News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - filler

Pages: [1] 2 3
1
Script Help and Language Discussion / もう気にしてませんから
« on: October 17, 2018, 09:28:35 pm »
Reaching out for some second opinions/discussion. I'm checking my translation for Maison Ikkoku on the Famicom. Below are some phone conversations with Kyouko, the manager of the apartment building who you as the main character, Godai have a crush on. Godai, through a combination of weak-will and jealousy, winds up dating a girl named Kozue despite the fact that Kyouko already knows that Godai likes her. (Seriously, if this sounds fun/interesting and you've never seen/read Maison Ikkoku, it's probably Rumiko Takahashi's best work.)

At any rate, below are a handful of phone conversations for context. The line I'm debating is "もう気にしてませんから。". I'm debating between something like "I don't give a damn anymore.", and more of a "No, don't worry about it.". Due to the "もう...から", it seems like there is a "don't anymore" connotation that feels like it has some exasperation, but maybe I'm reading too much into it. There's no "yo" on the end, and it ends in a period, so I'm wondering if it's less accusatory, and more courteous like "It's fine, I don't mind/don't worry about it." I feel like there's also the possibility that Kyouko is upset but less hostile like "It's FINE with me."

I'm also not sure if you as Godai have dialed the manager's number and are speaking to her directly, which is something I think you can do in the game, or if like the preceding line, someone has called for Godai, and the manager is speaking to them.

Thoughts?

Code: [Select]
はい、いっこくかんです。[PAUSE]行五代さん ですか?[PAUSE]九[LINE]
Yes, this is the Ikkoku building.[PAUSE]行 Godai?[PAUSE]九[LINE]
ちょっと まってください。[PAUSE]?($FF)
Just a moment please.[PAUSE]?($FF)

はい、[PAUSE]九あっ、五代さん・・[PAUSE]小はい・・[PAUSE]小はい・・。[PAUSE]小[LINE]
Yes,[PAUSE]九 Oh-, Godai... [PAUSE]小 Yes... [PAUSE]小 Yes...[PAUSE]小[LINE]
もう 気に してませんから。[LINE]
???
チ~ン・・($FF)
Ding...($FF)

[SLOW]($02)ばんごうを おまちがえじゃないですか![LINE]
[SLOW]($02)Don't you have the wrong number![LINE]
ガッチャン・・[PAUSE]?($FF)
Click...[PAUSE]?($FF)

[SLOW]($02)こずえさんと あなたが なにをしようと [LINE]
[SLOW]($02)It makes no difference to me what[LINE]
[PAUSE]二私には かんけいありませんわ![LINE]
[PAUSE]二 you and Kozue do![LINE]
ガッチャン・・($FF)
Click...($FF)

2
Looking for a willing ROM hacker to insert the already English translated script, and perform necessary tasks to ensure all Japanese text appears in English, for Crayon Shin-chan: Taiketsu! Kantam Panikku!! for the Sega Game Gear.

English translated script and some notes available here: http://mattsmessyroom.com/uploads/crayon_shinchan_gg_script_package.7z

3
ROM Hacking Discussion / Let's Translate Every Game Gear Game
« on: October 05, 2018, 11:39:09 am »
Now feels like the time to start a thread about my effort to dump scripts for every remaining Game Gear game with no English translation. I asked Spinner 8 if he'd make a list for the GG games, and I've been working from that. Spinner 8's Game Gear list is here: https://docs.google.com/spreadsheets/d/1gnCoa1tVBYu3B39VAom6bkTkrMxFWtmygVNUKGmsqes/edit?usp=sharing

I've noted below the scripts I've managed to dump, if they've been translated, and if someone has agreed to try hacking them back into the ROM.

I'm going to do as much of this myself as I can, but of course I welcome assistance with any games I have yet to dump scripts for, ones I say I'm struggling with in terms of dumping a script, or with translating any scripts that folks are interested in, and of course I'll need help inserting scripts for any games that don't explicitly say that someone is helping with insertion.

