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Gaming Discussion / Phantasy Star II - Which hack should I try?
« on: December 28, 2018, 04:02:52 am »
I'm currently going through the Phantasy Star series, and loving every minute of it. I'm going to be starting PS2 soon, but I know the game has a reputation for being...not great. Very grindey, and having some frustrating dungeon design. So I thought I'd see if any hacks mitigated that, but to my surprise there was an abundance. So my question is, which one should I go for? Has anyone tried different ones out? What were your experiences?

Greetings friends! Long, LONG time fan of all the hard work everyone puts in here, I've spent the better part of a decade on these forums mostly just popping into projects to say some encouraging words and foster an atmosphere of positivity. The things you all do have always been the next best thing to magic to me, and I thank you all for the years of entertainment. Finally, I've decided to undergo my own project. It's not anything extravagant, just a graphics hack of Super Mario Bros on the NES, but I'm looking forward to finishing it and sharing it with everyone  :laugh:

The idea is simple: Take Super Mario Bros, and make as many things as possible cat themed. It's simple, cute, and makes for some excellent puns (Collect the MOUSEshroom to power up!) I picked this game because its simple, and straightforward. I didn't want to overwhelm myself and give up part way through. Right now all I have done are the Mushroom, the Goomba, some of big Mario's sprites, the fireballs which are now yarn balls, and the little flag that sticks out of the castles. And now, please enjoy some screenshots!

Gaming Discussion / Trying to find the dumbest terminology used in JRPGs
« on: January 08, 2017, 02:35:17 am »
Title says it all. Around the early 2000's JRPGs started getting...weird. Goofy terminology started getting thrown around, title names and art styles got progressively more convoluted, and the whole genre of game became a parody of itself. I'm currently on a quest to find all the dumbest terminology used in this time period. Thus far I've found:

Anima - Saga Frontier 2
Jamming - Ar tonelico II: Melody of Metafalica
Georama - Dark Cloud 2
Cypher - Odin Sphere
Heraldry - Star Ocean 3
Signeturgy - Star Ocean

I think Anima is probably not that bad, but the others are just...ugh. But I know there's a lot, LOT more out there, it's just hard to find if you don't already know what you're looking for. Assistance would be amazing!

Hello hello! I've been around for a minute but I've never done anything really at all when it comes to actually hacking. I usually just give encouragement to hacks that interest me and try to be a positive person around here. But hacking is something I've always wanted to do, but it's been a little daunting to get into. I did some pretty good stuff with Final Fantasy Tactics a while back, but I'm wanting to do a couple of sizable hacks, and they're both with Final fantasy IV SNES.

The first one is simpler, and more or less practice to get my feet wet. I want to make DK Cecil playable until the end of the game. The numbery bits are easy. Change up equipment post Paladin change, improve DK Cecil's stat gains for late game, bam. Easy peasy. But I'm finding the event editor to be really difficult to work around. I just spent the last hour or so trying to change the event where Cecil changes into a Paladin to skip that and continue with DK Cecil, and it's being SUPER stubborn about it. I've ended up with two scenarios here: The first is that for some reason the game changes him to the mini status sprite, then it tries to start the battle and it crashes. The second, which was even weirder, is that it changes to the mini status sprite, then it continues like normal, but Cecil's overworld sprite is mini from that point on. It's proving to be a lot more difficult than I anticipated and of someone who's familiar with the program could assist me that'd be just dandy.

The second hack is going to be a lot more extensive once I get into it, but I plan on using FFIV to tell a new story about new characters. I'm less concerned with this one at the moment because unless I can handle the first one, this one will be far out of my scope, but essentially its going to be about mine and my girlfriend's DnD characters, Jago the Hexblade, and Zaida the Vestige. Plans on this are for Jago to be sort of a dark assassin type, changing the spears in the game to knives and changing jump to backstab along with giving him some dark magic. Zaida is more nature-y/holy so I'd be going in that direction with her. Like before, I'm not worried about statting up the characters and equipment. That's easy stuff, but events are terrifying and don't get me started on sprite editing. That's an entirely different beast altogether.

Anyway, that's what's going on over on my end. Any assistance would be greatly appreciated!

Basically as the title says. This is one of my most nostalgiac games. Everyone I knew played Secret of Mana (and I can only image why  ::) ) but that's not the game I fell in love with. While I played Secret of Mana first, it never grabbed me as a kid, but thanks to the magic of fan translations I got to play this one, and it totally did. I've beaten the game numerous times, and I just don't get tired of it.

