However, they were mostly Spanish version which is SLES_556.76. The English version is SLES_556.73.
First, we need DKZ Studio to view both S_SOUND.AFS and E_SOUND.AFS.
This is because in the recent patches, a lot of maps like stadiums, kits, faces, hairstyles been added in it.
In other words, they have altered the behavior on how the original game works.
If we just imports the original E_SOUND.AFS into their patches of S_SOUND.AFS, the game will crash.
This is one of the reason why they didn't do the English patch.
Originally, E_SOUNDS.AFS has 5131 files from unknow_00000.adx to unknow_05130.adx.
S_SOUND.AFS only has 4918 files from unknow_00000.adx to unknow_04917.adx.
Summary of what is inside both commentaries:
From Until From Until
unknow_ unknow_ Description unknow_ unknow_
00000 01695 Commentaries (Different by 8 files) 00000 01687
01696 02847 Name call (Total 1152 files) 01688 02839
02848 02947 Mute, no.1 to no.99 (Total 100 files) 02840 02939
02948 04124 Commentaries (Different by 10 files) 02940 04106
04125 04437 Shooting name call (Have to trace one by one) 04107 04230
04438 04955 Commentaries (Different by 6 files) 04231 04742
04956 05130 Name call (Total 175 files) 04743 04917
Aside than the "Shooting name call" files, we only need to reduce 24 files to fit into S_SOUND.AFS.
The problem is which files should we take it out?
This is where we need someone who knows Spanish to help out.
Therefore, this is partially some documentation on E_SOUND.AFS on how to transfer the files to the S_SOUND.AFS patches.
Then, rename the whole batch files using utilities like "Advanced Renamer".
For an example, you can easily rename each files from "01696 to 02847" to "01688 to 02839".
Once you transfer all the 4918 English files into S_SOUND.AFS, save it as a new S_SOUND.AFS as some files are bigger.
Finally, import your new S_SOUND.AFS to existing S_SOUND.AFS. Done and you'll have English audio.