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Topics - Jandazekon

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1
This is for:
(zelda oracle of agaes) .


---------------------------------------------------------------------------------------------------------------

For example the single sign that is used in:
Map 59.

That says:
Quote
(arrow-up-symbol) Nayru's House \n (arrow-down-symbol) Lynna City

Actually uses these addresses:
Code: [Select]
76849
7743B
77A8E

According to the (ZOTE - Zelda Oracles Text Editor) .

76849 says:
Code: [Select]
's House
7743B says:
Code: [Select]
Lynna City
77A8E says:
Code: [Select]
Nayru
And in:
(ZOLE 4.6.01) ,. The: (Sign Editor) , .
It's called:
Code: [Select]
Sign Index: 12
Map: 59
Text: 16

2
Gaming Discussion / Sound effects are of bad sound quality in FF13
« on: December 22, 2016, 03:45:28 pm »
Many sound effects in the Final Fantasy 13 ps3 vidogame is of low sound quality.
They all sound like they have been badly denoised or mp3 compressed.

I can't listen to them comfortable.

3
I can' find a option in the sound dialog in fceux to turn this off.
I only want the frameskip feature to work like the frameskip feature as seen in zsnes.



I am using FCEUX 2.1.5

4
ROM Hacking Discussion / How text editors replace function works
« on: April 04, 2014, 03:30:34 pm »
Step 1:         ORIGINAL
A
B
C
D
E
F
G



Step 2:         CHANGING A INTO B
B
B
C
D
E
F
G



Step 3:         CHANGING B INTO F (both a and b is changed into f)
F
F
C
D
E
F
G



Step 4:         CHANGING C INTO E
F
F
E
D
E
F
G



Step 5:         CHANGING E INTO B (both c and e is changed into b)
F
F
B
D
B
F
G

5
ROM Hacking Discussion / (alttp) Is setting torches into bg2 impossible?
« on: February 08, 2014, 09:50:41 am »
Is it only a limitation of hyrule magic?

6
I am tired of searching after the right monologue text for the right npc.
There are 386 text rows total. I need a list pointing towards npcs to different monolgue numbers.
Screenshots where the npc is and the number of the monologue of it.

Here is an example of what i mean:

7
(A I U E O ) versus (SA SI SU SE SO ) confusion conflict. And convert (the schi dulo qlovick zo) to (theschiduloqlovickzo) and replace it with (heshiuokowikso) and rebuild it to (HE SHI U O KO WI SO ).

8
Newcomer's Board / I search after program that converts text to text
« on: January 11, 2013, 08:38:35 pm »
config.txt contains both words to save and convert.
For example schi is converted to either shi or chi.

input.txt contains many messages.
This is the input:
Quote
of in the some her spider. Instead, we since some way, ten since she her a she when spider. house, her it, her in, a took for run it. When a land couldn't old in, her pity her step afford amazing, we the expecting like was eats a and and the that ask in revealed a afford on, government house, for we of

This is the output:
Quote
O N HE O E HE I E I N TE A WE I N E O E WA TE N I N E HE HE A HE HE N I E HO U E HE HE A TO O O U N I HE N A A N O U N O N HE I TY HE TE A O A A I N WE HE E E TI N I KE WA  E A A A N A N HE HA A I N E WE A E A A O O N O WE N E N HO U E O WE O



1. Remove all spaces + other symbols like ',.-*/=_þ·³¯¬¦±)(/%#"!½§123456789+´<>|{[]}\~‡÷†
Save only these words:
Quote
TO TA TE TI TU TY KE KA KO KI KU KY A E I Y U I O N WA WE WI WU WO WY HO HA HE HI HU HY

Convert these words:
Quote
SCHA SCHE SCHI SCHO SCHU SCHY
Quote
VI VE VA VU VO VY
Quote
ZI ZE ZA ZU ZO ZY
Quote
CI CE CA CU CO CY
Quote
î ÿ ü ¶ µ ª £ Ÿ œ € & @ $ ¤ Û Ô Å Ä Ö ® Ò ø ô Ê ƒ ¥
To:
Quote
SHA SHE SHI SHO SHU SHY
Quote
WI WE WA WU WO WY
Quote
SI SE SA SU SO SY
Quote
KI KE KA KU KO KY
Quote
I YU U KU U A E YU E E A A SU O U O O E U RE O O O E FU YU