So I decided to share my love for the game with the world! Or the 15 or so people who regularly watch my videos. :P

That said, I'm bringing in a friend who's never played it. In fact, he's played next to no older generation games. I want to get a good, fresh perspective on the game. I let him play Duran's opening section and showed him a few clips of the game to get him acclimated to it and see if he'd want to record 20-ish hours of the game with me, and he's on board. Funny enough, he even wants to play Duran so I'll be picking someone else for myself as player 1, and I'm having a 3rd party pick the 3rd character.

My question to you is this: Which story is going to make for the most interesting LP to do? I know it's only really going to make a minor difference at the end of the day, but picking the main character is going to be a big deal. I'm shying away from Angela if only because spell casting bogs the gameplay down so much. I don't much like Carlie/Charlotte, but I could deal with her if I really need to so I can get some healing on the team (He's going the gladiator route so no heals there). I'd prefer to play Kevin, Hawk, or Lise. Those are my three favorite characters but I want to make sure the story is entertaining to watch.

Anyway, this has been rambly as all get out because I'm exhausted and I should go to sleep before the sun comes up. It's much appreciated!

Specifically a hack that lets you keep Dark Knight Cecil throughout the game. Obviously with rebalanced this and that, item changes, etc. But still, that kind of blew my mind. I came on here looking for that specifically because I figured SOME talented, awesome, attractive person would have done it by now. I mean I know I'm not the only one who's wanted to finish the game with DK Cecil instead of Paladin. I'm always really disappointed when the class change goes through. I just don't like Paladin Cecil. I know pound for pound he's more useful strictly by numbers, but it doesn't FEEL like it. I never use his cover ability, and his white magic I feel like is only good in the most dire of emergencies. He's just an attack button with some HP attached to it. Yeah DK Cecil was more or less the same thing but I really liked the whole 'dark wave' thing. It was cool as heck and fit my personally more offensive based playstyle.

I don't imagine this would be too terribly hard to do. Change the class change event, bump up DK Cecil's mid-late game numbers, redo all the Paladin items to be usable by DK Cecil, and redo bits and pieces of the script. Hmm. Maybe this wouldn't be a half bad first hack for myself.

Okay, maybe it doesn't have to be fresh, but I've got an itch to scratch! I've backed not one, but two Metroidvania kickstarter games (Timespinner and Bloodstained) and since then I've been itching to get that sort of gameplay back into my life. I've beaten all the Castlevanias and Metroids more times than I can count with the exception of Zero Mission, and I'm hoping for something else. A rom hack would be totally and completely fine, or another full release game would be great too. I just feel like I'm running out of games in this genre. Looking forward to the help!

So I'd like to take another foray into the wonderful world of hacking. I dabbled in Final Fantasy Tactics a while back, and actually had some fair success with it. Built my own cutscenes, classes, even imported art for a custom Red Mage class which was an absolute nightmare to make work, make no mistake.

But I'd like to make Final Fantasy Legend 3 as my first REAL start to finish project, but I'm unsure how difficult that would be. It doesn't look like there are any tools listed for it on the site, and trying to do this from scratch seems...daunting. I guess I'm not sure how deep I'm diving in, and was hoping for a guestimate on the difficulty level of this project.

Specifically I want to make the following changes:

-Improve on the end game. The last special classes (Monster, Beast, Cyborg, Robot) are obtained at level 30, and they stop improving from there. I'd like to add more to keep the end game from being as stagnant as it is. I'd also like to balance it a bit more if possible.
-Improve upon the script. If possible I'd like to increase the memory I can work with to expand on the script. The plot of the game is surprisingly good, but it's absolutely *butchered* by space limitations and truncated speech. I'd like to give it a little more depth from beginning to end, and fix more or less all of the awkward dialogue. I'd also like to give the two mutants in the party literally any dialogue at all. Two of your main party members are freakin' mute!

So anyway, that's my goal for this project. I don't THINK it's too terribly hard, but being as this is my first step into a world without easy to use tools, I'm not sure what I might be signing up for. Some assistance in understanding that, and possibly with the project itself would be wonderful!

Newcomer's Board / Having some trouble applying an IPS patch
« on: August 07, 2015, 03:17:20 am »
Ahoy gents and ladies. I'm no stranger to .ips patches and how to use them, but for some reason this one is giving me a lot of trouble. I'm trying to use the Golbez patch found here

but for some reason I can't get it to work. The ROM works fine on it's own, and I downloaded NSRT to confirm that it's an unheadered copy of v1.1 (it says header: none so I would assume that's what it means). The ROM works fine on it's own, but it's just a black screen either through SNES9x's soft patching feature or through a hard patch with lunar IPS. Any idea what I could possibly be missing? Also apologies if this is the wrong place to post this. I wasn't sure where else to post it, but help is appreciated!

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