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Topics - magictrufflez

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https://www.gamesindustry.biz/articles/2018-07-23-nintendo-files-copyright-infringement-lawsuit-against-loverom-and-loveretro

And here's the official legal filing if anyone's interested (it's only 27 pages):

https://torrentfreak.com/images/nintendo-loveroms.pdf

Obviously Nintendo doesn't like emulation, but I get the feeling they went after these sites because 1. they could easily trace everything back to a single individual and 2. that person was apparently monetizing the daylights out of his sites (I'd never heard of either until today, so I don't know what the sites were like).

I'd definitely be interested to hear if other folks here have a take on this--is this the end of the world, or is this just a kind of outlier?

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Gaming Discussion / Monster Hunter World
« on: February 11, 2018, 10:38:00 pm »
I don't know if many of you have been playing this iteration, but as per usual with MH I've basically been addicted for the last few weeks.  I personally feel its easily the best one thus far, and the quality of life improvements alone are enough to make me recommend it to anyone who hasn't played MH before. Game systems are so much more interesting to use, and although armor sets are now generally useless (skill-wise, mixing and matching seems to be the way to go) the skill overhaul has been pretty great IMO.This entry even has a somewhat developed plot, which isn't terrible at all really--I actually liked that there felt like more of a purpose to smashing monsters in the head with my hammer than most past titles had. The game maps are really amazing too, even if i's clear much more work went into the Ancient forest than the others--they're tons bigger than past maps, and actually have a lot to do other than just fight giant monsters too.

However, a lot of the stuff they rightfully fixed have made most of the game quite a bit easier, partly because certain things (like garbage hitboxes) kind of created artificial difficulty in old titles. Compounding these fixes is the moveset recycling (again, like most MH entries do--I'm not sure Rathalos' moveset has changed much at all since MH1) that makes vets of previous games pretty well prepared for most every monster in the game with only a few exceptions.  However, even though low and high rank monsters are relatively straightforward, tempered monsters provide a bit more of a challenge (I would submit HR30+ tempered monsters, and especially tempered elders, are basically an informal G-Rank in MHW).

So...here's a thread to talk about the game if you like! I'm well past the main campaign and still enjoying myself!

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Gaming Discussion / SO 5 Vent Thread
« on: November 18, 2017, 10:16:16 pm »
I finished Star Ocean: Integrity and Faithlessness today.  Sadly, the game definitely did not live up to even my minimal expectations for SO, and while it did a few things well IMO, most of it just made me frustrated.  And I need to complain, even if my screams only dissipate into the void that is the internet.

I actually liked the overall plot and cast of characters since they were basically an SO1 redux with a few changes, and more Star Trekish than a number of past installments, but dear god the lack of a proper budget is really obvious throughout. If the plot and setting had been developed more I think the story/cast/world-building could have been enough to make me enjoy the game more, but the lack of a budget clearly hurt this side of things. The recycling of SO3 and SO4 resources was really, really bad too, and the world was absurdly small--like, the Astral Continent in SO4 alone was bigger than the entire gameworld of SO5, and that's before you even look at the dungeons.  Dungeons in SO5 are a joke--they're all short, more transparently linear than any entry before, and design-wise incredibly dull (likely due to the fact that almost every one was recycled from SO3 or SO4 resources to a large extent).  Also, it took me ~37 hours to mostly clear out the main game, but well over half of that was spent doing fetch quests (not mandatory) and generally being forced to walk everywhere for 2/3 of the game to pad the mainline playtime, even when it made zero sense why I needed to traverse most of the gameworld on foot.

