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Topics - Starscream

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I'm planning to drop an old (=cheap) low profile GT card into a small business PC and then use that for various retro-related stuff, it would be nice if could still use more than the most basic shaders.
What is important in this regard? E.g. one thing I noticed is that most cards on Ebay where I live come only with DDR3 RAM - combined with a 64bit Memory bus, that seems to cripple bandwith a lot, is that something that can have a lot of impact?

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Gaming Discussion / Super Game Boy predefined palette emulation
« on: January 19, 2016, 11:23:12 am »
I've read this page where the predefined palettes the Super Gameboy chooses for some games are described (section "Gameboy Internal Filenames"). Is there a program that accurately emulates the behaviour? I'm sure it's possible to mimic it by manually defining palettes and the border, but that's not what I'm looking for.

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I vaguely remember reading about this in a readme, where an author stated the translated game may be compatible with saves of the Japanese original. I never tried this with any particular game in the non-official translation context, are there known games where this does indeed work?

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Gaming Discussion / pSX and borders (resolution)
« on: July 27, 2014, 08:01:22 am »
When taking screenshots, I've noticed that the pSX emulator outputs images with 240 lines, respectively 256 for PAL, even when that space is unused. There are relatively large borders shown at the bottom of the pictures. Now I know those lines are always there, but is it technically accurate to show them like that? I would normally expect overscan to be shown at both top and bottom of the picture.

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