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ROM Hacking Discussion / Question about text in Paper Mario: TTYD
« on: March 17, 2016, 04:49:12 pm »
(This question is about the US version.)

So the text in this game is very easy to access, thankfully. All you have to do is go into the file directory where there is a whole folder containing all the game's text. You can open up each text file with something like Notepad++ (which is what I normally use), and it all shows up fine--that is, the English text does.

However, there is some unused Japanese text, and that doesn't show up well at all. Normally it just displays as gobbledygook. Even if I change the encoding to Shift-JIS (i.e. the Japanese encoding), a couple Japanese characters will show up, but it's still mostly gobbledygook. Same is true for a couple other Japanese encoding attempts I've tried, e.g. EUC-JP. I've also tried opening it up with other programs--Notepad, Wordpad, MS Word--all to no avail.

Does anyone know how to make the Japanese part of the text show up as Japanese? I was talking to some folks on another site a few nights ago, and one of them suggested that the Japanese parts are displayed in hexadecimal--but I don't know how that finding can help me retrieve the Japanese text.

I know it's possible because a lot of the Japanese text is used as examples on the Unused Text page of the TTYD section on TCRF.

Can anyone help? Thanks in advance!

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Newcomer's Board / Looking for Text Files in Okami
« on: August 11, 2014, 11:04:16 pm »
So I'm looking for the text files in Okami (Wii version, North America). Any help? I've used the Dolphin emulator to look at the file directory, but I don't see anything that looks like text files. What sorts of extensions should I look for?

The main file extensions I'm seeing are a whole bunch of .wad, a whole bunch of .rel, and then the following few: _update.inf, wolves.str (pretty sure that's audio, though?), opening.bnr, wolves_u.fst, and then _data0.afs and _data1.afs.

Can anyone help me here? Perhaps it's different (more user-friendly) on the PS2 version?

3
I'm trying to pull a text dump for Sticker Star, after having succeeded at dumping the text for all the other Paper Mario games. But the 3DS ROMs are encrypted, making the text all but impossible to locate.

However, I know that 3DS hacking has made some headway recently, and some have even located the BCSTMs (i.e. music files) for this game in the past few weeks. Does anyone have any sort of data tree or some way to decrypt the ROM so I can access the text? Thanks in advance!

4
In my other thread, I was just starting out and had many questions about how to dump the text for these games. This thread, then, is for the finished product! :D

I have no idea if anyone is interested in this sort of thing, but I remember whenever I'd finish a Zelda game, sometimes I'd want to see what all the text said (or certain parts of dialogue or menu descriptions, etc.). And since text dumps for most Zelda games are readily available online, I was good to go! I only discovered the Mario RPGs earlier this year, and upon finding out that there were no text dumps for these games online, I was highly disappointed. So I decided to take matters into my own hands. Below is the result.

You can find all these under "Documents" at Romhacking.net as separate downloads (best if viewed with Notepad++ due to formatting issues). Or you can just click below to see them in your web browser. My documents at present fall into two categories: Raw (or coded) text dumps include the codes found with the text in the ROM, while clean dumps have those cleaned up so it's only the text that's left. In the future, I plan to add a third category for HTML text dumps, which will have each string of text in its own dialogue box and showcase the various text colors, sizes, effects, etc.

Clean text dumps:
Coded text dumps:
To-do list:
  • Include Japanese text in Paper Mario: The Thousand-Year Door text dump.
  • Add French and Spanish versions to Paper Mario: Sticker Star text dump.
  • Do a proper coded/raw text dump for Paper Mario: Sticker Star. (*The current version is a work-in-progress.)