I encourage folks to chip-in, but feel free to follow along with the progress. I'll keep the OP updated as we go.
  • Aa Harimanada
    -
  • Bishoujo Senshi Sailor Moon S
    - Dumped and translated. Supper agreed to help with hacking.
  • Buster Ball
     - Looks like it doesn't need any translation aside from one team name in katakana.
  • Car Licence
     - Made a table file and dumped the script.
  • Crayon Shin-chan - Taiketsu! Kantam Panic!!
     - Dumped and translated.
  • Doraemon - Noranosuke no Yabou
     -
  • Doraemon - Waku Waku Pocket Paradise
     -
  • Dunk Kids
     - No translation necessary. Only Japanese seems to be some tiny BG graphics on buildings when playing in Japan.
  • Eternal Legend - Eien no Densetsu
     - Made a table file and found some text. Looks like there are dictionary values referenced from F9-FA, possibly to FE. I could use some help dumping the script with these dictionary values.
  • Fray - Shugyou Hen
     - Dumped and translated. (Wasn't able to find and dump intro. Transcribed manually.)
  • From TV Animation - Slam Dunk - Shouri e no Starting 5
     - Made a table file for part of the text. Can't find the rest of the text so far.
  • Gamble Panic
     - Made a table file, but the script has a ton of weird codes in it, and I can't tell how it deals with diacritcs.
  • Gambler Jiko Chuushinha
     -
  • Gear Stadium Heiseiban
     - Made a table file.
  • GG Portrait - Pai Chen
     - This is just some digital video clips. Not really worth translating.
  • GG Portrait - Yuuki Akira
     - This is just some digital video clips. Not really worth translating.
  • Gojira - Kaijuu Daishingeki
     - Made a table file and dumped the script. Passed to TheMajinZenki for translation.
  • Honoo no Toukyuuji - Dodge Danpei
     - Dumped the script.
  • Hyokkori Hyoutan-jima - Hyoutan-jima no Daikoukai
     -
  • Hyper Pro Yakyuu '92
     -
  • Ichidant~R GG
     -
  • J.League GG Pro Striker '94
     -
  • J.League Soccer - Dream Eleven
     -
  • Kaitou Saint Tail
     - Dumped and translated. Supper agreed to help with hacking.
  • Kenyuu Densetsu Yaiba
     -
  • Kishin Douji Zenki
     - Patch as been released.
  • Kuni-chan no Game Tengoku
     - Dumped the script.
  • Kuni-chan no Game Tengoku Part 2
     - Dumped the script.
  • Madou Monogatari A - Dokidoki Vacation
     - Dumped the script.
  • Madou Monogatari II - Arle 16-Sai
     - Dumped the script.  Passed to TheMajinZenki for translation.
  • Madou Monogatari III - Kyuukyoku Joou-sama
     - Dumped the script.
  • Magic Knight Rayearth
     - Patch has been released.
  • Magic Knight Rayearth 2 - Making of Magic Knight
     - Made table file and found first bit of text.
  • Magical Taruruuto-kun
     - Only needs a title screen hack.
  • Moldorian - Hikari to Yami no Sister
     - Dumped the script.  Passed to TheMajinZenki for translation.
  • Nazo Puyo
     - I checked this, and the other two Nazo Puyo games. Not quite sure how they handle the text. I thought the 3rd one might be easier, but I couldn't figure it out. I could use help with these. NOTE: Nazo Puyo Arle no Roux has amazing graphics for a Game Gear game. It seriously looks like something on the Genesis.
  • Nazo Puyo 2
     - See Nazo Puyo.
  • Nazo Puyo Arle no Roux
     - See Nazo Puyo.
  • Neko Daisuki!
     -
  • Ninku
     - This has a partial patch but it only translates the intro. I made a table file and dumped a script. Still need to check the script/control codes. Seems like I might be able to include character names with the dialog. Not quite sure yet.
  • Ninku 2 - Tenkuuryuu e no Michi
     - Made a table file and dumped the script.
  • Ninku Gaiden - Hiroyuki Daikatsugeki
     -
  • Pet Club Inu Daisuki!
     -
  • Pocket Jansou
     - Made a table file and dumped the script.
  • Pro Yakyuu '91, The
     -
  • Pro Yakyuu GG League
     -
  • Pro Yakyuu GG League '94
     -
  • Quiz Gear Fight!!, The
     - Font is in a weird format. Will probably need to relative search/test values in-game to make a table file.
  • Shanghai II
     - No translation necessary. Watched play-through. All text is in English. Checked ROM and confirmed there is no Japanese script/alphabet. EDIT: Checked the ending. It does say "天晴" at the end which means well done/bravo/splendid etc... If someone wants to make a patch to edit those tiles to English be my guest.
  • Super Momotarou Dentetsu III
     - I took a look at this but I can't figure it out. Could use help dumping the script.
  • Taisen Mahjong HaoPai
     -
  • Taisen Mahjong HaoPai 2
     -
  • Taisen-gata Daisenryaku G
     -
  • Tama & Friends 3 Choume Kouen - Tamalympic
     -
  • Tarot no Yakata
     -
  • Tatakae! Pro Yakyuu Twin League
     -
  • Torarete Tamaruka
     - Dumped what seems like all dialog text (main and shop) but I'm missing the in-game messages that ask you to confirm if it's okay to continue. Not sure if I can find those.
  • World Derby
     - I made some progress on this, but there is a 12x16 font that I need help locating.
  • Yu Yu Hakusho - Horobishimono no Gyakushuu
     - This only needs a title screen hack.
  • Zan Gear
     -

