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Topics - njosro

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Gaming Discussion / Teehee Valley theme on new keyboard
« on: December 19, 2018, 12:39:02 am »
I just bought a new keyboard for myself and I'm really liking it!!
It's got a sequencer and looper, which I wanted to learn how to use through practice. It turns out Teehee Valley was on my mind, and it was my practice song!

Here it is. It's missing a part of the song because I was going from memory and didn't care about accuracy. Just doing it to learn my new KB.
Teehee Valley using new keyboard

I tweaked some of the tones (panflute and nylon guitar), then played each track and looped the appropriate parts. Oh and I quantized the notes. It was so much fun! I find DAWs to be complicated, so I'm happy the built-in sequencer on this keyboard is good enough for what I want to do.

Just thought any M&L SSS fans might like it :)

ROM Hacking Discussion / zelda 2 ASM hacking and improvements
« on: February 05, 2018, 10:20:28 pm »
A few years ago I tried to do an asm hack that would alleviate the pain of being sent back to the beginning after you lost all your lives. It was my first time doing any sort of assembly, so it had a few flaws that would mess up the collectible items.

Recently I had a good reason to work on version 2.0: It was requested by hollowshadow for his new hack.

So here it is. It doesn't have any unwanted side effects! (at least I'm 95% sure...)

Here is the code for anyone interested.

Code: [Select]
Asterisk * means I added this section or modded the instruction.

07:CAD0 (01CAE0)
JSR $AB10*
00: AB10 (002B20)*
LDA $707 ; current world
07:CAD3 (01CAE3)
CMP #$03* ; if > 3
BCS $CADE ; goto the jsr below
LDA #$00
LDY #$01
JMP $CAF0 ; jump to ~~label 1~~
JSR $AB14*
00:AB14 (002B24)*
LDA $706 ; region
ASL ; *2
ASL ; *2
ADC $707 ; +world
ADC $748 ; +area_index
SBC #$34 ; -52
LDA $AB30,X ; @ AB33, AB34, AB36, AB38, AB3B, AB3D, or AB3F
STA $561 ; set scene index
JMP $C358

07:C358 () ; (built-in) reset lives and other paramaters.
LDA #$03
STA $700
INC $760
INC $76C
07:CAE1 ()
LDA #$00
STA $701
STA $75C
LDA #$01
LDY #$02
~~label 1~~
STA $76C
STY $75F

the end.

Personal Projects / Zelda II Boss Endurance
« on: January 11, 2017, 12:52:28 pm »
This hack is meant to be like Boss Endurance from the kirby games.

Use your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.

You have 1 life
Level ups cost less so you'll be somewhere around the appropriate levels for each boss
Magic and Life do not refill when you level up
You cannot save until you beat the game
You have every spell except Fairy
You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird

Some other changes could be made for the title screen but it's fine for now.

version 0.6

Try it out and leave a comment :)

Here is the chart of level up point requirements if you want to plan it out:

Personal Projects / My Zelda 2 Editors - Released
« on: October 19, 2016, 11:36:44 am »

Finally I've completed the editors! Well, nothing's really ever finished, but they're good enough to be released.

level-up editor:

When you change a value, the displayed number in the level-up dialogue and actual value both get changed automatically.
(If you used a hex editor to change the actual value, the displayed number wouldn't change.)

dialog editor:

All the townsfolk dialog pointers in the game are accessible. (not title screen / ending text)
You can change the pointers easily.
Text can be changed with keyboard input or by clicking on a symbol from the game's default tile set.
You can change the text speed.
Includes a previewer so you can see how the text would look in the game.
You have full access to the bank which holds the text, so you can make text longer and relocate dialogs to unused areas.

(There used to be an older dialog editor that I made but it sucked.)

overworld editor:
download update

You can easily edit the maps with a Paint-like interface.
You can change every property of the warp areas, and move them by drag and drop.
You can change the raft locations (in the newest unreleased version).
It tells you all of a cave's connections when you select a cave area.
Quick Test allows you to start the game from anywhere on the map so you can test things very easily.
You can change the palace rock locations.
Includes a user manual that tells you about some of the game's mechanics.

sideview editor:

You can change all terrain data.
You can move objects by drag-and-drop. The editor automatically rearranges them.
You can change all enemy data through drag-and-drop.
You can change object types with the radio buttons.
A map lets you see all the room connections stemming from the current one (good for palaces).
You can see a list of every scene that shares a terrain or enemy layout.
Spawn bit checkboxes allow you to control which scenes allow a collectible item to appear in a given section.
You can insert and delete objects into scenes, including collectible items, without messing up anything else.
You can create entirely new terrain layouts from scratch by specifying how many terrain objects you need. New space will be allocated accordingly.
You can change the required palace items without messing up the "turning to stone" events.
Right-click on townsfolk to change their dialog index (Use the dialog editor for actual text editing and reference)
Quick Test lets you immediately jump to the scene you're editing in an emulator to test it out.
Includes a user manual that gives you a lot of insight into how the game puts the sideview together.

Read the user manual or you won't know what you're doing!

The only downside is that the graphics in the editors are rips and don't change.

I've tried to make these editors easy to use by automating a lot of low-level tasks, making friendly guis, including help files, and (my favourite feature) making Quick Test.

Personal Projects / Nick + Andy Love Story (Binary Land hack)
« on: June 25, 2016, 10:24:39 am »
The LGBT thread started by 6paklover (which has now gone off the wall) gave me the motivation to make a hack poking fun at me and Andrew's fear of spiders.

What's New
-Graphics represent Andrew and I
-New Music!
-Always in "Love Story" mode

Me and Andrew are wimpy little sh*ts when it comes to insects... He'll jump on a chair and I'll kill the thing but be all panicky while doing it. This game is for us to poke fun at ourselves, and for you all to enjoy some new music in the game! (and graphics too)

We navigate through the mazes bravely killing spiders wherever necessary

Depends how you interpret "brave"...

We help each other in need

And we find each other in the end, which gives us the strength to keep going!

The new music is written by me. It sounds like you're on a fantasy ride at the carnival or something but I still like it :P

patch to Binary Land (J) [!]
Download Link!

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