This thread is now home for discussion of all of my Super Metroid mods.
The general goals if my mods are to make the subject hacks for Super Metroid less linear but also bring the difficultly level for some that are very difficult down to a level that is in line with the difficultly of the original game. The idea behind that aspect is that most people[myself included] play games to have fun and relax in an adventure that we can enjoy, not be frustrated, irritated or leave us feeling like we've wasted a bunch of time. Put another way, my goals are to make these games playable and enjoyable by the general gaming audience, not the gaming masochists who beg for punishment.
Finished is a project making the original Super Metroid, as the name suggests, less linear. While not completely non-linear, the player now has the freedom to go just about anywhere upon landing on Zebes. Effort was given not to change the general/over-all difficulty of the game and most seem to agree that this goal was achieved.
Also finished is Hyper Metroid LLE, which follows the same idea.
Super Metroid LLE project page; http://www.romhacking.net/hacks/3150/
Hyper Metroid LLE project page;http://www.romhacking.net/hacks/3456/
Should any bugs or problems be discovered, please reply here. Will look into the problem in a timely manner.
The current two projects are LLE's for Super Metroid ReImagined using version 1.40 as a base and Super Metroid YPR using version 1.02 as a base. "ReImagined" is coming along but is taking more time than the other. This project will go into public beta as soon as the main editing is finished and a few playthroughs have been completed. Due to limitations of how the SMILE utility interacts with this game, a few areas of the game are completely unchanged, and some have only very minor changes[doors and the like]. Done the best with the time I have. "YPR" is very near completion and will be out for public beta soon!
Rom Requirements for all of my Super Metroid Projects
Original Super Metroid rom, without a header
File size; 3072KB[3,145,728 bytes]
CRC32; D22C4B35 or D63ED5F8 [Either one will work flawlessly.]
Use your favorite IPS patching utility to apply the patch to the rom.
LunarIPS is recommended for Windows users.
Am now seriously exploring the idea of making LLE mods for a number of other existing hacks, including Golden Dawn, and have begun tinkering with them.
Won't be jumping into them full force until current projects in real life are complete.Note to other game hacking/modding sites:
You are welcome to host any of these projects on your site if you would like.
I ask only that proper credit is given and that the patch NOT be pre-applied to a ROM.[Really, how hard is it to apply a patch?]
Otherwise, have at it and have fun!NOTE TO NINTENDO
These projects are protected by standing fair-use legal code and case-law. ANY and ALL "Cease & Desist" requests will be ignored. Thank You.