4
Personal Projects / Help Dumping Script for World Derby GG
« on: September 20, 2018, 10:45:59 pm »
I'm currently attempting to dump scripts - translation ready, not necessarily insertion ready - for ALL remaining Japanese language Game Gear games without English versions. Incidentally, I've dumped around 15 so far.

I'm currently messing with World Derby and I could use a hand. After coming up empty-handed with some relative searches, I brought the game up in YYCHR and found this:



I figured great, this is why relative searching didn't produce results and started making a table file based on this font.

Luckily, this produced some results in making an accurate table for katakana and hiragana.



However, come to find out, there are (at least) TWO fonts in this game; this 8x8 font, and another 16x16? font which is the one that's actually used in the dialog in the screenshot above. An example of the 8x8 font is below.



So, my goal currently is to find the 16x16? font in the ROM so I can start to assemble a table file that includes all the kanji. However, I'm not having any luck finding the font in YYCHR.

Anyone willing/able to take a crack at finding that font?

5
So I've been dumping more scripts recently and I started to wonder why some games have multiple text encodings. I assume for some reason it's easier, maybe some of the values used in the text encoding in one area are used for game logic in another or something, but I'm curious to know what others think. It seems kind of redundant to me.

6
Script Help and Language Discussion / Kanji ID FTW
« on: July 07, 2018, 10:08:13 pm »
Anyone feel like doing some sexy kanji ID? For Arle?








7
I'm considering taking the JLPT N2 when it's offered this December. In checking stats related to the test, I ran across this chart.



When looking at this, my first thought was "If Japanese language learning has increased this much, why aren't more people translating scripts for fan translation projects?"

Then I thought of my previous post about fan translation metrics, and I realized that perhaps they are.



I started fan translating around 2002. At that time there were around 250,000 JLPT examinees. By 2017, that number was almost 900,000. That's 3.6x as many Japanese language learners in 2017 as there were in 2002. So my next question is, were there 3.6x as many fan translations completed in 2017 as there were in 2002?

In 2002 there were 28 fully-playable English language fan translations completed. 28 x 3.6 = 101. There were 89 fully-playable English language fan translations completed in 2017, so the number is slightly off, but it's not so far from what you'd expect.

So my question is, has the increase in Japanese language learners had a causal effect on the number of completed fan translations, or do you think the two are unrelated?

8
Script Help and Language Discussion / Magic Knight Rayearth Line(s)
« on: June 30, 2018, 10:11:12 pm »
I'm finalizing what should be the last (rather large) file of text for the MKR RPG on the Game Gear. In the lines below, Umi is presumably speaking to Ferio who has stolen the communicator they are using to stay in contact with Mokona.

//うみ「いいかげんにかえしなさいよぉ!
Umi "Quit messing around and give it back!
//じゅみょうを23びょうちぢめるわよ」
I'll shorten your life span by 23 seconds."

Since she uses "よ" at the end, I assume she's addressing someone else, and I think it's reducing your life by 23 seconds rather than to 23 seconds.

It's an odd expression though, and I wonder if it has some meaning beyond the literal. Does anyone have additional insight into this phrase?

NOTE: I'll use this thread for any other lines I run across that I think I need help with.

EDIT: After researching this and coming across the idea of behaviors that can shorten your lifespan (think "smoking a cigarette reduces your life span by 11 minutes), I think the intention is that the result of continuing to screw around and not give it back will be that your life span is decreased.

"Otherwise, you'll reduce your life span by 23 seconds." Maybe something simple like "It's bad for your health."?

Feedback welcome.

