News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jedi QuestMaster

Pages: [1]
1
ROM Hacking Discussion / Little Nemo - Morningstar Hack (Help Needed)
« on: September 24, 2012, 11:47:52 am »
Anyone who's played Little Nemo notices the Morningstar sceptor on Nemo's back, but it doesn't come into play until Stage 8: Nightmare Land... OMFGlazyCapcom!

Anyway, my intention is to allow the Morningstar to be used as a bludgeoning weapon from stage 1, but cannot be charged until reaching stage 8.

I found the value that indicates what stage Nemo can use the Morningstar:

01D510: 07 <- change that to '00' & now the game is horribly easy :D

I also found the values that indicate the Morningstar's max power & charge beam sound:

00EF15 - 60 <- change that to '00' & now Nemo can't charge
01A862 - 02 <- change that to 'FF' & now there's no indication whatsoever that the Morningstar can charge

Here's where my expertise comes to an end.

I still need the Morningstar to be able to charge upon reaching stage 8, & I know this will require some Jump routines to fit in the extra code to check what stage the player is on. And with my limited ASM skills, I've tried doing this but can't make heads or tails of the results (game crashing, nothing happening, etc.)

Can anyone lend me a hand/do this whole thing for me? :D

2
ROM Hacking Discussion / Rockman 2 Editor - Moving the Boss Room
« on: March 05, 2012, 01:13:26 am »
I can't quite figure out how editing objects work on this. :-\

The English tutorial barely explains anything.

What I'm trying to do is take advantage of the unused rooms to make the level longer, so I need to move whatever triggers the boss. Is it possible to do that with this editor?

3
Y'know when you're fighting a robot master, or something, & you almost beat them, but then suddenly you run out of weapon energy & you die? And even worse... you still have 2 lives left! :o So there's, like, no way you're going to win, because you suck at Mega Man 2 >:D & need a certain weapon.

To the point...

I'm trying to hack the pointers so weapon energy is filled up as well as health between deaths.

I found what I'm looking for:

80C6: 8D C0 06 <- I change C0 06 to 00 9C to refill Heat Man's weapon, 00 9D for Air Man, etc.

But with this method, I can only modify one weapon - I need to refill everything! Anyone do anything like this before? Have any of the Mega Man hacks done this?

4
ROM Hacking Discussion / Toilet Mario
« on: December 25, 2011, 09:22:16 pm »
Has anyone managed to get this romhack to work?

I patched it to a verified good dump of SMB (JU) & it freezes on the title screen on whatever emulator I use (FCEU/X/SP, Nestopia, NESten & for some reason Nintendulator has stopped working :-\).

Even already patched roms have this problem.

5
Aside from having different music, what else has changed between the Famicom & NES port?

Is the English script a faithful translation from its Japanese counterpart?

Here's the text from the first Guru as an example:

Quote
◇ がうがんだ ◇ のやまには ◇ げるろぜお ◇ へのいりぐちがある。

Quote
IN THE "GRAN MOUNTAIN" LIES THE ENTRANCE TO "GARLOZ".

Pages: [1]