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Topics - TheFireRed

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Hi guys! I've been recently interested in doing my own translations with Atlas. Just the other day I managed to write a fully working script for Zelda (NES). It was such a huge achievement for me,  :) so now I've decided to take it to the next level and try something harder – which is Link's Awakening DX (GBC). The dialogue script begins at 51931 and these are my Cartographer commands:
Code: [Select]
#GAME NAME:        Zelda DX (GBC)

#BLOCK NAME:        Dialogos
#TYPE:            NORMAL
#METHOD:        POINTER_RELATIVE
#POINTER ENDIAN:    LITTLE
#POINTER TABLE START:    $70000
#POINTER TABLE STOP:    $7055F
#POINTER SIZE:        $02
#POINTER SPACE:        $00
#ATLAS PTRS:        Yes
#BASE POINTER:        $
#TABLE:            zelda.tbl
#COMMENTS:        Yes
#END BLOCK
I tried several addresses in BASE POINTER but none of them seem to work. Sometimes a readable line lurks but obviously that won't help me at all. Anyone willing to guide me so I can realise what am I doing wrong? Thank you!  :beer:

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