================================

I have to admit, I'm a bit lost on this line.

//かいしんの・・・・には、かなわん。 
You're no match for... The god of the sea(?).

It's part of a set of lines each gate guardian gives one of the girls before they fight and defeat them to acquire a powerful spell. The gatekeepers are Fire Killer, Wind Killer, and Water Killer.

The above line is from Fuu's exchange with Wind Killer which is why the "god of the sea/Poseidon" line seems weird. I'm just not really sure what's going on in that line. Below is the context.


//このもん、まもって300おくねん。 
I've protected this gate for 30 billion years.
//かぜのけしんは、
Which one of you is the
だれだい?     
incarnation of wind?

// 0x714C6
#SETADDR(0x714C6)
//=======゛==========
//ふう「わたくしですわ」       
Fuu "I am."

// 0x7150E
#SETADDR(0x7150E)
//======゛===゛=======
//おれはつよいが、
I am strong, however
うんがいいやつには、
I'll lose to one who
//かてん。
has luck on their side.
とくに、きみらの・・・   
Especially your...

// 0x71556
#SETADDR(0x71556)
//==================
//かいしんの・・・・には、かなわん。 
You're no match for... The god of the sea(?).

//それでは、
Well then,
まいるぞ!        
here I come!

// 0x715A6
#SETADDR(0x715A6)
//================゛=
//まいった!
I give up!
こりゃ たまらん! 
I can't take it!
かぜのけしん、ふうよ!
The incarnation of wind, Fuu!
うんのいいやつめ! 
Luck smiles upon you!

// 0x715EE
#SETADDR(0x715EE)
//======゛========゛==
//ふうは、
Fuu felt magical power
ふしぎなちからをからだのなかにかんじた!          
inside her body!

// 0x71636
#SETADDR(0x71636)
//=============゛====
//ふうはなんとまもりのかぜをおぼえた!!            
Fuu learned Winds of Protection!

9
Taking a "break" to translate the intro to Saint Tail on the Game Gear.

One of those 90's magical girl anime I knew of but never ended up catching, I watched a couple episodes on YouTube recently. It's an excessively charming show about two girls attending a catholic(?) jr. high, one girl preparing to be a nun, and the other able to transform in the the "mysterious thief Saint Tail".

The girls hear the prayers of those in trouble via the school chapel, and St. Tail heads out at night to use her magical thief skills to solve the problems of those seeking salvation.

I'm translating the intro and one term is driving me nuts. It's rough, but I'll put up the translation I have so far since it's easier than explaining. Suffice to say, the term is "かいどうし", specifically it seems to be a person having some jewels appraised, and they are a "宝石商のかいどうし".

If necessary, there's a video of the intro here: https://youtu.be/gPIk8OiWHT4?t=1m7s

Any help appreciated.

Code: [Select]
「あるおんなのこが すくいを もとめ[BR]
"A request for aid has come[BR]
に きました。[BR]
in from a certain girl.[BR]
そのおんなのこ‥ さおりちゃんの[WT]
The girl's... Saori's[WT]
おじいさまの おしごとは[BR]
grandfather works as[BR]
ほうせきの かんていしです。」[WT]
gemstone appraiser."[WT]
「あるひ おじいさまの もとに[BR]
"One day, 10 jewels[BR]
10この ほうせきが[BR]
were brought in to[BR]
もちこまれ ました。」[WT]
her grandfather."[WT]
「そのうち5つは せかいに2つとない[BR]
"Of those jewels, 5 were valuable,[BR]
こうかな ほうせきでした‥[WT]
one-of-a-kind gems...[WT]
つまり のこりの 5つは[BR]
In other words, the remaining[BR]
にせもの だったのです。」[WT]
5 were fakes."[WT]
「ぼうはんように イミテーションを[BR]
"Imitations were made in order to[BR]
つくらせたが あまりにも よくできて[BR]
protect against theft, but they were so[BR]
いたので どれが ほんもの の[WT]
well done that (they) no longer know[WT]
ほうせきなのか わからなくなった‥[BR]
the real ones from the fakes.[BR]
かんていを いらいしてきた[BR]
That's what the jeweler/gem shop's[BR]
ほうせきしょうの かいどうしは[BR]
XXXX requesting appraisal[BR]
そういった そうです。」[WT]
said."[WT]
「かみさまでも すくえないわよ[BR]
"In that case, there are some miracles even[BR]
そんなこと」[WT]
God cannot perform."[WT]
「すくいを もとめて いるのは[BR]
"The one requesting (our)[BR]
かんていしの おじいさまの[BR]
aid is the appraiser grand-[BR]
ほうなの。」[WT]
father."[WT]
「どういうこと?」[WT]
"What do you mean?"[WT]
「それらの ほうせきを かんてい[BR]
"While appraising those jewels,[BR]
しているうち おじいさまは その[BR]
her grandfather fell under the[BR]
ふしぎな みりょくに[WT]
influence of a strange[WT]
みせられてしまい‥ できごころから[BR]
fascination...
つい にせものを ほんものと[BR]

