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Topics - KingMike

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1
Programming / C++: array indexing issues
« on: February 06, 2018, 09:06:04 pm »
I can't have a long int as the index into an array of chars?
Just curious about a graphics decompressor I had previously written.
Code: [Select]
unsigned char readbyte, readbyte2, TypeKey, LZIterations, IterationKey;
unsigned long int romoff, WriteIndex;
unsigned short int DecompIterations, LZKey, LZReadIndex, Write=0x24;
unsigned char DataBuffer[0x10024];
(the odd size is because the original game code deliberately underflowed the decompression scratchpad position with 0x24 zeroed bytes to set the read position behind the write position.)
Example usage
Code: [Select]
while(LZIterations>0)
{
DataBuffer[Write]=DataBuffer[LZReadIndex];
LZReadIndex++; Write++;
DataBuffer[Write]=DataBuffer[LZReadIndex];
LZReadIndex++; Write++;
LZIterations--;
}
I was using the long WriteIndex as the array index and it would crash/return corrupt data, replacing it with the short int Write made it work, but I don't know if that is correct.
I suppose I don't really NEED a 64KB decompression window (for SNES, probably even 32KB is overkill)

3
It is of course going to be a digital release, but that's a long overdue start.

Along with arcade Mario Bros. and Punch-Out, it looks like VS. Super Mario Bros and Clu-Clu Land (which has been available in Japan as the FDS version, which it seems Nintendo calls "Clu-Clu Land D") but also Ice Climber, Pinball and Balloon Fight as well.

8
Gaming Discussion / Fire Emblem Gaiden is getting remade on 3DS!
« on: January 18, 2017, 05:04:39 pm »
As Fire Emblem Echoes: Shadows of Valentia.
May 19th... for the west, too?

9
Script Help and Language Discussion / RPG Maker sample stuff
« on: December 22, 2016, 12:42:21 am »
Working on the sample game, I think I've figured out most of the item/magic/enemy names through Google.

But one I can't find is ジオルグ. It is very likely a Norse mythology reference like everything else, but nothing is coming up.

12
Gaming Discussion / Square graphic artist Manabu Daishama found dead
« on: August 09, 2016, 12:16:19 pm »
Died scuba-diving July 30 at age 45.

Among the classics, he did background graphics on SNES games FF4, Mana, Romancing SaGa and Chrono Trigger.

14
Gaming Discussion / Megami Tensei super glitch
« on: February 15, 2016, 11:45:20 pm »

WTF?
Succubus killed me (they might fall over if you so much as tap them, but you can't kill them all fast enough to avoid their magic) and the game went nuts.

Giving me a ton of level-ups with glitched stats before it finally decided to settle down and crash already. :D

15
Gaming Discussion / Kaga Create (aka Naxat/Taxan) dead?
« on: January 24, 2016, 03:25:46 pm »
I'm late in hearing about this, but it sounds like earlier this month Kaga called it quits.

They kind of lost their relevance during the 32-bit era but in the 8 and 16-bit eras they were pretty amazing, if one of the lesser-discussed companies.
Several PCE shooters, the "Crush" pinball games, Recca, Spike McFang, Holy Umbrella

So download Recca on 3DS while you can!

RIP :(

16
Gaming Discussion / "pSX emulator" no music
« on: November 14, 2015, 04:10:29 pm »
Tried to play "In the Hunt" using an ISO I ripped myself, using CloneCD, from a real CD.
Game plays, but no music (I assume it's CD audio).
That was using the built-in ISO handler. I tried Daemon Tools Lite, psx didn't like the virtual CD drive.
I tried using the actual CD, game still runs without music.

Checked the game on PS3, and even ePSXe plays with music from the actual CD, so I am I missing something?

19
Gaming Discussion / ZSNES has been comprimised.
« on: June 24, 2015, 08:32:59 pm »
I'm sure some of us have joked about hiding malware in ROMs but apparently someone found a bug in ZSNES that could make it possible.
Supposedly Nach is working on a fix for that, but seeing as how it's already been eight years since it was last updated, I wouldn't get too excited.

Recommendation is to of course stop using ZSNES :P , but if you insist, hopefully your ROMs are from a trusted source.

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