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Topics - Psycho Fox

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Newcomer's Board / Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 13, 2018, 06:08:03 pm »
I need help identifying the ROM for this hack - Super Mario Kart Reversed n Remixed found here : 

http://www.romhacking.net/hacks/3446/

I'm not looking for a link just the actual title of the file (ie/ SMK(UE)!.smc or whatever).  I've looked through all the Goodsets and No-Intros I can find but none of the crc32 hashes match.

Is it some weird rip from a SuperUFO or something?

2
ROM Hacking Discussion / Injecting NES Hacks into GBA NES Classics?
« on: April 11, 2018, 02:25:26 pm »
As the title asks.  Is this something that is remotely feasible?  As far as I'm aware the GBA releases were based around emulation and weren't built from the ground up the portable...

It would be great to inject, say, Castlevania, with some of the lovely hacks found on this site. :)

3
Newcomer's Board / Removing sounds From a GBA ROM?
« on: December 15, 2017, 01:54:11 pm »
Hi.

I've been thinking about removing the annoying commentator voice samples during the race in F-Zero Climax.  However, I've never hacked a ROM in my life!  If I simply remove the speech will it break the ROM as the checksum would be different?  If so, what can I replace the speech with?

Sorry for this stupidly noobish question!

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Newcomer's Board / MSU-1-Like Upgrade for N64 Emus Possible?
« on: December 09, 2017, 09:46:05 am »
Hey folks.

The MSU-1 has had quite an impact on the SNES emulation community.

I wonder if it's possible that something similar could be created for the N64 (or indeed any other console emu).

There are a lot of games that could really benefit from higher quality music.  The Turok games, Mario Kart and many others.  Personally, I'd love to play F-Zero X with the Guitar Arrange album - can you imagine?

Anyway, being ignorant as to what the prerequisites to such a thing would be, I thought I'd ask you guys. :)

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ROM Hacking Discussion / Mario Kart Super Cicuit Hacking?
« on: October 03, 2016, 05:41:10 am »
Hi.

I was just wondering why there are no hacks at all for Super Circuit on the GBA.  It seems to me that, at least as mode 7 style goes, this is the superior game yet there are lots of track hacks for SMK and nothing for SC.

Is it that SMK has more nostalgic cache?  Is SC (and the GBA in general) still too 'new' to have gained any real traction in the ROM hacking community?  Or is it simply that nobody feels like it?

Are there any technical reasons?  I understand there is a lot of documentation and many tools related to SNES hacking but not so much regarding the GBA.

I'm pretty ignorant to all things ROM hacking.  Please forgive my noob question.  I'm just very curious about it and SC is by far my favourite MK game.

Any (constructive!) replies are appreciated. :)

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