かんてい し にせものと[WT]

かんてい したほうを かいどうしから[BR]

やすく かいとって しまったのです。」[WT]

「りっぱな さぎ じゃない[BR]
"An excellent fraud[BR]
それじゃ。」[WT]
wasn't it."[WT]
「だれにでも まちがいは あります [BR]
"Everyone has made mistakes.
でも それを くいあらためる ことが[BR]
However, those who can repent
できるのが よい にんげん です‥[WT]
their sins are good people...
こんかいは その おてつだいを[BR]
This time I think I'd
しようと おもいます。」[WT]
like to try to help. "[WT]
「おてつだいって‥」[WT]
"Help how...?"[WT]
「そのご にせもの の ほうせきは[BR]
"Afterwards, XXXX sold the[BR]
かいどうしが ある5にんの[BR]
fake jewels to 5 select[BR]
しさんかに ばいきゃく しました。」[WT]
wealthy individuals."[WT]
「だからどうするのよ。」[WT]
"So what do we do!"[WT]
「どうしたら まるく[BR]
"What do you think will[BR]
おさまると おもいます?」[WT]
settle this peacefully?"[WT]
「そうねェ‥ さおりちゃんの[BR]
"Well...
おじいさまが もっているほんものと[BR]
What if I switch the real ones
うった にせものを[WT]
Saori's grandfather has with
すりかえれば いいか‥」[WT]
the fakes he sold?[WT]
「そのとおりです。」[WT]
"Exactly."[WT]
「ほ、ほんもの‥」[WT]
"T-The real ones..."[WT]
「5つの ほうせきを それぞれの[BR]
I want you to return the[BR]
しさんか の いえに[BR]
5 jewels to the various[BR]
かえしてきて ほしいの。」[WT]
wealthy people's homes."[WT]
「でばんですよ‥  [BR]
"It's time for![BR]
かいとう  [BR]
The mysterious thief[BR]
セイント・テールの。」   [WT]
Saint Tail!"[WT]
「にがさないぞ!セイント・テール!」[WT]
"You won't get away! Saint Tail!"[WT]
「バイバ~イ!」
"Bye-bye!"

10
Script Help and Language Discussion / su conjugating shi
« on: June 19, 2018, 03:44:01 am »
I'm translating a sentence:

だいばくはつをおこし、てきにだいダメージをあたえる。     
A large explosion occurs and inflicts major damage to the enemy. (I edited this to be more accurate)

I believe this is the meaning. Please correct me if I'm wrong.

My question has to do with the grammar that is happening here:
爆発を起こす -> 爆発を起こし、

This strikes me as the "and" shi, but it's odd how it's used with the "す" verb. Does anyone know what's going on here specifically?

11
Script Help and Language Discussion / Gunhead term sanity check
« on: May 09, 2018, 12:13:33 am »
I'm messing with the script for Gunhead: The New Battle again and I'm uncertain about one term. The script is all kana, and the term is "すうたい". It's used in the following line which seems to appear as you search the map, and appears more than once as the start of the text blurb.

しよう ふのうの ろぼっと すうたい はっけん (使用不能のロボットすうたい発見)

Possible readings are:
素謡
数体

In researching 数体/すうたい, I've come across the usage below, and it's leading me to interpret this as "robotoid". This seems like the most likely interpretation, but I wanted to put this out there. Let me know if you think I'm barking up the wrong tree.

Code: [Select]
英語 euploid
日本語 正倍数体
読み仮名 せいばいすうたい
説明 その種に固有な基本染色体数(n)の正数倍である細胞または固体.二倍体(diploid), 倍数体(polyploid)参照.

