exact same results with the black line anomaly.

I'm running it on a Super NT, which uses FPGA hardware simulation and not emulation, so emulation should be pretty indistinguishable to a 2/1/3 2-chip model SNES, running of the latest SD2SNES revision and firmware. What I was informed on the Krikzz forums is that this is "normal SNES behavior" and would require someone, notably the author, to debug this particular HUD issue. My question is, if the real hardware does it, and cycle-accurate emulators do it, what options are there more that one can look into?

Thank you for your time, I certainly hope I'm not wasting anyone's.

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ROM Hacking Discussion / Breath of Fire - Faster walking
« on: September 01, 2017, 04:03:10 pm »
I love this game, it has a special place in my heart and I love the story and far superior translation to the second game (barring the re-translation). But the only thing that absolutely kills it, is the lack of a faster walking speed. The GBA port has the dash feature, sure, but the GBA port has very weak audio and without the color hack, washed out colors. I tried looking for the offsets that control Ryu's walking speed, but to no avail. Where would I even look to change walk to dash? Is it even feasible for this to be achieved? Any help is appreciated. Please, and thank you  :D

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ROM Hacking Discussion / Super Mario World MSU-1 hack soundtrack
« on: November 10, 2016, 04:18:18 pm »
Not sure where to place this, as there is an issue with the links provided for the PCM music.

http://www.romhacking.net/hacks/2472/

I don't know who to contact, but the One Drive link no longer works, I'm surprised no one bothered to report this before, any way to have that link fixed?

6
ROM Hacking Discussion / Breath of Fire 2 (Yes, it has been ages)
« on: September 15, 2016, 03:33:29 pm »
So, I recently started to re-play the game on Snes9x because, well, I want to do an enhancement for the game once and for all, and currently using the retranslation hack (normal game is far too broken with the Engrish and lack of dash feature).  Nevertheless, the one thing that breaks the game for me later on is that darker battle theme, I don't like it, I want to change it so it keeps the normal battle theme throughout the entire game up till the last boss.  I know for a fact that an NPC triggers it on Tunlan (Tuneland), who mentions to the party that they need to get a flute in order to speak the townspeople's language. That very NPC triggers an event that switches from battle theme 1 to battle theme 2. What offsets and what bytes are being changed, I have yet to find out, but I do know that's what's happening. I am almost to that point in the game where that NPC triggers that event change, the question is, where do I even begin to look with programs like HxD? Do I need to know pure ASM in order to find the address or addresses that change the music?

I am nearing the event that gets triggered in BOF2 and once I do, I will upload the SRM and save states if need be, just so I can hopefully understand what I need to look for and what to change.

Also on the same vein, well, kind of, how was the dash feature implemented into this ROM hack?  Could the same kind of hack be done in Breath of Fire? Adding a faster walking speed so Ryu doesn't take a million years to get from point A to point B?

 :D

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ROM Hacking Discussion / Breath of Fire Text Extracting
« on: October 19, 2011, 10:46:23 pm »
Okay, where to begin? So, I'm not sure where I need to place this since it doesn't fit the criteria for personal projects. What I want to do is simply extract the tables and script data from Breath of Fire 2 (both Japanese and English versions). The reason behind my wanting to do this is so I can get familiar with ROM hacking, as I just started just recently and have little knowledge/experience. What utilities do I use to extract the BOF scripts so I can edit them? While I don't expect to insert them into a ROM anytime soon, I just want something to tinker around with. I hope to someday retranslate the game as a project, but not right away obviously.

To sum up

- Retranslate BOF into a more grammatically, clear script (while it's better than BOF2, it could use some touching up).
- Learn how to properly extract the tables and scripts for easy (or at least something not confusing) editing.


Do you recommend any good tools that will actually work? The ones I tried either require tables and/or crash during extraction (the paradoxical part is the requirement for tables). How can I create tables or .txt files if they won't let me.

Again, I'm not asking to reinsert the edited script, I only wish dump for both Japanese and English. That is all.  ;D

Don't worry, I've had a nice discussion on GBATemp about this and I was referred to this website by Densetsu, a ROM hacker ( thread - http://gbatemp.net/topic/311523-densetsus-translation-toolbox/page__st__15 )

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ROM Hacking Discussion / SPC700 Hacking: How to Begin
« on: June 26, 2011, 11:42:43 pm »
I noticed that this thread was made a couple of years ago - http://www.romhacking.net/forum/index.php/topic,8776.msg135836.html#msg135836 and piqued my interest.  Then I was lead to this - - - http://www.ff6hacking.com/forums/showthread.php?tid=493 - - - which tells you how to begin hacking SPC files with a hex editor. Well, I began to follow this guide only to hit a dead end.  Under the section "04 - Setting Your Song's Instruments" it asks you to find a specific offset.

Now that we have established some understanding of this structure, let's examine a song. We're going to look at the Battle Theme.
Now, the location of the Battle Theme's instruments starts at Hex Address "054614".
This is what it looks like:

00 0D 00 0E 00 1E 00 02 00 0F 00 11 00 12 00 22 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00

It then proceeded to ask to open Final Fantasy 3.smc.

After trying programs such as WindHex, Cygnus Hex Editor, etc and every time I search for the Offset "054614", none of them have any results and don't show the above address. So, how in the heck can I find these hex values for the SPC data if I can't even find one?  :huh: 

What needs to be done in order to first, find the right programs, second, find the patience to find/hack the hex values and lastly, port SPC data from game to another. I know it's easier to use SPC data that uses a certain driver, i.e. Final Fantasy 6 and Chrono Trigger use the same one, etc. To be honest I'm overwhelmed, but I love a challenge. 

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