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Topics - NERV Agent

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Gaming Discussion / Wow. Hip hop culture just reached a new low....
« on: December 06, 2018, 06:14:14 am »

I should grab some popcorn and watch Nindendo's response to all this.

Gaming Discussion / Walmart Gaming PCs. WTF?
« on: November 15, 2018, 01:49:40 am »




I'm selling an old car for about $1300 since some relatives are going to give me a newer one, so I am tempted to buy one of these laptops with the cash.

Should I?

Should you?

Or should we all break the mirror at the back of the Walmart and sing "oh lord kumbaya" while the Walmart implodes in on itself?

Gaming Discussion / Emulation on Linux
« on: October 22, 2018, 02:24:55 am »
Earlier this year I started using Linux, and it was a steep learning curve.

I managed to get PCSX2, Gens, and Higan to work. The Linux version of ePSXe is a nonfunctional hot fucking mess, but fortunately the Windows version of ePSXe is WINE compatible.

I haven't been gaming (or ROM hacking) much because of my IRL job and stuff, so I haven't had much time to tinker with this.

Now I'm trying to get an N64 emulator to work, and it's quite a throbbing headache. Project64 is Windows only, and not WINE compatible. Mupen64Plus uses a command line interface, and it's front end M64Py doesn't even fucking work.

I've heard of this thing called "RetroArch". I installed it once upon a time, couldn't get it to work, and tried to remove it but traces of it still remain for some reason.

There's got to be a solution to emulation gaming on Linux that doesn't involve a wall of text of command lines.

Linux users, what is the easiest way to emulate on Linux?

I've installed PCSX2 1.4.0 on Ubuntu Linux 16.04 LTS, and I am stuck at a select language screen. It doesn't matter how many times I mash the "X" button like it requests, it's just stuck there. It definitely detects my gamepad and I have it configured.

I've scoured Google and YouTube, and found NO solution to this. What I did find were posts on the PCSX2 forums with poor schmucks who had the same problem, only to receive dick responses containing no solutions from other people acting like dicks.

How do I get past this screen? Right now I'm so frustrated that I'm about ready to do what Natsuki is doing in my avatar.

Recently, Kizuna Ai has been doing a playthrough of Doki Doki Literature Club.

If you didn't know already, Doki Doki Literature Club is a completely normal dating sim visual novel, with nothing suspicious about it at all. Sure, it's categorized as "Psychological Horror" and there is that warning on the game download page that it "is not suitable for children or those who are easily disturbed", but it's all a misunderstanding and thus wrongly categorized as a horror game!

Also, it costs $0.00.

Doki Doki Literature Club's plot revolves around four three cute girls doing cute things in their literature club, and nothing bad happens.

I suggest that everyone should download this game and take a stab at it. The game may seem boring at first, but I urge you to hang in there. The game isn't too long, and you can get to the end credits in just a few hours of gameplay, so it isn't a difficult game that you would break a neck over.

Anyway, today Kizuna Ai finally got to that part where she must "gently open the door":

Everything from this point onward will be precious....

Back in the 90's third party controllers had features like autofire, slow motion (just pressing START repeatedly to pause the game chronically), and programmable buttons.

Awhile back I was searching for controllers that I could use for a PC that had these functions, but all the modern controllers these days have these functions removed. I don't mean just PC controllers, but XBOX controllers, PS3, PS4, etc.

Specifically, I have found it impossible to find ANY modern controller with both programmable buttons and turbo fire. I've only found one PC controller that has programmable buttons and turbo fire, but I suspect this thing was made in China because the build quality is so bad that the buttons and D-pad get stuck when you press down on it.

Why are programmable controllers with turbo fire rare now? Is it because it can give you the edge in a multiplayer game, and the losing side will cry and get butthurt? That's the only reason I can think of.

