I have the original ps2sdk. It is not ps2dev homebrew.
The ps2sdk includes information about ps2 tools dating back to 2000/2001.
And those tools is SMF2SQ and JAM tools from SCE. It should work on windows xp.
If someone has created the old SMF2SQ.exe from shell scripts, makefiles, c, h, ilb with programs i can't find or only bad tutorials on how to compile/build/create the toolchains into useable files. With SMF2SQ i am able to make ps2 music that uses the component sound library CSL. I first take a input midi file. Then the program converts it to a sq file. It will be executed by cmd.
Thanks in advance.
As the header files and static libraries provided by SCE are now searched in the standard directory, install them by executing sce/iop/install/Install.sh
I have done that with Ch Standard. And i get:
C:/Documents and Settings/Jandazekon> C:\usr\local\sce\iop\install\Install.sh
C:\usr\local\sce\iop\install\Install.sh: line 179: C:/Ch/bin/mv.exe: Not enough
C:/Documents and Settings/Jandazekon>
And now how to make exe files from this?
Why don't Install.sh from C:\usr\local\sce\iop\install\Install.sh make SMF2SQ with JAM tools?
I don't know how to make these programs. There is many folders, each with their own makefile.
The tools provided by SCE is not included in ps2sdk!
Gnuwin32 complains with makefiles, thus making it impossible to convert makefiles to exe.
The makefiles is only samples, thus not giving SMF2SQ and JAM tools from SCE!
The samples is only examples! A sample is like a test rom. The original ps2 tools is lost forever!
The JAM tools is authoring tools for the ps2.