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Topics - tc

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Script Help and Language Discussion / Pipe Dream SNES
« on: May 22, 2017, 10:55:05 pm »
Vying for the system's fastest script dump, Pipe Dream has only three(!) lines of graphical Japanese I've seen yet.
While I haven't haven't reached any of the game's multiple endings, there is a video showing one and it's in English. https://youtu.be/jy0gw52edmo?t=1571






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Gaming Discussion / Improvements by localizations
« on: February 24, 2017, 02:34:50 am »
What is there for games with interesting elements considered to have been made BETTER in the translation process? Let's give a positive outlook here, in defiance of all the toxicity online about how bad changes are.

Pokemon Yellow, Power Quest, Pocket Bomberman, etc, gained GBC enhancements outside Japan.

Yu-Gi-Oh Destiny Board Traveler of all things. The original USA/Japan dialogue fonts were white on bright backgrounds, ugly and hard to read that way. Europe improved it with black text shadowing. (this update later found its way to America in the double pack, extra languages included)

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What would "simply" tacking Zelda's original mic features onto the NES version we know and love entail?
Obvious to say, the idea of an FDS translation has been brought up before. But that isn't what I mean.

I don't know how the mic hardware works, or if the NES version has enough free RAM/ROM space to fit its code back in.

4
Is there any way to make this appear? It's lost to time and localization, enabled only by a promotion in Japan. (actually I haven't found enough info on the event to be 100% certain it used this menu)

USA FE7 owners got very lucky as the Double Dash bonus disc never expires. :angel:

5
In Metroid Fusion, this is loaded into VRAM where the Chinese version's language select button would logically be (though only the PAL version lets you choose language).

I don't read Chinese to know if that's what it says.


6
Gaming Discussion / Xbox to Saturn controller adapter
« on: July 06, 2013, 11:02:01 am »
I've been asking around. Anybody know how feasible this might be?
I know Xbox is extremely similar to USB, but it doesn't tell me much as a non-technical user.

7
ROM Hacking Discussion / WWF No Mercy (N64) save glitch
« on: March 23, 2012, 06:01:05 pm »
Has anybody ran through WWF No Mercy's code to try finding the specific problem cause?
It'd be nice to see this decade old debacle at last identified. If not a ROM patch.

Or is there actually a cartridge hardware flaw, making it unable to occur (and hence no reason for any patch) with emulators/flashcarts/etc?

As some of you may know... This game (at least early copies if not the entire NTSC run) was plagued by a major recurring data deletion bug. All saved data on cartridge could vanish at indeterminable moments. Severe enough IIRC it may even happen during the story mode. So if one is playing a created wrestler's story they could revert back to default in their next appearance!

It's not yet completely proven fixed NTSC cartridges exist. Only unverified user reports that might possibly mean nothing. Contrary to the rumored THQ exchange program I haven't seen sufficient evidence of.

PAL version 1.1 is known created, easy to distinguish with both an updated front label and ROM dump.
But even that I've yet to see proof whether it fixes the save bug. Amazingly enough.

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