12
ROM Hacking Discussion / How do you research a translation project?
« on: March 13, 2018, 03:07:30 am »
Specifically I'm wondering how do you determine if someone else has already completed a project in your target language, or if someone else is already working on the project?

I'm curious since I myself have started a project someone was already working on, and I've seen it happen to others. I've also recently found a project that was completed, but never submitted to RHDN.

13
Script Help and Language Discussion / Available Scripts
« on: March 13, 2018, 02:48:05 am »
I have more scripts than I can translate currently, and may be dumping more in the future. The list of available scripts is below. Let me know if you'd like to help out.

Golf-Girl Open (Golfkko Open) 47K (Famicom/NES)
Chibi Maruko-chan Uki Uki Shopping 77K (Famicom/NES)
First Kiss Story* 3.4M (PC-FX)
Ah! Megami-sama* (partial) 250K (PC-FX)
Welcome to Pia Carrot 2* 520K (partial) (PC)
EDIT01: Law of the West 74K (Famicom/NES)
EDIT02: Yamamura Misa Suspense - Kyouto Ryuu no Tera Satsujin 108K (Famicom/NES)
EDIT03: Madou Monogatari III - Kyukyoku Joo-sama 85K (Game Gear)
EDIT03: Madou Monogatari A - Doki Doki - Bake Shon 68K (Game Gear)
EDIT04: Madou Monogatari 157K (probably about 80K w/o control codes, Mega Drive)
EDIT05: Famicom Jump: Hero Retsuden 76K (Famicom/NES)
Metal Max* 218K (Famicom/NES)
A Taxing Woman (Marusa no Onna) (Famicom/NES)
Spaceship - Cosmo Carrier 15K (Uchuusen - Cosmo Carrier) (Famicom/NES)
EDIT02: Sanma no Mei Tantei 69K (Famicom/NES)
EDIT03: Madou Monogatari II - Aruru 16-sai 88K (Game Gear)

* Has technical help (probably)

NOTE: I'd like to license these under a non-commercial, attribution license to be released publicly for folks to use in their English language, or other language translation projects, or hacks/remixes. By assisting, you're agreeing to these terms.

MODS: This isn't appropriate for Help Wanted, but feel free to move it to Personal Projects or something if you prefer.

14
Script Help and Language Discussion / GunHed - Aratanaru Tatakai Intro
« on: March 10, 2018, 02:58:08 am »
Anyone want to translate this intro for me?

FYI: I went ahead and translated this. I feel it is self evident, but for clarification, I posted for help on this not because I couldn't translate it, but because I was hoping someone might have some spare time to knock it out while I worked on other stuff. Trying to delegate in an attempt to enhance my throughput. :)

I'm not posting this for feedback specifically, but it's welcome if you have any.

Code: [Select]
2005ねん あじあの りくちから 80[BR]
In the year 2005 the world's first[BR]
0きろ はなれた かざんとう ″8JO″[BR]
fully automated mining area was[BR]
に せかいで はじめての ふるおーとめ[BR]
established on the volcanic island[BR]
ーしょん こうぎょう ちいきが けんせ[BR]
of "Hachijo", 800 kilometers off[BR]
つ された。[BR]
the coast of Asia.[BR]
しせつの ちゅうしんは せかいさいだいの[BR]
At the center of the facility was the[BR]
こんぴゅーたー ″かいろん5″である。[BR]
world's largest computer, Chiron 5.[BR]
それから20ねんご ぜんせかいに たい[BR]
20 years later, beginning with a[BR]
し せんせんふこくを はじめた かいろん[BR]
proclamation of war against the whole[BR]
5と がんへっど だいたいの せんそ[BR]
world, general war occurred between[BR]
うが このしまで おこなわれ そのご[BR]
Chiron 5 and Gunhead, following which[BR]
しまは せいじゃくに つつまれた・・・・[BR]
the island fell into silence.[BR]
そのご きんだんのしま″8JO″に[BR]
After that, the incident that occurred[BR]
おこった できごとは すでに わす[BR]
on the forbidden island "Hachijo"[BR]
れさられて いるかと おもわれていた。[BR]
was thought to have been forgotten.[BR]
しかし このしまで また あらたなる [BR]
However, I wonder if anyone[BR]
たたかいが くりひろげられようと し[BR]
could have known that a new[BR]
ていることを だれが しりえただろ[BR]
battle was about to unfold upon[BR]
う・・・・・・・[BR]
this very island...[BR]
8JOに のこされたちょうえねるぎーの[BR]
Those with various motives to get their[BR]
ひみつを てにしたものが それぞれの[BR]
hands on the secret of super-energy left[BR]
おもわくをひめ″8JO″に むかった。[BR]
behind on Hachijo, headed for the island.[BR]
あらたなる たたかいは ここから はじ[BR]
A new battle begins, starting[BR]
まる・・・・・・・・[BR]
now...

