We the Maurons, in order to form a more perfect ROMhack... wait, wrong script.
Let's just skip to the Q&A.
Q: Isn't there already a tech editor for Chrono Trigger?A: Yes. Unfortunately, it was not, and will not, be completed. I greatly respect the previous author for what he did, but due to certain circumstances, he's unable to complete it.
Q: So there's two now? How do I know which one to use?A: At the moment, it's worth switching between the two, if you can get your hands on the old one (I won't be distributing it myself), as mine doesn't edit certain areas his does. For the 7 and 12 byte headers, his is the only current means of editing those. For the 4 byte headers, mine takes care of those when saving. For graphics and sound data, mine has more research included.
Q: When will yours be complete?A: When I get there. I'd like to be more helpful, but then I'd likely miss the date.
Q: The old editor displays things differently! Why?A: You're either referring to the new boxes, or "missing" objects. The new boxes are different object types, which was discovered after the last release of the old editor. The "missing" objects were actually the"miss" animation for a tech. They're displayed properly now.
Q: Can I have a link?A: Sure
Bugs fixed!Edit: Installation: Extract the zip into your Temporal Flux directory.
Edit 2: Fixed some bugs, changed the link.
Also, you cannot add or expand objects. This will require an ASM hack to implement properly, which I have not yet done.
Here's a sample video. It demonstrates a small tweak possible with the editor.