Anyway, my intention is to allow the Morningstar to be used as a bludgeoning weapon from stage 1, but cannot be charged until reaching stage 8.
I found the value that indicates what stage Nemo can use the Morningstar:
01D510: 07 <- change that to '00' & now the game is horribly easy
I also found the values that indicate the Morningstar's max power & charge beam sound:
00EF15 - 60 <- change that to '00' & now Nemo can't charge
01A862 - 02 <- change that to 'FF' & now there's no indication whatsoever that the Morningstar can charge
Here's where my expertise comes to an end.
I still need the Morningstar to be able to charge upon reaching stage 8, & I know this will require some Jump routines to fit in the extra code to check what stage the player is on. And with my limited ASM skills, I've tried doing this but can't make heads or tails of the results (game crashing, nothing happening, etc.)
Can anyone lend me a hand/do this whole thing for me?