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Topics - SaveState

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ROM Hacking Discussion / Pokemon Diamond NES Translation Project
« on: April 25, 2019, 09:19:25 am »
Greetings, all! I am now working on a NES translation of everyone's favorite Pokemon game: Pokemon Diamond. Screenshots will come soon. As of now, the game is not completely translated. I started this topic to document my progress and to get some feedback from the community.

Progress:
I have translated most of the battle system, all Pokemon names, all Items, and many other things, as well as the story up to Jubilife City. I estimate that the overall translation work is about 20% done, and the story is less than 10% done.

Thanks to torridgristle for his awesome help so far, and to lugia2009 for being my inspiration to start this project.

As of right now, I know how to edit text, repoint text, and edit the interfaces of the Bag, the Pokedex, etc.

I do need to know how to edit tilesets (although this information may not actually be necessary), wild Pokemon locations, which Pokemon the trainers have, and the locations and contents of items found on the ground. If anyone could find out how to do any of these, please let me know here ;)

Here is a list of differences I found so far between this game and actual Pokemon Diamond (besides the language of course):
  • No Pokétch in NES
  • In the NES version, the only status effect is poisoning (as far as I know)
  • In the NES version, all attacks that would change attack, defense, etc. stats in other games, poison the opponent instead.
Also, just for those of you who want to know, there are 93 Pokemon in this game. Here is a list of them:
Spoiler:
Turtwig
Grotle
Torterra
Chimchar
Monferno
Infernape
Piplup
Prinplup
Empoleon
Machop
Machoke
Machamp
Psyduck
Golduck
Burmy
Wormadam
Mothim
Wurmple
Silcoon
Beautifly
Cascoon
Dustox
Combee
Vespiquen
Pachirisu
Buizel
Floatzel
Cherubi
Cherrim
Shellos
Gastrodon
Heracross
Aipom
Ambipom
Drifloon
Drifblim
Buneary
Lopunny
Gastly
Haunter
Gengar
Misdreavus
Mismagius
Murkrow
Honchkrow
Glameow
Purugly
Goldeen
Seaking
Barboach
Whiscash
Chingling
Chimecho
Stunky
Skuntank
Meditite
Medicham
Bronzor
Bronzong
Ponyta
Rapidash
Bonsly
Sudowoodo
Mime Jr.
Mr.Mime
Happiny
Chansey
Blissey
Cleffa
Clefairy
Clefable
Chatot
Pichu
Pikachu
Raichu
Hoothoot
Noctowl
Spiritomb
Gible
Gabite
Garchomp
Munchlax
Snorlax
Unown
Riolu
Lucario
Wooper
Quagsire
Wingull
Pelipper
Girafarig
Hippopotas
Hippowdon

And there are the items:
Spoiler:
Pokéball
Great Ball
Ultra Ball
Master Ball
Potion
Super Potion
Hyper Potion
Max Potion
Antidote
Paralyz Heal
Awakening
Ice Heal
Burn Heal
Full Heal
Revive
Elixir
Max Elixir
Rare Candy
Fire Stone
Water Stone
Thunder Stone
Leaf Stone
Moon Stone
The Paralyz Heal, Awakening, Ice Heal, Burn Heal, and (technically) the Full Heal all seem to be useless because the only status effect seems to be poisoning though it acts more like a burn (doesn't hurt Pokémon as you walk).

You can check out the hack here: http://www.romhacking.net/translations/4304/

Questions, comments, or tips? Put 'em here!

Changelog (Since April 23, 2019):
Spoiler:
4-23-19: Translated and repointed all Pokemon names
4-24-19: Translated and repointed all Item names

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ROM Hacking Discussion / Super Mario Bros. 3 Level Editing Questions
« on: April 15, 2019, 08:40:34 am »
Hello, guys! I am trying to make a Super Mario Bros. 3 Hack, and I am currently stuck. I started off with a ROM and SMB3 Workshop, but found its limitations to be unsatisfactory. After that, I moved on to editing levels using NoDice. Because this uses the disassembly, it provides the possibility for virtually limitless level sizes. However, I am having a hard time on some things. My main questions are:
  • How do I change a level from plains to hills?
  • How do I add 3-byte or 4-byte objects?
  • How do I edit graphics/palettes in the disassembly?
  • Does anyone happen to know/have the ASM routine for the star coin, the battery use, and the character select routine used in Super Mario Bros. 3Mix, or the routine for infidelity's item slot patch? I don't NEED these, but they would be awesome to have for ASM hacking.
Thanks in advance to anyone who will help me!

April 15, 2019, 11:34:38 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, so I have figured out most of these, and now I am wondering how to make a custom level available from the world map. Can anyone help with that? (I'm still wondering about gfx editing and asm routines.)

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ROM Hacking Discussion / SMB NES Hacking help
« on: October 16, 2018, 12:02:37 pm »
Hello evrybodee!
I am working on a SMB NES hack, and in it I want to make it so that, as small Mario, you can get a fire flower instead of mushroom, and you stay small with fire colors+powers (skipping the mushroom power). (I already know about the "stay small" Game Genie cheat code, but it isn't helpful because it still requires you to get a mushroom before advancing to fire power.) I've been looking around for a while, and can't seem to find any help. Thanks in advance to anyone who can help me!

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