But the worst heresy that drops it to my least favorite SO (which I never thought I'd say after SO3) is the battle system.  It just isn't good and isn't much fun to play overall--not only is the camera angle always way too close (to keep the player from seeing how small/empty the game world is, I imagine), but because of the way they programmed the "real-time" battling it's difficult to play as anyone other than Fidel.  This is because Fidel is always your out-of-battle lead, but the moment he initiates combat, everyone else is inevitably close to/outside of the escape ring, effectively auto-escaping if you don't jump on the ball when control switches back to your character of choice. But more inexcusable than all of this is that the battles just feel slow.  Even Victor, who's the Arumat stand-in and supposedly the fast fighter, mostly feels incredibly slow to play until you get a few of his most advanced techniques.  This is a travesty for any SO game, doubly so for one that follows SO4, which had (IMO) the best system of the entire series. To top it off, there is a main-story boss battle that's horrifically glitched to be impossible sometimes, but you won't know it's glitched until you've fought it for awhile (in my case ~15 min) an the requisite cutscene doesn't activate to remove his invincibility, forcing you to reload.  Nothing like this should happen in any game released for sale.

TL;DR--I never thought I'd like an SO game less than I liked SO3 (not a popular opinion, but I replayed it recently enough to know I liked it even less than I had remembered), but this game managed to do it. As it stands though, my SO rankings have a new bottom dweller:  SO2>>>SO4>>>SO1>>>SO3>>>SO5

/endrant (for now)

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Gaming Discussion / Secret of Mana 3D
« on: September 09, 2017, 08:14:16 am »
So, I just saw recently on Steam (and via youtube) that there's a 3d Secret of Mana "remake" coming down the pike.  Of course, I have serious beef.

For anyone else who saw the previews and whatnot, is it just me, or does this look like a very minimal effort to basically just milk some more cash out of a 20+ year old game? I know the footage was still likely from the development stage, but the gameplay looks exactly the same (except a bit slower because of the more detailed animations, and the Mantis Ant fight is clearly less difficult), the dialogue lines are literally exactly the same (what I assume is the opening text is the only part that's different), and the music/sound effects sound like they was basically ported from the SNES version in the gameplay footage.

And I may just be late to the party here, but when did all the hero's get actual names?  I honestly never remember them having actual names at all, and it bothers me a little.

Anyways, /endrant.

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Gaming Discussion / Act Raiser PSA
« on: December 12, 2016, 06:09:41 am »
I've been nerding out on this for about a week, and it's probably a well-known secret at this point, but the European version of Act Raiser is amazing.

I've killed the US version multiple times, thought I was pretty hot stuff, and when I found out there was a version with the US Sim difficulty AND a variable Act difficulty, I jumped on it.  I know the Japanese version had much more difficult action sequences, but the Sim sections were a bit of a joke (not that the US version had hard ones, but still...).  That said, the official Europe version has 3 difficulties, easy for those who liked the US difficulty, normal for those who like more of a challenge with their Acts, and Expert for chumps like me who need to learn some humility.

I've been playing on normal, and while I have actually lost some lives thus far (even a game over or 2), it has a much better feel than the original US version.  So, if anyone ever gets a hankering to play this again, but don't want to just steamroll everything as usual, try out the Europe version!

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Gaming Discussion / CT Hack Suggestions?
« on: August 06, 2016, 09:48:15 am »
Hi everyone, I was just wondering what everyone's thoughts are regarding which Chrono Trigger Hacks are worth taking a look at.  I know the subject if fraught with danger considering the history of legal stuff related to the topic, but I know there are still a number of hacks around.

I would love it if there was some sort of increased difficulty (without being ridiculous of course) and some text cleanup/changes, but I would definitely play a hack that does either of those things very well without the other too.

But please, dear god, no 'spoofs.'

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ROM Hacking Discussion / Breath of Fire 2 Randomizer
« on: January 07, 2016, 07:32:19 pm »
So, BoF2 is pretty much my favorite game ever, so I gave this entry a good look over today.

I know it's pretty new, but has anyone else used this yet?  I'd rather find out up front if there's a strong possibility of endgame monsters near Hometown if I fire this bad boy up or not...

