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Topics - szemigi

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Well, I wanna ask whether how can I change, then separate the palette of each select screen portraits.

Liu Kang, Cage, Shao Kahn, Jax, Kintaro, Baraka, and Raiden have red-color portrait.
BUT: I want Liu Kang to have green palette for example. How can I do that? With simple hack or only ASM code (I don't want to waste my time with learning ASM codes!).

Help me.

EDIT: Same goes for Mortal Kombat II NES.


Here, I want Scorpion to have red-colored portrait.

Personal Projects / Commander Keen translation(s)
« on: October 08, 2018, 02:38:20 pm »
Well, I think you must have been known the 8-year old genius, Commander Keen.
But I don't know if there are audiences for the game here (especially for the translation).

Vote now! You have a week to do that. Decide whether Keen translations are needed or should be submitted here.

ROM Hacking Discussion / SMB1: Changing the text colour
« on: September 06, 2018, 08:54:48 pm »
In SMB2J, this

"Peace is paved
With kingdom saved
Hurrah to Mario
Our only hero
This ends your trip
Of a long friendship"

text has blue and orange colours.

Question: How can I modify the text colour in SMB1 like that? Like I want green text and red text for example (for the ending text, etc.)

Tell me!

Personal Projects / Super Mario Bros. Gold Edition Side C (bonus)
« on: April 07, 2018, 10:59:57 am »
Hey, after months I present you my in-progress work, which is Side C of SMB Gold Edition. :)

Meet the new player:

ROM Hacking Discussion / Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 04:55:44 pm »

Let's suppose I wanna make MK1 Snes hack, where Reptile is selectable on the select screen (replacing the dragon symbol between Kano and Sub-Zero), but I don't know how to make it.

Is it only possible with ASM knowledge?

ROM Hacking Discussion / Fceux 2.2.3 problem (maybe?)
« on: March 09, 2018, 05:45:12 pm »
Hey, I'm using Fceux 2.2.3 and after I modificated a Famicom ROM file (like letter graphic or something elses besides graphics, I cannot see the graphic changes in the PPU. I used YY-Chr and I pressed +1 to correct the set of the graphics. What can I do? Because earlier Fceux doesn't do this!

Gaming Discussion / Clu Clu Land - Player 2 name?
« on: March 06, 2018, 11:51:40 am »
Does anybody know what's the name of the second player in Clu Clu Land? I know the red fish is Bubbles. And the green? Somebody help me.

ROM Hacking Discussion / Super Mario Bros. NES: replacing characters
« on: February 27, 2018, 05:47:13 pm »
I wanna ask how to replace the 'Jumping board (fake)' for example with an other one item like a running Koopa or something. (I'm referring to SMB Utility.)

And I'm asking how to do it hexadecimally.

Help me, because all hope died for me!

ROM Hacking Discussion / Tekken 3 modificating
« on: February 11, 2018, 04:19:18 pm »
I know that TEKKEN3.BNS contains the model textures, which can be modificated.
But what about the other files?


How can I modificate them? Help!

ROM Hacking Discussion / SMB Utility: 3 players?
« on: January 24, 2018, 11:30:11 am »
Hey, in SMB Utility, besides "Edit Some Game Stuff -> other" I can see Players are: 3

But why 3?

Sorry, but I find it ridiculous that I uploaded a hack, but it was rejected, because according to an admin the ROM I used was patched and the ROM filename is not enough, I need CRC32, SHA-1, and MD5.

For the admin, who rejected my hack, I say:

1. I used an original, untouched ROM, which I checked with the ROM Hasher programme.
2. The ROM informations were all there along with the correct ROM filename (the original ROM's filename and informations)
3. The ROM informations I added for my rejected hack were also used for some of my earlier hacks (just check them), but at that time that wasn't rejected?

How the heck it works after all?

Well, I'm using Luigi Game IPS patch by YY, I edited all the castle levels already. That's okay.

BUT: When I touch the axe with Mario or Luigi, after that both of them stop randomly at the princess/mushroom retainers. It means sometimes Mario and Luigi stops at the princess/mushroom retainers, sometimes on the princess/mushroom retainers, etc.

I tried to fix it with moving the scroll stop, but with - especially Luigi - it the problem is the same. I tried it with Mario, which is kinda works, but sometimes he does the same as Luigi, too.

Help me!

ROM Hacking Discussion / SMB NES: hard mode code
« on: October 03, 2017, 03:35:44 pm »
Sorry for asking it, but where to find the hex values of the hard mode.

(In SMB2J I found it, I only wanna know SMB values.)

ROM Hacking Discussion / SMB NES: glowing animated sign on the title screen
« on: September 30, 2017, 07:24:09 pm »

In this video I saw that the SUPER MARIO BROS. sign is glowing on the title screen.

How can I make it hexadecimally? (I've always wanted to know it.)

ROM Hacking Discussion / SMB Remodeller problem - Bowser's fire spitting
« on: September 20, 2017, 09:14:22 am »

I used SMB Remodeller to stop Bowser from fire spitting (I tried it) in World 1 for example. After this I checked World 1-4 and Bowser still spits fire.

What did I do wrong?

ROM Hacking Discussion / SMB2 Green jump stand (emergency!)
« on: September 16, 2017, 10:36:51 am »
Hello! I saw Insectduel made green jump stand patch, but I cannot download anywhere as the link to it is broken, and as the title says it all, it's an emergency patch I need.

September 16, 2017, 02:55:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here are the broken links to the green jump stand patch anyway:

1. - it would work if the uploader wasn't suspended.
2. - dead link.

Newcomer's Board / Super Mario Bros 2 (FDS) the number of worlds
« on: September 13, 2017, 01:32:10 pm »
Hey! I always wanted to ask:

In Super Mario Bros 2 Lost Levels Nintendo planned 13 worlds (From World 1 to D) or the programming code allowed only and only 13 worlds for them?

ROM Hacking Discussion / YY-Chr Famicom problem
« on: September 12, 2017, 05:24:33 pm »
Hey there!

I opened Super Mario Bros FDS file in YY-Chr and this is what happened:

NOTE: Before I didn't have problems like that though.

ROM Hacking Discussion / Super Mario Bros 2 (FDS): Mario and Luigi codes
« on: September 12, 2017, 05:23:23 am »

Can anybody tell me where to find Mario's and Luigi's selection and jumping codes in SMB2J?

I'm asking, because YY made an IPS patch 'Luigi Game' for Super Mario Bros. NES and I'm curious how and where to find it in SMB2J in hexadecimally.

Hello! In Super Mario Bros 2 (USA) NES how can I change the sprites of Mario to Luigi and vice versa? (For example.) I mean either their character select screen or their in-game sprites.

I'm asking, because I experimented on this, but it was unsuccessful. I did it, because what if I made a Super Mario 2 hack? For this case.

Help me!

Next question: How can I make Mario act fully act like Luigi (when Luigi is running in the air when I jump with him, if you get what I mean) and vice versa? (For example).

Help me in this, too!

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