9
I am totally alone with this problem.

10
I have read on internet that nsf files contains a pitch table. The nsf players out there can't playback nsf music in another scale. And if i change the pitch table in a nsf. I call it converting nsf to nsf by only replacing the pitch table. I choose what channels to replace pitch table with.
Example: i would not change the pitch table on NOISE and DPCM channel. Because those channels are the drums.
And drums should not have a new pitch table.

Let's say i take a (2A03/2A07) nsf file. I play song 001. Then i open up the pitch table window and change the sound register tuning system.
The features:
1. Change the frequency of each note.
2. Repeat 12 note frequencies across all octaves at once or repeat only 2 octaves or more or no octave repeating.
3. A keytracking knob that crossfades the frequency from all notes available to the center octave pitch. The space/interval between notes is editable.
4. Rotating the picth table. Horizontal and vertical pitch table flipping.
5. Random note frequency deviation.

This is not possible with famitracker.

Edit:
A nsf player can emulate any nes game regardless how different the nsf driver is. The nsf player pitch/frequency stream can be edited in real time by a pitch table module. Then record and save the new song that uses another scale. When recording a nsf. The frequencies of all notes is modified by the pitch table module. The new nsf song does not use the original nsf driver. It uses a new nsf driver. It's like importing nsf files in famitracker then connect only (Square 1) (Square 2) (Triangle) to pitch table. Then editing the pitch table. Then you have a new song. Then export it to nsf.

Edit:
Is a robust pitch table editor for famitracker going to happen? Let's say my song uses (2A03/2A07) + VRC6. Many instruments.
I will not apply the pitch table to drum channels. And what happens if one of the square channels makes a kick and melody instruments in the same channel? Let's say the DPCM channel can be used both for drums and bass. The triangle channel can too make drums and bass. I will only apply the pitch table to melodic channels.

Edit:

Here is the pitch table location in nsf files created by famitracker:

It starts with:
Code: [Select]
5B0D9C0C hex.

And it ends with:
Code: [Select]
0E000D00 hex.

The default famitracker nsf pitch table chunk in hex format:
Code: [Select]
5B0D9C0CE60B3B0B9A0A010A7209EA086A08F1077F071307AD064D06F3059D054C050005B80474043404F803BF03890356032603F902CE02A60280025C023A021A02FB01DF01C401AB0193017C01670152013F012D011C010C01FD00EF00E100D500C900BD00B300A9009F0096008E0086007E00770070006A0064005E00590054004F004B00460042003F003B003800340031002F002C00290027002500230021001F001D001B001A00180017001500140013001200110010000F000E000D00

11
I look for a program that works with any file in hex format this way:

1. You choose the source file.
2. Then you write where a chunk starts and ends.
3. The chunk starts with for example 69 58 47 36.
4. And the chunk ends with 99 00 00 00 00 00 00 00 00.
5. You choose a file to replace the chunk with.
6. The chunk is now replaced and (00) zero spaces must now be added or deleted after (99 00 00 00 00 00 00 00 00) for the file to take exactly the same size as the source file.
7. A new file is then created with the same file extension as the first file.

12
Newcomer's Board / I can't get tools from ps2sdk
« on: March 12, 2012, 05:57:21 pm »
I have the original ps2sdk. It is not ps2dev homebrew.
The ps2sdk includes information about ps2 tools dating back to 2000/2001.
And those tools is SMF2SQ and JAM tools from SCE. It should work on windows xp.
If someone has created the old SMF2SQ.exe from shell scripts, makefiles, c, h, ilb with programs i can't find or only bad tutorials on how to compile/build/create the toolchains into useable files. With SMF2SQ i am able to make ps2 music that uses the component sound library CSL. I first take a input midi file. Then the program converts it to a sq file. It will be executed by cmd.

Thanks in advance.

