Auto ASM Maker
A tool for select PS1 games that dumps text and pointers into an ASM file for easy editing/insertion with ARMIPS. It currently only supports SHIFT-JIS/ASCII games that use a '00' end-byte. It would be quite easy to add support for table files and other end-bytes, I just haven't bothered yet because I haven't needed it. This one also needs an efficiency rewrite of its scanning routine. I coded it in a 'lazy' way that's not conducive to speed or flexibility.
A simple address converter designed to help with tracing/hacking between RAM, EXE, Hex-editor etc.
RAW to TIM
Mainly designed to extract/insert pesky proprietary images from PS1 games (aka headerless TIMs etc). It should work with other raw image data as well . I recently added a TIM<>BMP converter for someone, but it is largely untested since I did a major coding re-write. I just realized, rather than '512', I should have used '320' and '240' for width and height quick-set...duuuhhhhh
Source code (Autoit) is included- not well optimized, but fairly well 'noted'. Feel free to recommend tweaks.