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Topics - bogaabogaa

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DemoHack IPS patch of the first stage available here:
(You need to patch the USA verion of the game)


About the team. Who works on the hack:

The First man and the head of the project is Garindann. He had the idea to make this Hack. He is working as a Artist, level-editor, writer and coordinator. He consulted me with some questions and I toke his whole hand and said I wanna be with on board for this project. As far as I know we share a lot of Ideas how we imagine a Castlevania game to be and so far we work very well together. I work as a Artist, level- and ASM-editor.

Hack Status:
The hack is in the very beginning. A lot of work went into finishing up the first stage. There been a lot of concepts and level Art made that we keep secret. It was impotent to me to have a Demo since it is a large project I would like to grow the team a bit. May be some custom music would be awesome. Or people with coding experience. So people that are interested can contact me.

What is this blog about?
We will share the progress and educate about possibility/tutorials. We will try to find some feedback and new ideas/inspiration here. Also Inspire people to hack SC4 or help with the project!

I will update this Post sometimes when we get some milestone. It will be the only Demo till the hack is done. I donno how long it will take but I can tell it will take more then two years to finish this with the current team.

Personal Projects / Super Castlevania IV Drunklevania II (DemoCastle)
« on: October 12, 2017, 05:55:40 pm »
Drunklevania II

Where does the name come from?

Drunklevania is a inside name of Super Castlevania hard mod made by DrunkenDraconian. TheMechanicalKoopa did come up with the name as he helped TheLastBelmond to patch his game. Drunkelvania was the very first hack "DemoHack" of Super Castlevania IV. The editor was in a very early state and the hack show suffering issus because of this too. (The hack is also very hard and unforgiving)

My hack OtherCastle tried to be the same thing just for casual player. I had the goal to make it look better. It was made in a newer version of SC4ed. It was also a lot of learning how and what romhacking is. For some reason I thought you need to me smart for this. lol (sure it would help)

This hack may be a Demo what can be done with SC4ed. But I don't wanna call it demo since I may wanna learn some hex editing. Also I don't wanna change the physic or damage of the whip or other things that do not fit the hack. I also take some ideas of DrunkenDraconian there will be a level based on great idea of him. I really enjoin crating levels and I wanna create some difficult once here and cross off the unforgiving. It should be nice and addicting level design with short and hard puzzles/sections to solve. Yes this hack will have the speed potion again and it will teach some ring-glitching. The hack should future tow difficulties.

First Stage

The game will start in the swamp and the go over the graveyard to a church. From there you will continue your way to the castle.

I did complete the first water stage more or less.

As you might guess it is a level to explore. You will find a section with a checkpoint that teaches you to walk over spikes with potion. There are also easy setups to learn ring-glitching. I think even casual player who never did see that one will get it. Lives and continues are the same right here since continue will place you at the last entrance in the current scene. The normal game did not future very complex levels like this. It is very time eating doing a level like this. One more idea like that but after will try to stick to simple level layout.

Next off is finishing the swamp..

I started by doing graphic stuff. And I am new to it.. guess I have to get better. But it is a good project to improve on it.

Stage one is almost finished. Just need the second water slide.

ROM Hacking Discussion / Super Castlevania 4 Maker
« on: May 17, 2017, 07:36:24 am »
Everything that belongs to creative work on SC4 goes here.

- Artwork
- Tutorials
- Share SCL
- Patches
- Ideas

Rulz? Be nice stay cool!

If you use SC4ed BACKUP YOUR WORK!!

Newest Editor/Rendomizer
CV4 Randomizer:           
CV4 Level Editor:         (STICK TO THE EDITOR VERSION YOU STARTED THE PROJECT!! Different version of the editor use different pointer for data. There are some versions out there)

Tutorial and Project page SC4ed:
Click on quote to get to the Tutorial

Click on quote to get to the Buglist
Common bug fix patches for broken ROMs:

Click on quote for Text-Editing help

I am the creator of Othercastle and I used some patches I like to share here. I did not make them credit goes to Redguy:

Buwexil (SkullBoss) will overwrite tiles in the background when using his breath weapon. This patch overwrites Buwexils routine to write tiles into VRAM with NOP.

When killing a skeleton the bones will usually lag the game a lot. Less bones

When Standing in the Waterfall at 3.3 you will get a lot of bubbles that lag the game

Speedpotion. This will replace the invisibility potion with the speedpotion

If you have bad entrance. They just don't work how they should. You may have a missing instruction in your rom

I found a other patch made by Redguy that will make the game very challenging by itself. One HitKo!!
(Known Bug: There are some stuff that doesn't kill you like: mud, some enemy weapoen, Slogys dash or Draculas body)

Revers Gears with supID 1 and 3

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