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Topics - Synnae

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Hi. I'm looking for a tile editing program that displays all tiles' palettes exactly like how they are shown in the game. Tile Layer pro can edit stuff just fine, but the palettes show all incorrectly (and you can only pick a single palette combination for all tiles) so it's a bit hard to find the tiles I'm looking for.

If only the palettes could show properly, things would be easier. Can someone help me?

2
I've played the vanilla version of 7th Saga before, but that was years ago and I could never finish it because I could not get past the Priest battle. I tried everything I could but it was simply impossible to beat him. So I quit the game.

Everyone knows the vanilla version's difficulty is brutal, but now balancing patches exist. Problem is, there are quite a few of them and I'm not sure what to choose. I'm undecided between those:

1) Easier 7th Saga (by Shatai)   
2) 7th Saga Redux (by Nati)
3) 7th Saga+ (by Red X)
4) 7th Saga: The New Class (by Nati)

I read the descriptions of each but I don't have a lot of experience with 7th Saga, so I remain undecided. I was wondering if the players that already tried those patches can recommend me the patch they enjoyed most. I'm just looking for the most balanced and comfortable one.

EDIT: Nevermind. I only realized now this is a rather awkward question to make, and after pondering enough, I decided 7th Saga Redux will be the version I will play. This topic serves no purpose anymore so feel free to lock it, mods.

3
http://www.romhacking.net/hacks/2319/

I downloaded this patch and it came with a folder called "Faithful patches (Tobi555's Collaboration)" with two .ips files on it. I read the whole ReadMe.txt but they're not even explaining what those two files are about.

What are they for?

4
(MOD EDIT: Link removed. I don't think it fits with the site rules to link to a repro sale.)

As the topic says, I found this one copy of RS3 claiming to have a "Complete English" translation. I asked the seller to confirm if it's really 100% translated or just parts of it, and he replied with a "yes, from the beginning till the end".

...Really? afaik, there are no 100% English translations of RS3 available. There may be a 100% translation but it's in Spanish, by Magno. The best thing we could get so far in English was that one old, incomplete translation from Mana Sword.

So, I was wondering if maybe there's a hidden complete translation of it somewhere, that was not uploaded to the site. (I really doubt this is the case, though). Can anyone confirm?

5
Newcomer's Board / LCD TV's producing lag on snes games? is that true?
« on: April 19, 2015, 08:25:30 pm »
I've never heard of such a thing before, but my friend just said that some LCD TV's produce lag on SNES games. Is that true? My other friend denied it, but I don't know who I should trust.

It's just that I have a CRT TV and I plan to buy a LCD one soon to play my sd2snes stuff. But after hearing this I got slightly worried.

So, can you guys confirm if it's true?

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Newcomer's Board / sd2snes framerate question
« on: April 09, 2015, 12:30:46 pm »
So guys,

I bought my sd2snes a few days ago and it just arrived to my home yesterday. This is the version I own:
https://www.youtube.com/watch?v=R0Q6YK9BjAA

It's the PAL version of the flashcart. There's no need to watch all of the video since it's long and it's in Portuguese, but you can see the guy playing at 11:28.

Since this is the PAL version of sd2snes, does that mean all of my games will run at 50fps?

Or will the NTSC-U and NTSC-J roms I load on it play fine at 60fps?

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Newcomer's Board / Star Ocean (12MB ROM) problem
« on: February 21, 2015, 12:40:47 pm »
Hey guys,

I'm planning to buy a sd2snes flashcart so I can play backup ROMs on it. I read that S-DD1 isn't supported yet, so you can't play Star Ocean on it. However, if you apply this patch, everything will work fine.

So... I patched my "Star Ocean (J) [T+Eng1.0_DeJap].smc" with the "96Mbit_SO_ENG.xdelta", then I tested the ROM on the Super Sleuth emulator to check if it was working. The game booted up, but it's running REALLY fast, and without sound. Is this normal? Will the ROM work like this on a real, physical hardware as well?

I don't know if there's something wrong with the configurations of my emulator or if the ROM is actually supposed to run like this. If it's the latter, then what's the point in making a patch that causes a ROM to go faulty?

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Newcomer's Board / Help me finding 8MB hacks for SNES/SFC ?
« on: October 02, 2014, 09:25:42 pm »
So far, I've only found three 8MB hacks for SNES/SFC. They are the following:

1) Romancing SaGa 3 (J) (v1.1) - RSaga 3.12+7.2 [Hack20111208_Deva]
2) Romancing SaGa 3 (J) (v1.1) - RSaga Unknown [HackEasy20120809_Various]
3) Romancing SaGa 3 (J) (v1.1) - RSaga Unknown [HackOriginal20120809_Various]

All of them weights 8MB, which apparently is the max rom size supported by the system. But can someone list other hacks that are like this as well (if there are any) ?

October 02, 2014, 09:51:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, I forgot to add, but before someone says that rom requests aren't allowed here, then I'll just say one thing: I'm NOT requesting for download links for roms. I just want to know what hacks are 8MB, that's all.

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Newcomer's Board / Rock5easily\'s Rockman 6 editor not working
« on: September 22, 2014, 09:44:45 pm »
Hello. I'm trying to edit some stuff on vanilla Rockman 6 with Rock5easily's editor but the program NEVER saves my changes. To prove it, look at this video:

https://www.youtube.com/watch?v=q7babAh3Dig

As you can see, I did a quick palette swap on Blizzard Man's stage. I simply changed the blue background to red then saved the modifications. Then I loaded the modified rom but the changes weren't saved at all. It's still looking exact the same as vanilla.

What can I do to fix this issue? Has anyone gotten this program to work at all?

September 23, 2014, 04:26:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Bumping because I found this information on the readme file:

[パレット]
3~5までとは格納方法が異なるため、現時点では編集を行っても保存時には反映されません。
コンボボックスで「パレット定義0,1」を切り替えると、それぞれステージクリア前後のパレットでマップを描画します。

Apparently it's saying something about the program having trouble to save palette-swaps because the save method is different from Rockman 3-5. Seems to be also saying how to fix it, but I can't read it very well. Can someone translate it?

10
Newcomer's Board / Questions about a few Rockman hacks
« on: September 22, 2014, 03:56:10 pm »
Hey, I've been playing a few Rockman hacks lately and having a lot of fun with them. Recently I came across three special ones that caught my attention. They are:

1) Rockman G (Gravity)
2) Rockman 6 Skype
3) Rockman 6 Innocent

1) I grabbed Rockman G but apparently the game only modified the 8 robot master stages and the robot masters themselves. Fortress stages remains unaltered.

2) The same applies to Rockman 6 Skype. Only the 8 main stages were changed and two robot masters weren't even altered at all (Yamato Man and Tomahawk Man). All fortress stages are the same as vanilla Rockman 6 except for the 3rd Mr.X stage.

3) I've only seen videos of Rockman 6 Innocent. The hack looks pretty good, but I don't know much else about it.

So... I was wondering, are the respective authors still working on those hacks or they'll leave them incomplete?

Another side-question: Rockman no Constancy still remains as my top favorite hacks. The author is called IKA and I can see he has a lot of skill, but sadly, that's his only hack so far. (I saw he also made the music for Rockman Deus Ex Machina, but that's it). So... does anyone know what happened to him? I think it's a real shame such a skilled hacker isn't working on anything anymore...

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