Future games list:
  • Mario & Luigi: Superstar Saga
  • Mario & Luigi: Partners in Time
  • Mario & Luigi: Bowser's Inside Story
  • Mario & Luigi: Dream Team
  • The Legend of Zelda
  • Zelda II: The Adventure of Link
  • The Legend of Zelda: A Link to the Past
  • The Legend of Zelda: Link's Awakening
  • The Legend of Zelda: Ocarina of Time
  • The Legend of Zelda: Majora's Mask
  • The Legend of Zelda: Oracle of Seasons
  • The Legend of Zelda: Oracle of Ages
  • Okami
  • Okamiden

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Newcomer's Board / Line Breaks in WindHex Text Dumps?
« on: May 04, 2014, 05:33:17 pm »
So I'm creating a text dump for Paper Mario (N64). In WindHex, I've got the offsets for the start and end points for all the text in the game. I then click on "Dump Text" from the Edit menu and open it up in Notepad++. The problem is, the text is all dumped in one MASSIVE line. I want to create line breaks for every point at which the dialogue string ends (which in this game is at byte FD). But every attempt to create a table wherein FD equals a line break code has failed me. I've tried the following (based on suggestions I've gotten from Google searches):
ETX
FF
CR
/n
//n

Not one of them work. Instead of line breaks, the characters are just lopped into the text. I even tried to hit the "enter" key in my table file, but that did nothing.

There are over 8,000 instances of FD in the Paper Mario text dump, and I don't want to have to manually hit enter each and every single time!! (Side note: I even tried this neat trick of using <br> instead and converting it into an HTML file, but doing that causes me to lose text symbols such as the music notes, stars, and hearts that are in PM's text.)

Any help for what code I should use? Thanks!

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Newcomer's Board / Mario RPG Text Dumps
« on: April 16, 2014, 05:41:16 pm »
Hey gang!

So I am a newcomer both to these boards and to the Mario RPGs. (Even though I've played the Mario main platforming series since I was a child.)

I discovered Super Mario RPG as well as the four Paper Mario titles after it fairly recently. After playing all of those thoroughly, I decided I wanted to further explore these games--see the wealth of enemy/boss names, item arrangement, menu text, and of course all the various dialogue and storylines that I may have missed while hurriedly playing through the games themselves. As a veteran of the Zelda series, I've become accustomed to checking text dumps to see all that info (see the examples here). I just figured I would do the same for the Paper Mario series.

But alas, when I went online to look for SMRPG and PM text dumps... I found nothing. No text dumps for the SNES or N64 originals, nor for the more recent games. I tried every Google search I could, and it just seemingly hadn't been done.

The solution? I myself will set about this task to make these text dumps! (If you want something done right, you've got to do it yourself, right?)

The catch? As is evidenced by this thread's placement in this section, I've never so much as hacked a game before. I am a complete, nearly blank slate newb at this. But I am also determined to see this done. So I request the community's aid as I attempt to do this.

So there are nine games out right now that fall under the category of a Mario RPG. The four M&L games I'll get to later as I haven't even played those yet. So my focus for now will be the other five. After some preliminary poking around, here are my prospects on those:

Super Mario RPG - I've already downloaded the Lazy Shell editor, and it looks like a real godsend. I've already located most of the text, so it should be a simple matter of copy/pasting. There are still parts of the text I haven't located yet.

Paper Mario - Ugh. I've already been warned about this one--the text is compressed and encrypted. It may be, for all intents and purposes, impossible to crack. And yet a Google search reveals that someone somewhere consulted a text dump for this game, so someone did it somehow. But yeah, my prospects are not very hopeful for this one.

The Thousand-Year Door and Super Paper Mario - From what I'm told, the text in both of these games (as they're built on the same or a similar engine) is readily accessible, in ASCII format and comes complete with HTML-style text tags, alerting me to things like text color, size, effects, etc. (These are things I want to capture in my text dumps, similar to this Ocarina of Time dump.) I just have to figure out how to open the ISO.

Sticker Star - I honestly have no idea. I know 3DS hacking is in its infancy stages, and I don't know if anyone's even been able to peer inside this particular game yet. Any thoughts or suggestions on this one will be most welcome.

So there we are. I acknowledge that I'm new to this and that merely looking up the text for a game is not necessarily a simple or easy task. I'm prepared to do all the hard work I need to do in order to make this happen. Hopefully you all will be along for the ride to help, guide, and support me along the way?

---

Anyway, I have run into my first little snag, and it involves PM:TTYD. I have the ROM downloaded, and I believe I've isolated the ISO file. How do I open that? (I know it's the disc image file, similar to popping a CD-ROM into one's laptop.) I've googled, but run into loads of different and contradictory answers. I suspect I'll need a third-party program to accomplish it. So if anyone can supply a reliable one for GameCube (and Wii) ISOs, that would be wonderful!

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