And if that's why programmable buttons and turbo fire have been "obsoleted", its just bullshit. It's not like using GameShark or Cheat Engine to cheat in a multiplayer game. Has it gotten to the point where multiplayer gaming is "serious fucking business" instead of just a pastime? Jesus cake-baking Christ people are sensitive these days!

in b4 "USE XPADDER OR 3RD PARTY SOFTWARE", because Xpadder is a convoluted mess that failed me in this department.

« on: March 31, 2018, 12:51:31 am »


This morning I turned on my smart phone only to find a message like "SD card format not supported" and that I needed to reformat the thing.

Unfortunately, I had Android games installed on that thing. Most notably, Metal Slug Defense where I acquired a bunch of limited time event only units over the past 3 years.

I have not reformatted the disk yet. I already ran "chkdsk" and it wouldn't work because it was a "RAW" volume. I tried a program called "Recuva", and it gives me an error like "invalid" drive.

I also noticed a folder in my phone (not the SD card) called "com.snkplaymore.android003". Could this be my precious Metal Slug Defense save data? I haven't reinstalled MSD on my phone for fear that the installation might wipe it all out.

Also, I didn't use cloud saving, because last time I did a few years back the process actually deleted all my game data.

How do I fix my SD card and/or recover all my MSD game data?



I put in a brand new SD card in my phone, reinstalled MSD and immediately moved the application to the SD card. I ran the app, and all my game data is still there!

Unfortunately, all the other files (pictures, documents, etc.) are all gone.

I mention this in a lot of my posts that I prefer using Tile Molester for graphics editing, mainly because it can handle PSX graphics.

However, it's been my experience that Tile Molester' usage is unintuitive compared to your standard graphics editor. Using Tile Molester is as awkward as having the next door neighbor who just moved in knock on my door to obligatorily tell me that they are a registered child molester. Oh! I see what SnowBro did there!

I am editing ".TIM" files with that weird CLUT format that has 16 separate palettes, each one being 16 colors. So the image I will be working with will be an indexed 16 color palette image.

I was planning to load the ".TIM" with the correct palette loaded into Tile Molester, and use "Edit -> Copy To" to export the image into a ".png" file, perform my edits to that ".png" file with Jasc Paint Shop Pro 9, then go back into Tile Molester and use "Edit -> Paste From" to reinsert the edited ".png" file back into the ".TIM" file.

But I noticed an inconsistency.

The image I am working with is 16 color.

The ".png" file that Tile Molester exports is 16 million colors.

Because of this inconsistency, would switching back and forth between Tile Molester and Jasc Paint Shop Pro inadvertently impact the image data I am working with? Would it screw up the color indexes or the palette itself, since I'm going from 16 colors to 16 million colors and reinserting it back into the ".TIM"? Could it also affect pixel data resulting in some objects becoming deformed from what they once were?

Because tonight was the Super Blue Blood Moon, and the next one is expected to happen in 150 years, I decided to mark this rare occasion by finally finishing up Lunar 2 Eternal Blue Complete on the PSX.

That Star Dragon final boss was a pushover, and the dungeon to get to him was more harrowing that the boss fight itself. But now Hiro can go to the Blue Star and have secks with the blue haired lady who has no nipples and genitalia! Oh, maybe that last bit was a Wrecking Designs censorship decision.

Was anyone else playing Lunar tonight? Or any other game to commemorate the occasion? Come on, I can't be the only one.

I've been working on some stuff today, and I noticed in my routine that I usually decrease the color depth of an image before I load the palette.

But I can't for the life of me recall why I even do this.

Is it even necessary to decrease color depth before loading a palette? Does decreasing color depth prior to loading a palette result in a different output versus not decreasing color depth before loading a palette?

Gaming Discussion / PCSXR is SLOW
« on: January 19, 2018, 11:27:20 pm »
Awhile back someone recommended this emulator to me because the PEC plugin for ePSXe gets detected as a virus by some antivirus programs.

Yeah, I know ePSXe has a built in "cheat" feature, but it only uses pre-loaded codes, and you cannot add codes yourself.

I also know about pSX v1.13 Cheat Edition, but that works like a regular CD GameShark; you can't enable and disable codes on the fly.

