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Topics - zacmario

Pages: [1] 2
1
Newcomer's Board / Generation 1 styled pokemon
« on: October 08, 2019, 10:01:08 pm »
Looking for sprites to create some Pokemon in generation 1 style.
I'll gladly give credit.
Also I know some other people who could use the same help for a red randomizer.

2
ROM Hacking Discussion / SMB Deluxe editor
« on: April 02, 2018, 01:04:03 am »
Can the smb dx editor edit pointers? Because I can't figure it out if can.

3
Personal Projects / Uncle Mario Bros.
« on: March 22, 2018, 01:38:03 pm »
No, the hack isn't so awful you have scream Uncle to stop playing. :banghead:
This will be my first completed Smb 1 hack. It's about 95% done. It's the Mario bros. uncle. His name is Fabio, he is an olive farmer the resides in italy.
Mario and Luigi's father has become sicken by an ill-nes. It's up to Fabio and his trusty farm hand Pieto, go to the mushroom kingdom and bros. know what is going. However when Fabio arives, The Mario bros and Princess Toadstool are missing.

Here is couple lame screenshots :thumbsup:






the physics will slightly altered, however Fabio is awful at throwing fireballs!

Also the red piranhas and bullet bills arnt very patient!

Also forgot mention, I used " Renhoek   "'s weird mario bros hack as base.

4
ROM Hacking Discussion / SMB 7-4 Loops mangled. Fixed, thank you.
« on: March 13, 2018, 10:42:52 pm »
 :banghead:
It seems the loops are differnt in 7-4 then previous castles. It is so messed up, can anyone help please?

5
ROM Hacking Discussion / Smb1 room changing.Fixed thank-you.
« on: March 13, 2018, 09:20:02 am »
Despite the room changing sprite seeming to be simple, I'm having some issues getting things lined up. Can someone give brief explanation on how to use these properly?

6
ROM Hacking Discussion / Smb 1 scale platform fixed, thanks.
« on: March 10, 2018, 10:07:56 am »
I have an issue with a scale platform. In game only one of the platforms shows up and it seems to be inactive. The other one is just missing altogether. Any one know what's going on?

7
ROM Hacking Discussion / smb underground proplem. Fixed, thanks.
« on: March 04, 2018, 07:33:30 am »
Room 25 , I think... The room with most of the under ground bonus areas. I moved some objects around it messed up several spots and its badly mangled. Unless anyone knows an easier way, I like to copy paste the original level back in with a hex editor, and start over. My over world levels are fine I just want to start over on this one room. Does anyone know the offset for this room so I can replace mine with the original using a hex editor?

8
ROM Hacking Discussion / smb2 and 3 door/pipe destinations
« on: January 25, 2018, 09:16:02 am »
Im trying understand how to use pointers. can someone explain how to use them? I'm curious for smb2 and smb3.
Thanks!

9
Newcomer's Board / Nsmbwii-what kind of patch?
« on: January 24, 2018, 05:52:52 pm »
So if I made a nsmbwii hack, how would I release it here?

10
Gaming Discussion / Gran torismo 1 and 2
« on: December 16, 2017, 11:55:17 am »
I'm guessing there are no modified or new tracks that anyone has made, or any editor?
I've looked and never found anything

11
Programming / smb3 help thread regarding PPU
« on: September 12, 2017, 09:43:31 am »
I am trying to help a friend with an smb 3 hack. But I can't seem to understand how the PPU talks with the CPU.
We want to change the formation of the flashing tile A9 after you collect 3 of the same level cards i.e. 3 stars makes the big star on the screen. I found the area in ppu ram around 2040 the top left visible screen. I logged code while this happened I can't see A9 even mentioned other the fact it's an op code LDA. I read on the internet but was left more confused. Seems the PPU might pull from ram? But I can't find where the cpu stored to ram in the trace log.
Any info would be great.

12
ROM Hacking Discussion / Smb 3 Collab
« on: August 27, 2017, 11:41:30 am »
I recently have been running a smw collab thats close to finish.
I thought about trying this with smb3. the idea would be to keep the same overworlds, tilesets palletes but make new levels with same kind of sprites tilesets etc.. Basically a new level pack.

13
I know how to create levels, using the editor. But it doesn't seem to support moving the challenge items around. Anyone know or able to find the specifics of this?

14
ROM Hacking Discussion / Super Mario Bros Deluxe help.
« on: July 27, 2017, 09:30:09 am »
I found the challenge mode fun in this game. I would love to do a hack of this game, but the editor doesn't support editing much of the challenge mode. Any information on this would be great!

15
Newcomer's Board / Wii sports resort (Golf)
« on: June 17, 2017, 09:52:38 am »
Is there any add-ons or editors for the courses in wii sports golf?

16
ROM Hacking Discussion / Smb3 pointers
« on: May 20, 2017, 09:23:47 am »
I have been working on an existing smb3 hack with the Author to make there hack eaiser. Unfortunately I felt some pipes needed to be moved a little bit. The author learned about pointers through trial and error and kinda finds it hard to explain how to use them. Obviously I don't want to trial and error on someone else's hack can someone explain them to me.

As a side note smb3 workshop pointers really need a better way. Perhaps a way to show where the sub screen boundries are is a good start.

17
ROM Hacking Discussion / Looking for help with sfx
« on: May 08, 2017, 10:56:27 am »
So I often hack smw. I recently recreated physics in smw to similar to its nes siblings. Check out my super Mario arcade hack you will see what I mean.
My step is make better sound effects because frankly smw's suck.
I found some samples I think will work and I found music sheets with the notes... But I don't know how to read them. I wonder if someone who does know how will type them out so they are more legible to me. I will give credit for the work done.
http://markdesimonedotcom.files.wordpress.com/2011/09/mario-sfx.pdf
There is the link to the sheet.

18
ROM Hacking Discussion / looking for a specific .brr sample (snes)
« on: May 06, 2017, 10:22:31 am »
I am looking a sample that sounds like the nes noise channel. Or a spc tht may contain the sample. I am aware you can use the spc to generate noise but I want a sample that sounds more nes.

19
ROM Hacking Discussion / Get your mario hack 16 bitted
« on: April 29, 2017, 10:06:44 am »
If you have a Mario hack you created and would like to see it in 16 let me know. If I find the hack interesting enough I may recreate it.
I will use the smw engine. How ever I can modify the physics engine to feel like smb 1 smb2us/j smb3 or even nsmbds.
It may also be possible for me to add gimmicks you would have liked but couldn't.

20
Gaming Discussion / Waluigi
« on: April 01, 2017, 01:40:31 pm »
If he was in a platform game how do you think his physics would feel?

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