15
Code: [Select]
このさくせんは 1ねんかん[BR]

びちーっと ねりにねって[BR]

いたんだぜ![ED]

EDIT: K. I think this is "この作戦は一年間ぴちっと練りに練っていたんだぜ". Something like "This operation was tightly devised for a years time."

No context for the above. It's in a section with lines of dialog from both hostages/bystanders, and terrorists. I think the protagonist(s) are silent.

Code: [Select]
おっぺけぺー[ED]
This is a song from 1889. https://youtu.be/y-B77o0pp3U

The above line appears on it's own.

Code: [Select]
あべしっ[ED]
This seems to be a Fist of the North Star reference. https://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1214953122



As does this.

Code: [Select]
まったりとして それでいて[BR]

しつこさがなく・・・うーん[BR]

いいしごとを している[ED]

EDIT: So ended up asking about this over on Japanese Stack Exchange. I guess I was overthinking it a bit as it seems to be a well-known/used phrase for which there is no set English translation. It's something like "It's rich in flavor, but not TOO rich." Whether this is actually referring to food, or in some way metaphorically to the job the SWAT team is doing (the phrase ends with "Yeah, you're doing a good job." is unclear, but hopefully will be apparent when play-testing.

This appears in some kind of meme. It may originate from Oishinbo, but I'm not sure. Meme's below:




EDIT: Here's one more.

Code: [Select]
としよりをそまつ[BR]

そまつにしおって・・・[ED]

EDIT: I think this is "年寄りを粗末粗末にしおって", something like, "I've ended up treating the elderly poorly."(?)

And another. Anyone know what the "てか" is implying?

Code: [Select]
まいった・・・てか![ED]

I think this is like "I give up... No wait!"

16
Looking for a willing ROM hacker to insert the already English translated script, and perform necessary tasks to ensure all Japanese text appears in English, for Sherlock Holmes: Hakushaku Reijou Yuukai Jiken for the NES/Famicom.

English translated script and some notes available here:
http://datacrystal.romhacking.net/wiki/Sherlock_Holmes:_Hakushaku_Reijou_Yuukai_Jiken

17
Looking for a willing ROM hacker to insert the script (and other necessary tasks to ensure all Japanese text appears in English) for City Adventure Touch: Mystery of Triangle for the NES/Famicom.

English translated script and some notes available here:
http://www.romhacking.net/forum/index.php?topic=24269.msg341277#msg341277

18
Howdy. :)

I'm looking for advice on two particular collisions of translations for unit/forces types in Power DoLLS 3. Additionally, I will list all unit types here for the sake of my future normalization efforts. I welcome feedback on the translations, but for now I'm wondering about two instances in particular.

The first is:

偵察部隊 Reconnaissance Unit(s)/Scout Unit(s)
潜入工作部隊 Reconnaissance Unit(s)/Infiltration Unit(s)

I've translated both of these as "reconnaissance", the first because it's a definition in JDICT, and the second after finding that "潜入工作" is a part of "潜入工作員" which is a spy (https://www.weblio.jp/content/%E6%BD%9C%E5%85%A5%E5%B7%A5%E4%BD%9C%E5%93%A1) and reconnaissance is a synonym for espionage which is a synonym for spying. (http://www.thesaurus.com/browse/espionage)

I'm currently thinking of this:

偵察部隊 Scout Unit(s)
潜入工作部隊 Reconnaissance Unit(s)

Or this:

偵察部隊 Reconnaissance Unit(s)
潜入工作部隊 Infiltration Unit(s)

Thoughts? Other ideas?

The second is:

強襲降下部隊 Assault Paratroops (assault paratrooper unit(s))
強行降下部隊 Assault Paratroops (assault paratrooper unit(s))

I found these two similar terms that I translated identically. 強襲 has a definition of "assault" in JDICT, while "強行" is enforcement. It's also defined as force/enforce/enforced.

I probably just need to do some more research on the second term, but I appreciate any help/input.