Edit:
Quote
As the header files and static libraries provided by SCE are now searched in the standard directory, install them by executing sce/iop/install/Install.sh
I have done that with Ch Standard. And i get:
Quote
Ch
Standard edition, version 6.1.0.13721
(C) Copyright 2001-2009 SoftIntegration, Inc.
http://www.softintegration.com

C:/Documents and Settings/Jandazekon> C:\usr\local\sce\iop\install\Install.sh
C:\usr\local\sce\iop\install\Install.sh: line 179: C:/Ch/bin/mv.exe: Not enough
memory (ENOMEM)
abort !
C:/Documents and Settings/Jandazekon>

And now how to make exe files from this?
Quote
/format
/OLD
/sk
csl.h
cslmidi.h
cslpcm.h
cslse.h
ilink.h
ilsock.h
ilsocksf.h
libcdvd.h
libver.h
modhsyn.h
modmsin.h
modsein.h
netcnfif.h
sceerr.h
sceerrno.h
sdhd.h
sdmacro.h
sdrcmd.h
sdsq.h
spucodec.h
Why don't Install.sh from C:\usr\local\sce\iop\install\Install.sh make SMF2SQ with JAM tools?
I don't know how to make these programs. There is many folders, each with their own makefile.

The tools provided by SCE is not included in ps2sdk!
Gnuwin32 complains with makefiles, thus making it impossible to convert makefiles to exe.
The makefiles is only samples, thus not giving SMF2SQ and JAM tools from SCE!
The samples is only examples! A sample is like a test rom. The original ps2 tools is lost forever!
The JAM tools is authoring tools for the ps2.

13
Newcomer's Board / Converting s3m to seq, vb vh vab, vag - psx music
« on: January 16, 2012, 04:11:08 pm »
I have some s3m files i want to convert to psx music format files. For then making new psf with new instruments.
With the software i used. The loop points is gone or the loop points is wrong causing pops/clicks.
Converting s3m to midi with modplugtracker results all notes is off beat grid not accurate and wrong instruments.

I want better tools for converting modplugtracker instruments wav, xi, dls, sf2 to vab, vag, vb vh.
And tools for converting modplugtracker music, s3m, xm, it to mid/smf or seq.
And then using vgmtoolbox for creating new psf music with psx reverb.

14
I am looking for a pc software that uses a usb cable that receives and sends signals to playstation 3.
It receives playstation 3 RAM and sends it to your computer through a usb cable that is connected
from your playstation 3 to your computer. The playstation 3 RAM will be embedded within the
computer pc software process. The playstation 3 RAM is editable in real-time. Then you select that software process with cheat engine and start cheating. And creating new cheat codes.


Is there any ps3 homebrew that let's you create your own cheat codes from scratch?
Like searching for health numbers and make infinite health cheat code. Or make magic modifier.
The magic modifier code let's you use any enemy/boss magic spell. Each magic spell has it's own
number. It's cheatable.

15
Newcomer's Board / Extract files from any wiiware wad file
« on: August 15, 2011, 10:16:54 am »
I can play them in dolphin emulator but i can't find a program that extracts files from a single wad file.
Like a wiiware wad file contains text + graphics + sounds + music + other files. It maybe is embedded or compressed.
All the files after extraction maybe is in unknown file formats. The file extension and headers may vary from wad to wad. Different wiiware games have different files in their wad file with unknown file extensions and headers.

16
No luck on vgmaps.com :(
Not playable on zsnes win = I can't dump the maps from the rom, manually by then using (paint) for connecting all areas together.

Is Sephiroth3 capable for sending all areas from (bs zelda Kodai No Sekiban) to (Hyrule Magic) for a alttp romhack?
Then i can see all the area maps without needing to play the game. I will get zelda inspiration from this.



Someone?

17
Newcomer's Board / Nsf, spc, usf, psf, gbs, gsf, 2sf music corruptor
« on: January 08, 2011, 07:35:17 am »
Everytime i corrupt or randomize a sequenced music file. I CAN'T Never Hear THE CORRUPTION.
It should be posible to play by ingnoring checksums and so on.

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