Anyway, I'm trying to play Lunar 2, which is a 2D game and shouldn't be graphics intensive. PCSXR runs SLOW.

I noticed the sound skipping so I changed the sound plugin from the default one to P.E.Op.S. DSound Audio SPU Version 1.9. Still runs slow. Also, voice samples sound garbled with static when I change the sound plugin.

I usually use the "Nice" settings on Pete's OpenGL2 PSX GPU Version 2.9, but I changed one thing to hopefully to make it run better: I changed the Off-Screen drawing option from "Extended" to "Standard". Still runs slow.

Has anyone else here experience similar problems with this emulator? How did you fix it?

January 20, 2018, 07:15:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Just finished trying out the "Fast" preset for the graphics plugin, while making a few changes here and there. Still too damn slow. Also, sound is always fucked up no matter what.

Newcomer's Board / Count each color in an image?
« on: November 07, 2017, 08:38:52 pm »
I have an image and want to know how many times a color is used (if at all).

For example, I want to know how many pixels use the color (69 69 69) in an image, and if the program can give me the number of pixels that use that color. I'm not looking for a histogram or bar chart; I need the actual number of pixels for "reasons".

Can this be done?

Oh, I forgot. I need to search for the value by entering the actual RGB value. I know that GIMP can do this by checking the color index, but if I have 256 or 16 million colors, there is no way in Hell I'm gonna go through all that to see which index number is (69 69 69).

I need to convert an 16 million color image into a 256 color palette image, but I need the RGB values to stay in multiples of 8.

Can this be done?

If it can't be done with the image directly, is it possible to take an existing ".pal" or ".PspPalette" and convert all the RGB values to multiples of 8 all at once?

Do not accuse me of being lazy by not changing each and every index entry one by one. I'd like to see you do the same thing for all 256 entries and not get pissed off.

Newcomer's Board / ROM hacking on Linux? I never even used Linux.
« on: September 06, 2017, 08:58:56 pm »
I recently bought a new laptop with Windows 10 on it. I wanted to downgrade to Windows 7 for "reasons", only to find that it is impossible. I called the manufacturer and "Will" tells me that "Windows 7 is not an option with this computer" because it is not ACPI compliant.

I guess he can sense my frustration over the phone, so he mentions Linux.

So maybe it is high time I ditched Windows and switched to Linux, although I have never used it before.

My concern is ROM hacking and emulator programs. These are the programs I usually use for ROM hacking:

- Microsoft Word
- Hex Workshop 4.2
- Jasc Paint Shop Pro 9
- CloneCD
- Cdmage
- Tile Molester
- Virtual CloneDrive
- ePSXe
- vSNES v2.91
- PVV v1.0

Are there Linux versions or Linux alternatives to these programs? I've heard of WINE, although I don't know too much about it. Would some of the PC programs listed above run under WINE?

Otherwise, I pretty much have a thousand dollar brick on a table that I'm not sure if I should just send back for a refund.

Newcomer's Board / Is the current Tile Molester even worth using?
« on: September 02, 2017, 07:24:51 am »
I've been using a copy of Tile Molester made all the way back in 2005.

I'm apprehensive about using a newer version because a few years back I did, and it would freeze my PC with BSoDs.

Is the current Tile Molester out now worth using? Does it still cause the BSoDs? If it does, how do you make the BSoDs stop?

Gaming Discussion / Windows 7 and XBOX360 wired controller.
« on: August 30, 2017, 03:00:27 am »
A few years ago I used to use an XBOX360 controller with Windows XP and Vista. Back then, I had to use an alternative driver different from the official Microsoft one, because the official one had missing functions like rumble support.

Today I use Windows 7 and I am thinking of whipping out my old XBOX360 controller from storage.

Does Windows 7 have competent built in XBOX360 wired controller drivers that make full use of the controller, including rumble support? Because if it didn't that would be more retarded than a Sonic fan bitching about blue arms.

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