Also, is it compatible with Ryusei's retranslation?  I've been pretty spoiled by that particular patch, and I'm not sure I can go back to playing old vanilla BoF2 anymore

Also, apologies in advance if I should be posting this somewhere else, but I didn't see a topic for this particular utility anywhere.

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ROM Hacking Discussion / Dragon Warrior Randomizer
« on: November 23, 2015, 09:07:33 pm »
So, this thing says "It is capable of randomizing the overworld locations, treasure chest contents, and enemy locations".  Treasure chest contents and enemy locations I get, but by "randomized overworld locations" does it mean that the overworld is all the same, but I just have (probably) different locations for each destination marker on the map?

I'll probably still use it for the 2x exp/gold option, but I just want to know what I'm getting into.

November 25, 2015, 07:53:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OK, I think I figured out the answer to my initial questions--but now I have a new problem.

When I try to run the randomizer, it says I'm missing a specific dll file (msvcr100d) and it cannot run.  Anyone want to advise me on how to proceed here?  I've tried downloading the specific missing one as well as the package it comes as a part of, but to no avail so far.

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Gaming Discussion / Phantasy Star Generation 2 Venting Thread
« on: November 01, 2015, 11:16:37 pm »
So, while I love a lot about the PS2 remake of Phantasy Star 2 (the plot's made a lot more sense so far), I have to say that the difficulty is finally going way over the shark.

I have beaten the original Genesis PS2, so I knew this was going to be a hard game, but sweet jesus the robots in this version are BRUTAL.  It's like the people doing the remake buffed all of them and then forgot to buff some of the anti-robot techs a bit--I'm literally getting slaughtered in the dams when I don't try running from every battle (or cheaply spamming special techs).  The dams in the original were hard, but they were much more manageable than this

Up until this point, I actually felt really good about where the difficulty was in the remake (especially when compared to Generation 1), but now I wonder what horrors are left for me on Dezoris, if I can even make it through the last 2 dams...

/endrant

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Gaming Discussion / SNES or PS2 Romancing SaGa?
« on: August 06, 2015, 11:01:48 am »
As I was sifting through some of the hacks to maybe dig up one more thing to power through before summer ends, I saw the RS1 SNES translation just got finished recently, and looks really great!

However, I'm hesitant to start playing it because I own and have massacred Minstrel's Song on the PS2 numerous times.  Is there anyone here who thinks the SNES version is better in some way?  I'm not trying to start any wars around here, but I just want to know if there's anything about the original that would make it worth my time right now

PS--I know the weapon durability system is probably absent from the SNES version, so...stuff other than that

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Gaming Discussion / At Long Last, the Beast is Conquered
« on: August 01, 2015, 06:59:18 pm »
Many years ago, I tried playing Romancing Sa-Ga 3.  I thought I was doing pretty well, and made it to the end, only to have the game not-so-kindly remind me where my place was.  I couldn't beat a single one of the 5 endgame bosses.

Recently, I got the hankering to play some Sa-Ga, and since part of me still wanted to finish RS3, I booted it back up.  I planned ahead, put together what I thought was an optimum party (Katarina, Harid, Sharl, Boston, Fulbright, if you're interested), realized by endgame it was NOT optimum, but still made sure I was power-leveled enough (everyone had >900 HP this time with the other stats to go with.  I optimized my equips, farmed my weapon skills, and hoarded high-end healing items.

It turns out I went completely overboard.  There was still room to improve (a 3 sword user party spamming Split Body would've made MUCH shorter work of things), but I mowed down all the Noble Devils and the final boss--in the most satisfying way possible.

I think I've now finished every SNES RPG I've ever been really interested in (although I'm always up for suggestions), and now the only SaGa games I haven't finished in some way are RS2 (which I love parts of, but the generational mechanic I don't like much) and SF2 (Although I haven't attempted this one in a long time).  And before anyone asks, yes I have finished Unlimited SaGa--with 2 characters.

/endreliefventing

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