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Topics - Thirteen 1355

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Personal Projects / Pokémon FRLG: Sevii Expanded
« on: November 27, 2019, 09:52:15 am »
So, I don't know if people here are a lot into Pokémon hacking. There seems to be a seperate community for that. However, I don't enjoy these bordered-off communities, so I'll just post stuff here.

My true expertise on ROM hacking lies with the third generation Pokémon games. I decided to use this expertise to expand and improve on the Sevii Islands content in Fire Red. While I loved these islands as a kid, I now realise they feel kind of lacking in substance. Some dungeons reward you with barely anything, others are just a single room that would be used for events (which never happened). I want to hear ideas on how the Sevii Islands could be made more 'complete' or expanded.

Right now I got:
  • The three roaming Legendary Beasts (which normally you can only catch one of) are no longer roaming, Instead, they appear in various Sevii island dungeons I felt lacked a reward. They usually appear at the end of an already existing dungeon (Suicune appears in a small cavern at the end of Icefall Cave), but I'd like to hear if it's better to make entire sections specifically for these Legends.
  • Weather effects have been added to various Routes on the Sevii Islands.
  • Gym Leaders can be rematched in the old woman's house on Seven Island (the one with the crates yes). They will, like the E4 rematches in this game, have teams containing Pokémon from Johto, but not Hoenn.
  • Two event Pokémon will be added, Celebi and Jirachi (Mew already is in Emerald). The items you will need to activate their events will be located on the event islands of Ho-Oh/Lugia (Navel Rock) and Deoxys (Birth Island). This means you will still need to use a save editor, or a cheat code to obtain the event items for these two islands. I wanna keep it this way for the sake of consistency with the official games. I want this game to feel as official as possible.
  • Gym Leaders can be rematched in the old woman's house on Seven Island (the one with the crates yes).
I'd like to hear suggestions on what else could be added/improved onto the Sevii Islands.

2
Newcomer's Board / Symphony of the Night Music edit/import - possibilities
« on: November 09, 2019, 05:31:15 pm »
Heya!

As people who've played Castlevania: Symphony of the Night may know, the inverted castle contains only a handful of musical tracks spread across its many locations. The most prevalent theme is 'Finale Toccata', a long track with a long buildup. The problem with this theme is that it resets everytime you enter a new location in the inverted castle. This makes the track feel more repetitive than it already is.

I'd like to try one of the two following things:
- import music from other Castlevania games (Rondo, Chronicles, Saturn port?) and give each location in the inverted castle an unique musical track
- make Finale Toccata play continuously in the areas where it normally plays, so no resetting whenever you reach a different place where it's also used (done by making the theme keep playing in the loading rooms inbetween areas?)

I'd do the first if it's not too high-level hacking. If it is, I'd take the second, which is probably way easier to tackle.
How doable is the first? What do I need to know to give this a try (AKA how do I edit music in a PS1 game like Symphony)?

EDIT
Woah, no replies? Is this game that difficult to edit?

3
Personal Projects / Mega Man X2 Relocalization
« on: October 23, 2019, 01:43:26 pm »
Good morning/afternoon/evening/night guys and gals!








New text is on the left.

I am in the process of relocalising Mega Man X2, to match the context of the story with the Japanese version. Mega Man X is changed to simply 'X', for example, like in the first and third game. The X-Hunters' dialogue will be somewhat overhauled and Sigma's mention of Zero's origin will be fully fleshed out.

Firstly, I am not sure if 'relocalizations' should go under hacks or translations, but I'd go with hacks, since it's not really a full retranslation.

Secondly, I wonder if I should change Serges to Sagesse. Give me your thoughts!

EDIT:
Obviously I can't get the picture embed stuff to work here, still  :o

4
Newcomer's Board / Adding four more Doc Robot Stages
« on: October 08, 2019, 07:32:31 pm »
Regarding Mega Man 3, would there be any way to add more levels to the game? I'd like to add four Doc Robot stages, representing the four remaining stages that aren't revisited normally. I'd spread the mid-point Doc Robots among these four new stages.

If this isn't possible, I guess I'll just recreate these levels in the existing Robot Master stages.

5
Personal Projects / Mega Man 3 Doc Robot Rework
« on: September 24, 2019, 09:58:17 am »
Heya,

Since I got sick of Needle Man's Doc Robot stage, I decided to change up the one part I detest so much: The gap in the second half of the level. You can't make it across the gap without any pickups, and you certainly cannot permit yourself to lose a life anywhere nearby. Therefore, I have decided to shorten the Rush Jet part and make the first part of the gap passable without Rush Jet.

Here's the result:
https://youtu.be/57aeocI3fpc

Anyone got some suggestions on changes/improvements?

6
Newcomer's Board / Mega Man - Refill Weapon Energy after Death
« on: September 13, 2019, 09:01:18 am »
This thread discusses the possibility of making weapon energy restore when losing a life in the older Mega Man games. Turns out it's possible! With the help of some others, I've managed to cobble together some patches that achieve this:
- Mega Man 1: Published! https://www.romhacking.net/hacks/4671/
- Mega Man 2: Published! https://www.romhacking.net/hacks/4682/
- Mega Man 3: Published! https://www.romhacking.net/hacks/4689/
- Mega Man 4: Published! https://www.romhacking.net/hacks/4720/
- Mega Man 5: Published! https://www.romhacking.net/hacks/4743/
- Mega Man 6: Published! https://www.romhacking.net/hacks/4758/
- Mega Man World 1: Published! https://www.romhacking.net/hacks/4702/
- Mega Man World 2: Published! https://www.romhacking.net/hacks/4711/
- Mega Man World 3: Published! https://www.romhacking.net/hacks/4733/
- Mega Man World 4: Published! https://www.romhacking.net/hacks/4745/
- Mega Man World 5: Published! https://www.romhacking.net/hacks/4746/
- Mega Man: The Wily Wars: Published! https://www.romhacking.net/hacks/4760/
- Mega Man Xtreme: Published! https://www.romhacking.net/hacks/4827/
- Mega Man Xtreme 2: Published! https://www.romhacking.net/hacks/4828/
- Mega Man 7: made by DarkSamus993
- Mega Man & Bass: made by DarkSamus993
- Mega Man X1: made by DarkSamus993
- Mega Man X2: made by DarkSamus993
- Mega Man X3 + Zero Project: made by DarkSamus993
I intend to upload each Mega Man Refill patch as soon as I've fully played through each game. DarkSamus eventually intends to upload his own patches.

Original post:
"Helloe,
I would like to get a bit more experienced with ROM hacking, and I thought this matter would be an ideal start for me. I want to change the earlier Mega Man games, namely, 1, 2, 3, 4, 5, 6, 7, X1, X2, X3, so that, once you lose a life, your weapon energy meter gets fully refilled, like in the later Mega Man games. My question right now is: Where to start? FCEUX has a handy hex editor, would that be a good beginning point? Any help is appreciated!"

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