Here is the list of units/forces with my current translation. Alternate translations are separated by /, and a possibly more normalized version is included in ().

----------------------------------------------

偵察部隊 Reconnaissance Unit(s)/Scout Unit(s)
潜入工作部隊 Infiltration Unit(s)/Reconnaissance Unit(s)
偵察部隊 Recon Unit(s)
潜入工作部隊 Infiltration Unit(s)
戦車部隊 Tank Unit(s)
先行突入部隊 Lead Storm Unit(s)
後方支援部隊 Logistical Support Unit(s)
強襲降下部隊 Assault Paratroops (assault paratrooper unit(s))
強行降下部隊 Assault Paratroops (assault paratrooper unit(s))
強行降下部隊 Shock Paratroops (shock paratrooper unit(s))
強行索敵部隊 Shock Scout Unit(s)
降下部隊 Paratroops (paratrooper unit(s))
爆撃部隊 Bombing Unit(s)
航空部隊 Aviation Unit(s)
航空部隊 Air Unit(s)
陽動部隊 Diversionary Unit(s)
救出部隊 Recovery Unit(s)
機械化車両部隊 Mechanized Vehicle Unit(s)
支援砲部隊 Support Artillery Unit(s)
支援砲撃部隊 Support Artillery Attack Unit(s)
特科部隊 Artillery Unit(s)
空挺部隊 Airborne Troops (airborne unit(s))
砲撃部隊 Bombardment Unit(s)

味方部隊 Allies/Ally Unit(s)
敵部隊 Enemy Forces/Enemy Units
増援部隊 Reinforcement Units/Reinforcements
守備部隊 Defending Unit(s)/Unit(s) Defending
DoLLS部隊 DoLLS forces

制空権 air superiority
地点へ強行降下 perform a forcible descent at the landing site?

----------------------------------------------

Examples of usage:
1. 第1支援砲撃部隊 Sugar Cane
 1st support artillery attack unit Sugar Cane

2. フェンリル川支流で侵攻ルート確
The 88th armored infantry corps, assigned the
保の任にあたっていた第88装甲歩
job of securing the invasion route at the Fenrir
兵中隊が、敵特科部隊の制圧射撃
river branch are currently pinned down by an
を受け釘付け状態になっている。$
enemy artillery unit's suppressive fire.

19
ROM Hacking Discussion / Looking Back at 2017
« on: January 01, 2018, 07:02:09 pm »
It's that time of year I suppose. I've updated a couple of charts again, focusing selfishly on English translations only as usual.

The first shows the sum of all fully-playable English language patches by year.



Here's to the best year for English translation patches to date! :beer: For reference, according to my count, there were 89 total releases last year.

Next is the same chart, by system/platform.



As we can see, trends are mostly holding steady.

The Famicom/NES still cleans house with 34 releases last year, up from 28 in 2016. This maintains its upward trend, and makes me hopeful that the 297 remaining untranslated games (if Spinner8's list is correct) may be finished within the next 5-10 years.

The SNES had a rougher year than the previous year at 10 releases, to 15 in 2016. It's still trending even, putting the remaining 778 untranslated games finished sometime in the next 80-100 years. :P

The PC-98 had a really good year with 6 releases. That's even with 2002, the first year any PC-98 patches were released, as the most English language patches for the system. The FDS also had a great year with 10 releases, the most ever. The closest year was way back in 2003 with 7 releases. If I may indulge in some self promotion, I'm proud of having had a part in the only Mega Drive/Genesis English language translation patch last year.

While I don't presume to speak for anyone but myself, I'd like to congratulate everyone on their releases last year. Each one of them counts, and added up to literally the best year in English language translation patches ever.

Not to leave out other language translations, though that's literally the case ;), I love to see all the Spanish, Russian, Romania, and other language translations pop up week after week. Did Spanish translations outpace English translations this year? I don't know! I'm sorry, I forget who made the chart for other languages last year. The post seems to have been purged, but I hope you may do the same again this year.

20
Script Help and Language Discussion / Kanji ID
« on: December 29, 2017, 11:03:18 am »
I'm having trouble with a single kanji. It's the first of a set of font tiles that are in order by on-yomi. The kanji directly following this is 愛, so my suspicion is that the on-yomi is "あ/ああ/あい". This may not be the case though.



Wow. Okay, never mind. :P I found it in a list of uncommon kanji. 你

Pages: [1] 2 3