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Topics - FreightMan71

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This in regards to Katage's "New Awakening" (he currently has v4.1 up).

I fully understand how to read ROM types and the importance of applying the right patch to the right ROM...which is why rom info such as file/sha/crc info is posted.

Well, Katage has rom  "Legend of Zelda, The - Link's Awakening DX (U) (V1.2) [C][!]" as the one to use for his patch.
Fair enough....except when you look at the ROM info for this particular ROM, they match NON of the dumped roms that can be found.

I use the Rom Hasher tool (pretty faithful and accurate during my year and a half or so of usage) to match rom info BEFORE I do any patching to be sure I am getting the proper job done.

The Rom Hasher's info for the rom given by Katage does not match in any way shape or form.

Thinking perhaps he mistyped info, I tried other versions of the ROM (ones NOT listed as the one to use for his patch) to see if THOSE figures matched. Nada. Zilch. No match.


So my question is...am I missing something here?
Is it possible to just patch the hack onto v1.2 dx awakening game, even though the hash info doesn't match, and still get a working game?
Shouldn't the game either not work at all or show glitches if I used the wrong ROM?

I DID patch the rom, and played through the opening minutes, and nothing seemed different than the standard Links Awakening game. So I am wondering whether this worked the way it was supposed to at all. I would really hate to play through a game like this only to find the game unplayable at some point (because I patched the wrong ROM), or that no changes were made at all to the original game.

Obviously, the game patch has reviews on it, so SOMEONE got this thing to work, albeit some of the reviews of the earlier versions reported bugs.

Any help on this would be greatly appreciated.
Here is the quick link to the page here on RHDN of the patch/game in question:
http://www.romhacking.net/hacks/1939/

And for those wondering, I use IPS Floating Patcher v131...which has worked flawlessly for me for a number of patch jobs and I use the Visual Boy Advance M 1.8 as my emulator.


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Sorry if this is in the wrong section...figured emulation falls under General Gaming.
If so, my apologies mods, please move to where appropriate.

On to my question....

I am a big emulator fan and for my Game Boy / Game Boy Color / Game Boy Advance needs, I have always used Visual Boy Advance version 1.8.

Very nice, very stable emulator, that is perhaps lacking in the department of overall features, filters and apparently, no OpenGL support.

Enter Visual Boy Advance-M (M=Merged).
It appears the whole Visual Boy Advance project has been splintered off into various pockets were different hackers/developers are making their own version.

Visual Boy Advance attempts to merge all these different 'forks' under one, solid, stable umberella.  Good in theory, however, because there are so many VBA projects to merge out there, a bunch of different 'merged projects have apparently cropped up as well!

I want to move on from VBA 1.8 (this is the original VBA advance that had an update as recent as 2014) to one of the merged versions because they are supposed to offer more features, including better filter and plug in support, better performance, and OpenGL support.

However, I have tried a few, and I get varying degrees of performance on my Windows 10 system...even on versions of VBA that are supposedly optimized for 64 bit systems.

My main question (googling has yielded very little enlightenment), does ANYONE know what the differences are between the current VBA-M versions available?

There is a VBA-M GTK version, a VBA-M WX version, a VBA-m SDL version (see what I mean?? lol...) and then, of course, the plain ol VBA-M (1022 version was the last one, updated in 2009, I used before going back to the regular VBA version 1.8.

Googling acknowledges these all exist, but no one can seem to be able to explain to me what the different versions do, what they are for, and what systems are best suited for them....and yes, all the versions I listed are all Windows versions, and yes, I do understand the differences between a 32bit version vs a 64 bit versions, but these variants are more convoluted than that. Even the VBA website does precious little to help me out...unless they DO explain it, but speak in such over-my-head language (as some programmers tend to do because they assume their reading audience knows what they are talking about), that I missed it.

Any enlightenment in this area in layman's terms would be greatly appreciated.
Till then, I will continue to use the 1.8 older version as it's performance is fantastic on my Win10 system.
But man, it just bugs me that something better could be out there on this emu that I may be missing out on....

Thanks guys n gals

FM71

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ROM Hacking Discussion / Rom Hacking of Super CastleVania IV
« on: April 21, 2016, 12:44:43 am »
Hello all...

First off, I want to preface this post by saying I am not a hacker/programmer myself, but I sure have enjoyed some of the real nice work many of you have done or been a part of, for the last several years.
Amazing what a simple graphics and/or gameplay patch can do for a game I've beaten a hundred times over...

Anyways, on to my Q:

Noticed lots n LOTS of Castlevania series hacks for the NES and it occurred to me while playing some of those.....why hasn't the graphically superior Super Castlevania not been hacked yet?

Frankly, while SCV4 is a good game, I find it to be far too easy until you get really far into the game.
I figured, with all the difficulty hacks out there for the NES Castlevanias, there MUST be some intrepid hackers that would dive into SCV4 on Snes and liven up the difficulty on that...change a few levels around.

NES Castlevanias are great n all, but I think hackers have just about all they can with that, no?

How about breaking some new ground and tackling the Snes version, or even better, some of the Super Famicom versions, and make some killer hacks (no pun intended, hehe) using those Roms as bases?

Again, I am not a hacker myself, so I really don't understand the complexities behind taking apart a rom, then modifying and/or adding to it......but since so many other roms (RPGS seem to be complex in of themselves, and THEY have been hacked and modified) with complex structures have been worked on, why not SCV4?

If someone can perhaps explain to me some of the reasons why this game hasn't been hacked, or people can just use this thread to throw about ideas on how such a thing could be done...I'd be very appreciative and would love to sit back and read what the hacking experts think about this.

Thank you ladies and gents.

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