My first post here and I'm trying to edit the title screen on Nangoku Shirei!! - Spy vs Spy.
This is what I'm starting with:
Considering that this is the first time I've tried manipulating any graphics of some sorts I figured that I could start with changing the year of release from 1987 to 2014.
So I started with FCEUX and using the Name Table Viewer to find out the TileID and redraw them in Tile Layer Pro.
Then I thought that I might replace the title screen with something that's easy to find in Hexedit, so I replaced all tiles with © and ® and alternating between rows.
Then I ended up with this:
But I also want to fill these gaps that I've drawn across with a red marker:
And this is where I get stuck.
The hexcode for the © and ® alternating rows looks like this:
I've color mapped the TileIDs corrosponding to © and ® (being D8 and D9).
What's bugging me are the ones that are circled with red marker.
They seem to be some kind of "filler" where the first byte (F0) is a tile that has no graphics in it (same as F1).
See this image for the nametable (?)
And the second byte is the amount of tiles that will be filled with the information from the first byte (F0 or F1).
If I change the second red-circle-byte-pair from F0 09 -> F0 08, I end up with this:
You can see that some tiles have changed color palette.
Long first post, but is there some way to change the amount of "fillers" without having the palette crash?